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                GetSoundPlaying, "SoundID"

        Type:   Sound

     Returns:   short

     Example:   if ( GetSoundPlaying, "endrumble" == 1 )
                set sValue to ( GetSoundPlaying, "endrumble" )

     Scripts:   LorkhanHeart

Returns 1 if the given sound is currently being played by the calling object, or 0 otherwise. Sound IDs can be found from the Gameplay-Sounds menu in the Construction Set. You can use this function to determine the current action of the player/actor, such as whether they are casting a spell, or swinging a weapon.