Morrowind Mod:SetPos
< Mod / Morrowind: Morrowind Mod: Alphabetical Functions / Categorical FunctionsSetPos
SetPos, Axis, Position Where: Axis = World axis to set the object's position (X, Y, or Z) Position = Position in game units to set (float). In Tribunal the function can accept variable floats as well as literal values. Type: Movement Returns: none Example: SetPos, X, 45.0 "Act_banner_Tel_Vos"->SetPos, Z, -1002.0 SetPos, Y, GetStartingPos, Y SetPos, Y, fValue (Tribunal only) Scripts: shrineGnisisSecret PlagueRock1
Sets the position of the object in game units (70 units per meter) using the given world axis. In Tribunal the function also accepts local float variables in addition to literal values (does not accept globals). This function does modify the player's position. Unfortunately there are problems when you use SetPos to change the current cell. The cell's contents are not always loaded correctly. In this case you may need to use the COE (CenterOnExterior) function to change the current cell and then the SetPos to modify the player's position. An easier method is to use a FixMe function call after the player's position has changed.
A related problem is in exteriors the function will only work in the currently loaded area (the current cell plus 2-3 cells around the current cell). It can't be used to move something to an arbitrary exterior cell.
It's also worth noting that an object's new x,y,z co-ordinates are not stored in save game files. Any scripts that need to permanently alter an object's position in the game world need to store the new co-ordinates in local variables and update the object's position accordingly.
See Also: GetPos