Open main menu

UESPWiki β



        Type:   Misc

     Returns:   none

     Example:   "murberius harmevus"->Disable

     Scripts:   Alen_Note

Used to enable/disable objects within the game. A disabled object is saved but not visible or processed within the game (though any scripts attached to it will still work). There also appears to be some minor issues involved with disabling lights (disabling light objects that don't have a model may leave their effects on the environment when loading different saves, so the position of these lights should be moved rather than just disabling them).

There are many possibilities allowed with these functions. For example, the game strongholds are initially disabled and are only enabled once the player performs the appropriate quests

See Also: GetDisabled