A function added by MWSE
xDistance is similar to the original GetDistance function but takes a reference variable as the target instead of an objectid string. Like the original, it uses the editor position not the current position for non-persistent objects.
SyntaxEdit
distance (float): ref->xDistance target (reference)
ExampleEdit
long PCref long NPCref float distance Setx PCref to xGetRef "Player" Setx NPCref to xGetRef "important_person" Setx distance to PCref->xDistance NPCref