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        Type:   Animation

     Returns:   none

     Example:   SkipAnim
                "taren andoren"->SkipAnim

     Scripts:   Not Used

Causes the current animation to not be played for this frame. One of the useful things to do with this is to create armor dummies for displaying armor and clothing. Simply create a new NPC, set its health to 0, and attach to it a script like the following:

        begin test_dummy

When you insert the NPC into the game it will die (since it has no hitpoints) but it will not 'fall over' since all its animations are disabled. You can then access its inventory (since it's dead) and any armor that you place in the dead body will be automatically equipped. Unfortunately, it appears that weapons are not automatically equipped in the same manner.

See Also: LoopGroup, PlayGroup