WEAP records contain information about weapons.
C |
Field |
Type/Size |
Info |
---|
+ |
NAME |
string |
Weapon ID |
+ |
MODL |
string |
Model filename |
- |
FNAM |
string |
Weapon name |
+ |
WPDT |
struct
(32 bytes) |
Weapon data
- float32 - Weight
- uint32 - Value
- uint16 - Type
- 0 = ShortBladeOneHand
- 1 = LongBladeOneHand
- 2 = LongBladeTwoClose
- 3 = BluntOneHand
- 4 = BluntTwoClose
- 5 = BluntTwoWide
- 6 = SpearTwoWide
- 7 = AxeOneHand
- 8 = AxeTwoHand
- 9 = MarksmanBow
- 10 = MarksmanCrossbow
- 11 = MarksmanThrown
- 12 = Arrow
- 13 = Bolt
- uint16 - Health
- float32 - Speed
- float32 - Reach
- uint16 - Enchantment Points
- uint8 - Chop Minimum
- uint8 - Chop Maximum
- uint8 - Slash Minimum
- uint8 - Slash Maximum
- uint8 - Thrust Minimum
- uint8 - Thrust Maximum
- uint32 - Flags
- 0x1 = Ignore Normal Weapon Resistance
- 0x2 = Silver
|
- |
ITEX |
string |
Inventory icon filename |
- |
ENAM |
string |
Enchantment ID string |
- |
SCRI |
string |
Script ID string |