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                Move,      Axis, Speed
                MoveWorld, Axis, Speed

       Where:   Axis  = X, Y or Z
                Speed = Movement speed in world units per second.

        Type:   Movement

     Returns:   none

     Example:   Move, X, 10
                MoveWorld, Y, 12


These functions cause the referenced object to move at the given speed. The Move function uses the object's axes while the MoveWorld always uses the world axes (positive Z is upwards). Note that the exact speed is affected slightly by the speed of the system the game is being played. Thus, where an exact final position is required it is recommended to test for distance rather than time.