This article should cover:
Non-TechnicalEdit
- Overview
- Modders place objects into world in TESCS. These appear as references.
- In playing the world, changes to those objects are represented by references in the save game which modify the original references in the mod files.
- Also, new objects placed in the world are also represented by references.
- Objects in containers (chests, npcs, creatures) are not references.
- Reference persists checkbox.
- What it means.
- Automatic for some objects.
- Effect on position of reference in load list.
- Required for scripts that operate on objects by id.
- Reference Problems
- Doubling
- Bad Deletes
Dirty SavesEdit
- Object Problems
- Mod Object Conflicts
- Reference Problems
- Doubling
- Bad Deletes
- Mod Ref Conflicts.
- Debris Problems
- Headless NPCs.
- Inability to clean and restart a mod.
Reference TechnicalEdit
- Elsewhere
- Technical details of references (FRMR records, etc.)
- Special Cases
- Spawned creatures.
- Moved references.
- Global script references.