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Morrowind:Manirai

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Detail
Quests: not written

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Personal Inventory: not written

House Contents: not written

Unique Dialogue: written by UnknownG

Spells: not written
Manirai (manirai)
Home Town Erabenimsun Camp
House Wise Woman's Yurt
Race Dark Elf Gender Female
Level 16 Class Wise Woman Service
Services
Other Spellmaking Spellmaker
Merchant
Gold 75 Mercantile Novice (10)
Buys
Other Information
Health 94 Magicka 112
Alarm 90 Fight 30
Essential Yes
Faction(s) Ashlanders Guide(Guide)
Manirai

Manirai is the Wise Woman for the Erabenimsun Tribe of Ashlanders, and can be found in her yurt in the camp. Of the four Wise Women for the major Ashlander tribes, she seems the most powerless compared to the male leaders of the tribe. Some intervention on your part might change this, as well as getting the tribe to honor you as the Nerevarine. She has a small selection of ingredients and potions for sale, as well as offering spellmaking services (one of the few non-spell-merchants to do so.) There is a Grandmaster's Mortar and Pestle in her yurt if your thievery fingers are twitching.

Related QuestsEdit

Main QuestEdit

Mages GuildEdit

DialogueEdit

  • "I am Manirai, wise woman of the Erabenimsun. You are the outlander who claims to fulfill the Nerevarine prophecies. Do you need my services? Or do you seek my counsel?"
  • Ahaz
    • "Ahaz is Ulath-Pal's faithful bodyguard. He is not so strong or skilled as Ashu-Ahhe. But wherever you see Ulath-Pal, you will also see Ahaz. If you fight Ulath-Pal, you must also fight Ahaz."
  • Ashu-Ahhe
    • "Ashu-Ahhe is a great fighter -- the most strong and experienced of the Erabenimsun. He wears enchanted armor, and boasts that none of the Erabenimsun can defeat him -- not even Ulath-Pal."
  • Counsel
    • "I warn you. Be wary of Ashkhan Ulath-Pal and his supporters. They all hate Outlanders, and love nothing more than to kill them and loot them. They do not respect custom or hospitality, and they think nothing of killing unarmed men, women, or children. They are bad men, and bad leaders, and you should fear them."
    • "If you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun, and more experienced than you. Unless you have hidden skills and resources, or you are a mighty sorcerer or enchanter, I don't know how you could defeat them."
      • Continue
        • "But before anything else can be done, you must first eliminate Ulath-Pal and his supporters. Then you should come speak with me, and we will discuss further how you might be named Erabenimsun Nerevarine."
    • "If you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun, and much stronger than you. Unless you have hidden skills and resources, or you are a mighty sorcerer or enchanter, I don't know how you could defeat them."
    • "If you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun. Perhaps you could defeat Ranabi and Ashu-Ahhe in single combat. But, unless you have hidden skills and resources, or you are a mighty sorcerer or enchanter, I don't know how you could defeat Ulath-Pal and his bodyguard, Ahaz."
    • "If you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun. I think you will defeat Ranabi and Ashu-Ahhe in single combat. But if you stand alone against Ulath-Pal and his bodyguard, Ahaz, you may not prevail. If you have hidden skills and resources, or you are a mighty sorcerer or enchanter, perhaps you may defeat them."
    • "Now, with Ashkhan Ulath-Pal and his supporters dead, we may consider the Nerevarine prophecies and how you might be named Erabenimsun Nerevarine."
    • "If you hope to persuade Han-Ammu to become ashkhan, you must find some way to give him strength, willpower, and intelligence. Han-Ammu is unpopular with the tribe, and he knows it. But if he bore tokens recognized by all the tribe as conferring strength, willpower, and intelligence, it would give him the confidence to accept the responsibilities of tribe leadership."
  • Han-Ammu
    • "Han-Ammu is the son of our former chief, Airan-Ammu, but he is nothing like his father. His birth gives him a strong claim to lead the tribe, but of the many virtues required by an ashkhan, he lacks only three things: strength, courage, and wisdom."
    • "You have persuaded him to accept his responsibilities. Now we will see if he grows in wisdom, and becomes a good and wise chief like his father."
  • Nerevarine prophecies
    • "You wish to be named Erabenimsun Nerevarine? Never. Not while Ashkhan Ulath-Pal and his war-loving Erabenimsun live. They all hate Outlanders, and are proud and haughty, and will never suffer an Outlander to rule them. If you would be Nerevarine of the Erabenimsun, you must kill Ulath-Pal and his supporters, the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. Then you must help me make peace-loving Erabenimsun Gulakhan Han-Ammu our ashkhan. Ashkhan Han-Ammu could then name you Nerevarine Erabenimsun."
  • peace-loving Erabenimsun
    • "I am of the peace-loving Erabenimsun. We only wish to live and hunt as we have in the past, and do not wish to anger our neighbors by raiding and warfare. But Ashkhan Ulath-Pal and his supporters are strong and sure of themselves. They have grown rich by raiding and fighting, and they will not be ruled by the counsel of their wise woman."
    • "You have defeated the war-loving Erabenimsun, and the peace-loving Erabenimsun rule our tribe. But now we have no ashkhan, and I fear we will suffer from the attacks of outcast Ashlanders. You must persuade Han-Ammu to become our ashkhan."
    • "Now that we have an ashkhan, perhaps the peace-loving Erabenimsun can grow to be a prosperous tribe again. With my counsel, perhaps Han-Ammu will grow to be a strong, wise leader like his father."
  • Ranabi
    • "Ranabi is mean and solitary. He is cunning, but he relies too much on the power of his ancestor's enchantments. He is not so strong, but beware -- he bears a poisoned blade."
  • tokens
    • "By tokens, I mean well-known tribal heirlooms, objects of power handed down through the generations by gulakhans and ashkhans. Such tokens are marks of power and distinction, and might give Han-Ammu the abilities and confidence he needs."
    • "The War Axe of Airan-Ammu that you have, that is an example of a token recognized by all the tribes. It was the axe that Han-Ammu's father carried when he was ashkhan, and Ulath-Pal wore it, too. Perhaps if you gave that axe to Han-Ammu, it would give him the confidence of a fighter."
    • "You carry Sanit-Kil's Heart of Fire. That is an example of a token recognized by all the tribes. It was the power amulet of Sanit-Kil, a witch-warrior in service to the legendary wise woman Kinitu Nila, and Ahaz's father had it from Kinitu Nila. Perhaps if you gave that amulet to Han-Ammu, it would give him the courage of a witch-warrior."
    • "You have the Robe of Erur-Dan the Wise. An object of power like that is the sort of token recognized by all the tribes. Erur-Dan the Wise was a wizard and counselor of Ashkhan Assur-Abanba, a legendary Erabenimsun leader of long ago. It was handed down to Ranabi through his family. Perhaps if you gave that robe to Han-Ammu, it would give him the wisdom of an ashkhan's counselor."
  • Ulath-Pal
    • "Ulath-Pal is always in his yurt, protected by his bodyguard, Gulakhan Ahaz. I am just a weak woman, and I am sure you would know best, but I would kill Ahaz first, the weaker of the two, and if I had secret magics and powers, I would use them to preserve me while I defend against two enemies at once."
  • war-loving Erabenimsun
    • "Under the previous ashkhan, Han-Ammu's father, Airan-Ammu, the Erabenimsun grew bold and arrogant, confident in their strength of arms. Now Ashkhan Ulath-Pal and his champions have become cruel and violent, and our people live in fear. I am of the peace-loving Erabenimsun, and I wish that Airan-Ammu's son, Han Ammu [sic], might become our new ashkhan. But we are weak, and Han-Ammu could never challenge Ulath-Pal, let alone all his supporters."
    • "You have defeated the war-loving Erabenimsun. But now we have no ashkhan, and I fear we will suffer from the attacks of outcast Ashlanders. You must persuade Han-Ammu to become our ashkhan."

WaresEdit

  • Negative numbers indicate restocking items.
  • Items in bold are Leveled Lists. Click on them to learn more about what they may contain.

NotesEdit

  • While Manirai has dialogue about Ulath-Pal and the other war-loving members of the tribe, she also has dialogue for a topic called Karpal. However, this topic normally can't be heard as it is never heard in conversation and will never be added to your journal. According to the topic, Karpal was another war-loving supporter of Ulath-Pal, and as such it's possible that he was meant to be killed by you as well. A unique weapon that was very likely meant for Karpal still appears in-game in the Telvanni Vaults under the name Karpal's Friend. Regarding the topic, Manirai would have said: "Karpal is very stupid, but very strong. I have seen him slay a beast with a single blow. Keep him at a distance, or he will crush you. He is always at Ulath-Pal's side."