Morrowind:Lalatia Varian

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Lalatia Varian (Lalatia Varian)
Home City Ebonheart
Location Imperial Chapels
Race Imperial Gender Female
Level 19 Class Priest Service
Services
Other Spellmaking Spellmaker
Merchant
Gold 500 Mercantile Novice (10)
Buys
Spells Illusion SpellsMysticism SpellsRestoration Spells
Other Information
Health 115 Magicka 130
Alarm 100 Fight 30
Faction(s) Imperial Cult 6(Oracle)
Lalatia Varian

Lalatia Varian is an Imperial priestess serving as Oracle in the Imperial Cult at the Chapels in Ebonheart. She is one of the highest ranking members of the Cult in Vvardenfell, second only to Ruccia Conician. Lalatia is the highest ranking member you will ever need to speak with, however, as Ruccia is preoccupied representing the Imperial Cult on the Grand Council of Vvardenfell. She is the one who sends you on all of the later quests for the Cult. As well, she sells potions, spells, and spellmaking services to members of the Cult of rank Acolyte or higher.

Lalatia wears an expensive robe and shoes. She carries up to 40 gold. Aside from her natural charm and ability to absorb fatigue from others, she knows a selection of spells from the schools of Illusion, Mysticism, and Restoration. Specifically, these are the same spells that she has for sale.

Related QuestsEdit

Quest-Related EventsEdit

Ring in DarknessEdit

"Welcome, %PCRank %PCName. You have proved yourself faithful and resourceful. I am an Oracle of the Imperial cult. Sometimes I am granted visions. I have the gift of Seeing, but not the gift of Doing. If you are bold, a doer of deeds, I beg you -- dedicate yourself to the Oracle's Quests, and I promise your rewards shall be great in the sight of the Nine."
Oracle's Quests
"I ask you to bind yourself to me by solemn oath, to assist me in solving the riddles of the mystical visions I am granted by the Nine. You must swear to serve faithfully, and to do as I ask you, without question, without fail. Only if you are bound by such an oath may I reveal the secret visions granted to me. Will you swear to dedicate yourself to me, to perform the Oracle's Quests? Will you swear before the Nine Divines?"

You have three options to reply with:

I swear to dedicate myself to the Oracle's Quests.
"I welcome you, and give thanks. Speak to me again when you are ready to perform your first service."
I must consider carefully before swearing such an oath.
"I await your decision."
I will not swear.
"It is your free choice. Should you change your mind, speak to me again."

When you approach her again if you agreed to help:

"Welcome, %PCRank %PCName. You have dedicated yourself to the service of the Oracle. Speak with me now, and I shall acquaint you with my vision of the Ring in Darkness."
Ring in Darkness
"I have seen a Ring in Darkness. I have seen the Ring of the Wind, a legendary treasure of Elsweyr, sacred to Kynareth. I have seen the wind upon a dark elf's hand. I have seen the fire gleam upon a Dwarf's face. I have seen darkness on a ring of water. I have heard no name whispered in the mouth of stone. Seek the Ring in Darkness, and bring it to me. Speak with a Dunmer savant and Dunmer scout to discover the meaning of this vision. Take these gifts. May they make your journey easier."

After this she can be asked questions:

Ring in Darkness
"When you have found the Ring of the Wind, bring it to me."
Ring of the Wind
"The Ring of the Wind is a legendary treasure of Elsweyr, sacred to Kynareth. It was owned by the nimble acrobat Kisimba Spring-Snow, who was said to always land on her feet, except when she chose to land on the feet of others."
Dunmer savant
"Llaalam Dredil in the Grand Council Chambers here in Ebonheart is a Dunmer savant."
Dunmer scout
"Nalasa Sarothen at the Elven Nations Cornerclub in Vivec is a Dunmer scout."

Once you return with the ring:

"Do you have news of the Ring in Darkness?"
Ring in Darkness
"So you have found the Ring of the Wind in darkness, and brought it out?"

You can then either tell her about Jon Hawker or not:

Mention your rescue of Jon Hawker and your reward.
"How strange. And these tokens of Zenithar -- they bear remarkable enchantments, strikingly appropriate to the god they honor. I wonder... might you have been tested by an avatar of the god Zenithar himself? Strange. Very strange. But you have done well, and it is clear to me that you were meant to keep the ring for yourself, to keep it safe, and to use it in service of the Nine. Congratulations. Speak to me again when you are ready to undertake another of the Oracle's Quests."
Say nothing about Jon Hawker.
"You have done well, and it is clear to me that you were meant to keep the ring for yourself, to keep it safe, and to use it in the service of the Nine. Congratulations. Speak to me again when you are ready to undertake another of the Oracle's Quests."

If you mention the ring again:

Ring in Darkness
"You have done well. Keep the ring safe, and use it to the glory of the Nine."

Boots of the ApostleEdit

"%PCRank %PCName, I have need of you again. I've been granted a prophecy of the Boots of the Apostle, a legendary treasure of Cyrodiil, relics of Tiber Septim who was also called Talos. "Through the doors of Berandas, within the silent caverns, beneath the wings of twilight, dust sleeps in the shoes that Talos wore." Recover the Boots of the Apostle and bring them to me. A Dunmer savant or Dunmer scout may have clues to the meaning of the prophecy."
Boots of the Apostle
"When Talos Stormcrown was a young man in Skyrim, he went into the mountains to learn the secrets of the Greybeards. He learned the secrets of the high peak winds -- the roar of the winter blast, and the warm silk of the summer updrafts. When he descended from the mountains, he came riding the clouds, striding through the air in great boots he claimed were gifts of the Greybeards for his cunning craft and riddling. After Septim yielded his crown, the boots disappeared, and have been lost for many years."

If spoken to again:

"Do you have news of the Boots of the Apostle? Find the boots, and bring them to me."

Once you return with the boots:

"You have done the deeds of a hero. It is a sign that you were meant to keep the boots for yourself, to keep them safe, and to dedicate them to the service of the Nine. And from what you tell me of this healer Ama Nin, I suspect you may have spoken with the goddess Mara herself, disguised in mortal form to test you. Congratulations. Such chance meetings are a sign of the Nine's favor. Speak to me again when you are ready to undertake another of the Oracle's Quests."

If asked about the boots again:

Boots of the Apostle
"The boots you recovered were once worn by Tiber Septim himself. Wear them with pride."

Ice Blade of the MonarchEdit

"I want you to go to the Dunmer stronghold of Rotheran and rescue Adusamsi Assurnarairen the Oracle. She went there to recover the Ice Blade of the Monarch. Rescue Adusamsi Assurnarairen and return to me. While you are in Rotheran, recover the Ice Blade of the Monarch, if possible, and bring that to me, also."

You can then ask questions:

Rotheran
"The ancient Dunmer stronghold of Rotheran is located on the southern coast of Sheogorad. It is a place of evil reputation, remote, and seldom visited."
Adusamsi
"I sent Adusamsi Assurnarairen the Oracle to Rotheran because I had a vision that the Ice Blade of the Monarch might be recovered there. She is long overdue, and I fear she may have come to grief."
Ice Blade of the Monarch
"The Evil Archmage Almion Celmo of the Summerset Isles created the blade for a warrior, Thurgnarr Assi, who was to assassinate a king. The assassination failed, Thurgnarr Assi was slain, Almion Celmo was imprisoned, and the Ice Blade fell into the hands of a series of malefactors. The weapon is a claymore enchanted to cause frost damage, and is rumored to pass from owner to owner of its own volition"

If spoken to again:

"Please, rescue Adusamsi Assurnarairen from Rotheran, and, if possible, bring me the Ice Blade of the Monarch."

Once you return after rescuing Adusamsi and recovering the Ice Blade:

"Adusamsi Assurnarairan has told me how you rescued her, and begs me to give you this as a token of her gratitude. From what she says, your task was not easy. And you also managed to recover the Ice Blade of the Monarch, which I hope you will keep and dedicate to the service of the Imperial cult. I celebrate you, and your courage and determination. Thank you again, and speak to me when you are ready to undertake another of the Oracle's Quests."

The Scroll of Fiercely RoastingEdit

"%Rank %PCName, the healer Urjorad is overdue and presumed dead. He went to the Daedric shrine of Ashalmimilkala with a powerful artifact called the Scroll of Fiercely Roasting. Signs say he has come to grief inside Ashalmimilkala. Go find his body, recover the scroll and return it to us. Or, if you would risk your life to complete the quest that took Urjorad's life, use the scroll to slay Carecalmo, the shrine's ancient High Elf priest, and his powerful High Elf bodyguard Meryaran."

You can then ask her questions:

Urjorad
"Urjorad is the apprentice and protege of Dro'farahn Stiff-Neck, a healer and holy monk of the Imperial cult slain by Carecalmo. Urjorad had sworn vengeance for the life of his master, and pursued Carecalmo, armed with his dead master's weapons, enchantments, and a powerful item called Scroll of Fiercely Roasting. Urjorad is in no way strong enough to challenge Carecalmo and Meryaran, but he could not be persuaded from following his quest for revenge."
Ashalmimilkala
"Ashalmimilkala is a large Daedric ruin on a large off-shore island south of Gnaar Mok, west of the Dunmer stronghold called Hlormaren in the Bitter Coast region. A thin strand of land connects the southern part of the island with the mainland on the coast southwest of the stronghold."
Carecalmo
"Carecalmo is a very old High Elf wizard. As a young mage he served Uriel V, though he did not follow him to Akavir. He was accounted among the wise and powerful until he was implicated in Jagar Tharn's plot to place an impostor on the Imperial throne. Since then he and his bodyguard, a masterful knight named Meryaran, have been fugitives. Carecalmo is a servant of Mehrunes Dagon, a grim agent of death and destruction, and the Imperial cult has long sought to destroy him."

If spoken to again:

" I asked you to recover a powerful artifact called the Scroll of Fiercely Roasting and to return it to me. When you have the scroll, or when you have slain Carecalmo, the ancient High Elf priest of the Daedric shrine of Ashalmimilkala, and his powerful High Elf bodyguard Meryaran, return to me."

Once you have killed the two and recovered the scroll:

"By killing Carecalmo and Meryaran you have avenged the deaths of the healer Urjorad and his master Dro'farahn Stiff-Neck, and rid the world of a great evil. You have served the Imperial cult well. Please take these Gauntlets of Glory, and put them to good use. Speak to me again when you are ready to undertake another of the Oracle's Quests."

You can then bring up some of the topics again:

Carecalmo
"You have rid the world of a great evil."
Urjorad
"You have avenged the deaths of the healer Urjorad and his master Dro'farahn Stiff-Neck, and rid the world of a great evil."

Skull-CrusherEdit

"%PCRank %PCName, Stendarr has granted me a vision of the artifact Skull-Crusher."
Skull-Crusher
"During the Skyrim Captivity, the master weaponsmith Hilbongard of Skyrim and the enchanter Dorach Gusal created an enchanted warhammer -- feather-light, yet brutal as an atronach's fist. This artifact, christened 'Skull-Crusher' by its makers, was lost when thieves snatched it from a festival display. Legend says its makers gave Skull-Crusher the power to betray unlawful possessors, returning by its own will to its makers. All accounts indicate that Dorach Gusal and Hilbongard forged Skull-Crusher at a Daedric site on Vvardenfell, but no one has ever identified the site. But Stendarr has given me a sign. He has shown me a vision of Hilbongard's forge -- a Daedric ruin with a forge of molten stone at its heart. But fate has sealed this Daedric ruin forever from the world above by a colossal rockfall. Yet there is another way into Hilbongard's forge. It lies through the Halls of the Dead. I do not know where these Halls of the Dead lie. But I know the way is dark, and guarded by restless spirits. And the forge itself is guarded by the powerful Daedra who served Dorach Gusal in his enchantment rituals. Ask a Dunmer savant and a Dunmer scout about a sealed Daedric ruin which might conceal Hilbongard's forge. And ask about the Halls of the Dead -- another ruin or grave guarded by undead spirits near this site. Through such a portal might the questing hero seek Skull-Crusher, the peerless warhammer, lost to men since the First Era. I believe this legendary weapon is fated to your hand. If you find Skull-Crusher, bring it to me, so I may bless it and free it of its creators' curse."

She can then be asked questions:

Skull-Crusher
"I believe this artifact has been shown to me because it is meant for your hand. But bring it to me, so that I may bless it, and remove any curse placed on it by its creators that may enable it to betray you."
Halls of the Dead
"My vision revealed that access to Hilbongard's forge would be found only though the Halls of the Dead. I know of no Halls of the Dead, but perhaps if you consult with local Dunmer savants and scouts, you may gain insight into this puzzling reference."
sealed Daedric ruin
"In my vision, the warhammer Skull-Crusher would be found in a Daedric ruin, but one whose passages had collapsed, sealing access to its lower precincts."

If spoken to again:

"%PCRank %PCName, I believe it is your fate to recover the long-lost artifact Skull-Crusher. When you have this legendary weapon in hand, bring it to me so I may bless it."

Once you retrieve Skull-Crusher:

"This is Skull-Crusher? It is indeed marvelous. But I can detect no trace of any evil curse upon this weapon. Perhaps it is only a legend. Perhaps it is a blessing, and not a curse, that preserves it from thieves. And perhaps we can perceive the hidden motions of the gods in this. It is safe, I assure you. Receive my special blessing, so you may dedicate yourself further to the service of the Nine. And speak to me again when you are ready for another of my Oracle's Quests."

Once this quest is complete you can ask her about the topics again:

sealed Daedric ruin
"Indeed, you must have located Hilbongard's long-lost forge in the ruins of Andunabia."
Skull-Crusher
"I pray that, through the power of Stendarr, this weapon will serve you as faithfully as you have served the Nine."
Halls of the Dead
"Indeed. Any Dunmer ancestral tomb might be a hall of the dead. The gods often speak in riddles -- to test our passion and faith, surely, as much as our wits."

A Lucky CoinEdit

After meeting Wulf, you can speak to Lalatia about it to see what she thinks:

Wulf
"A weird tale. And you say you have been marked by good fortune -- by 'the luck of the emperor' -- since you received the coin from the old veteran? Tell me -- did the face of the old veteran resemble the face on the coin? Did anyone else ever see this old man? I hesitate to suggest it. But I think you have been visited by an aspect of Tiber Septim. Surely this is a sign of a great doom laid upon you by the gods."

If you ask her again:

"I think you have been visited by an aspect of Tiber Septim. Surely this is a sign of a great doom laid upon you by the gods."

SpellsEdit

Lalatia has the following spells for sale:

Spell Name Cost Effects
Illusion
Rallying Touch 2 Rally Humanoid Rally Humanoid 5 pts for 30s on Touch
Mysticism
Divine Intervention 8 Divine Intervention Divine Intervention on Self
Tranasa's Spelltrap 125 Spell Absorption Spell Absorption 20-30 pts for 10s on Self
Restoration
Divine Aid 60 Fortify Willpower Fortify Willpower 10 pts for 60s on Self
Fortify Luck Fortify Luck 10 pts for 60s on Self
Fortitude 30 Fortify Endurance Fortify Endurance 10 pts for 60s on Self
Iron Will 30 Fortify Willpower Fortify Willpower 10 pts for 60s on Self
Nimbleness 30 Fortify Agility Fortify Agility 10 pts for 60s on Self
Powerwell 38 Fortify Magicka Fortify Magicka 5-20 pts for 60s on Self
Resist Common Disease 5 Resist Common Disease Resist Common Disease 10 pts for 5s on Self
Vigor 9 Fortify Fatigue Fortify Fatigue 5-20 pts for 30s on Self
Vitality 19 Fortify Health Fortify Health 5-20 pts for 30s on Self

WaresEdit

NotesEdit