# Morrowind Mod:Random

< Mod / Morrowind: Morrowind Mod: Alphabetical Functions / Categorical Functions**Random**

Random, Value Where: Value = One more than the maximum random number you want to generate Type: Misc Returns: float Example: if ( Random, 10 == 5 ) set sValue to Random, 100 ; Random number between 0 and 99 Scripts: Main ouch_sunder

Generates a random whole number between 0 and (Value - 1).

**Note:** For notes on reliability of random numbers see the thread Random value question, How do I set it up? on The Elder Scrolls Forums. Summary of relevant info below.

- "I've checked the values in a number of different ways and these comments about bad random number generation don't seem to be significant in the Bloodmoon version. I do remember that original Morrowind random numbers were pretty bad in some cases."
*-cdcooley* - "Using the output of [Random, 1000] or [Random, 10000] and then dividing by an appropriate factor (say 100) to scale the number down to what you need, will produce more reliable random outcomes than using [Random, 100] or [Random, 10] directly."
*-cyran0*