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        Type:   Misc

     Returns:   none

     Example:   DontSaveObject

     Scripts:   diseaseAscended, all other disease scripts

Call when you do not want to save any changes in the calling object to the player's save game.

Although this has been said to be a new function with Tribunal, it also appears to work fine in the original game (such as in the diseaseAscended script which is in the original game).

See Also: SetDelete