A function from MWSE update by Merzasphor.
Returns 1 if spellId is present, 0 otherwise. This is not a wrapper for GetSpell; it's a reimplementation. It only works for NPCs and the player.
SyntaxEdit
result (short): ref->xGetSpell spellId (string | string ref)
ExampleEdit
long spellId long target short result long target setx target to xGetPCTarget setx spellId to xStringBuild "summon golden saint" setx result to target->xGetSpell spellId