The Sanguine Rose (sometimes called Sanguine's Rose) is a Daedric artifact created by the Daedric Prince Sanguine. It can take on many forms, including that of an actual rose, a wooden stave carved like a rose or a staff-sized rose. Although powerful, the Rose is not an artifact most would care to possess. It can be used to summon a lesser Daedra, who will attack all except the holder. The Daedra is uncontrollable, unlike those summoned by Conjuration, but as with conjured creatures it is only bound to the mortal plane temporarily. Each time the Rose is used it wilts a little, and when all the petals fall off, it loses its power. When this happens, a new rose blooms somewhere in Oblivion and is plucked by Sanguine to be given to another champion.
Savior's Hide, also known as Scourge of the Oathbreaker, and Hircine's Hide, is a Daedric artifact commonly associated with Hircine. Savior's Hide once referred to a full set of armor, known as the Armor of the Savior's Hide (boots, cuirass, gauntlets, greaves, helmet, and pauldrons). Over time, the term Savior's Hide would become predominately used to refer to the Cuirass of the Savior's Hide, as the rest of the armor set have not been seen since 3E 399. The Cuirass makes the wearer resistant to magic.
There are three creation stories to the Hide, with two crediting Hircine and the third crediting Malacath. The more widely known tale involving Hircine holds that the Daedric Prince rewarded the first mortal to escape his Hunting Grounds with his peeled Hide. The mortal then had the Hide tailored into the Cuirass for use in their adventures. This version of the story also claims that the Cuirass gave the wearer a resistance to magic. Another version claims that it was Hircine himself who sewed the Savior’s hide from the hide of a werewolf.
The third tradition which credits Malacath is lesser known and contains an inaccuracy, stating that it made the wearer vulnerable to magic. Despite the conflict between the stories, they agree on the points that the Hide would protect from the blows of an oathbreaker, and would protect the wearer from the sting of the Spear of Bitter Mercy.
Scales of Pitiless JusticeEdit
Circa 2E 582, the Brotherhood seemingly used the scales to bless high ranking members. For those affected, bounties placed on their heads for murder and assault would fade far more rapidly.
In 3E 433, the scales were possessed by Vicente Valtieri, a vampire member of the Brotherhood's Cheydinhal sanctuary. They were offered as a bonus reward for a contract within the Imperial Prison, in return for sparing the lives of any guards encountered. At the time, the scales were used to magically enhance the bearer's strength, intelligence and agility, but at the cost of their personality. It is unknown if the bonus was actually given.
Scourge (also known as Mackkan's Hammer, Bane of Daedra, the Daedric Scourge, or Scourge, Blessed of Malacath) is a legendary Daedric artifact. It was forged from sacred ebony in the Fires (or Fountains) of Fickledire, and is associated with Malacath. It is a fierce weapon, and takes the form of a steel or ebony mace. Malacath dedicated it to mortals, and any Daedra who attempts to invoke its power will be banished to the Void. It also has the ability to banish them to the Void with a single blow, and can conjure Daedra such as Dremora and Scamps from Oblivion to do the wielder's bidding. It has been described as a "bold defender of the friendless", which could be related to Malacath's role as the Daedric Prince of outcasts.
Seht's Affect InducerEdit
Around 2E 582, High Magistrate Rinwaray of The Divine Prosecution (posing under the identity of Penewen with an enchanted necklace) manipulated Telenger the Artificer to use his teleportation device, The Hyperagonal Locational Determinator on her to teleport her into the Clockwork City. She planned to obtain the Affect Inducer from the city so she could use it on Proxy Queen Alwinarwe for her own political gain and to revert the Summerset Isles to isolationism.
Her efforts were stopped when Razum-dar caught wind of her plot and followed her tracks through the Clockwork City, the Evergloam, Artaeum (accidentally) and eventually caught her in Alinor where he managed to subdue her.
Shadowrend is a Daedric artifact which takes the form of a shadowy two-handed ebony weapon. It is associated with the Grove of Reflection in the Shivering Isles, an underground chamber which can only be accessed by those the grove deems worthy. The grove has the potential to "show men who they truly are"; an ancient runestone in the center of the grove has the power to summon a shadowy doppelganger of anyone who approaches. These doppelgangers have been known to wield Shadowrend in battle, and those who manage to defeat their shadow may then claim the weapon for themselves.
Shadowrend can appear as both a claymore and a battleaxe (indeed, both can appear together), but only one version of the weapon may be wielded. Both versions are powerful weapons in their own right, and are known to bear enchantments which damage health or cause weakness to magic. The claymore version is known to sometimes possess decorative serpentine imagery on the hilt.
Shield of YsgramorEdit
The Shield of Ysgramor was buried within the tomb of that famous hero of the Nords in the Late Merethic Era. It's unknown if Ysgramor ever wielded this shield in battle; legend only mentions his use of the axe Wuuthrad. The wielder of the shield is both harder to kill and resistant to magic.
Shoes of St. RilmsEdit
The Shoes of St. Rilms the Barefooted are artifacts sacred to the Dunmer. They are magically enchanted to enhance endurance and make the wearer more personable. Saint Rilms gave away the shoes and did her best to appear as a beggar in order to better acquaint herself with the poor.
Sigils are signets, seals, or stamps, etched in the shape of a single letter of the 26-letter Daedric alphabet by skilled artisans. Such glyphs are commonly used by the Daedra of Oblivion, and are also utilized by mortals when harnessing Daedric magic.
The Daedra of Oblivion have two main uses for Sigils: as battle signs in hostile territory, and as badges of recognition. Daedric invaders suspend magical Sigils in the air to create Wardings of Entry, which serve as both guide posts for Daedric troops and magical traps for intruders who attempt to pass. Passing through such Sigil Wards requires the individual to be wearing an amulet with the correct Sigil of Entry. A Sigil Ward was used by the armies of Mehrunes Dagon in 3E 398 to block the Weir Gate during their invasion of the Battlespire, cutting off access to Tamriel. Sigils are also used by Daedric troops as Badges of Recognition, similar to campaign ribbons among military personnel. These types of Sigil amulets can convey military authority to the wearer when addressing lesser Daedra.
Sigils may be used to achieve magical etherealness (a form of Thaumaturgy), although such effects are temporary and consume the Sigil in the process. They have various other magical applications, such as for use in summoning Daedra to Tamriel. For example, a single Daedric rune can be carved into small stones to create Summoning Sigils, used by mortals to summon Daedra; however, the destruction of such Sigils has been known to weaken Daedric artifacts when done in close proximity. Sigils can be used in arena combat to magically strengthen or even resurrect the combatants. Sigils are sometimes used as a form of currency, brought back to Tamriel from strange places reached via mysterious portal magic.
Sigils are also involved in the process of creating extra-dimensional objects known as Sigil Stones; the arcane inscription of a Daedric Sigil is what transforms a quasi-crystalline morpholith into a Sigil Stone. This inscription must be carried out by a Daedra Lord.
Sigil Geodes are a type of crystalline stone created by Vastarie from black soul gems. Unlike black soul gems, they cannot be used for enchanting, but instead are used to trap and suspend a soul or Daedric vestige for consultation and eventual release.
A Sigil Stone is a pre-Mythic quasi-crystalline morpholith that has been transformed into an extra-dimensional artifact through the arcane inscription of a Daedric sigil, which can be used to create portals from Mundus to Oblivion. They are spherical objects, and emit both a humming noise and a dark red glow. The morpholiths used to create the Sigil Stone can only occur in pocket voids of Oblivion, and harvesting them requires Daedric assistance. The cleansed morpholith must then be presented to a Daedra Lord to perform the inscription of the sigil, which will transform the specimen into a true Sigil Stone. The Daedra Lord and the mechanic of the Sigil Stone must then jointly invoke the conjurational charter, which will transport the Stone through the liminal barrier and create a temporary portal. The portal only remains open for a brief period of time, depending on the strength of the liminal barrier at the chosen location; the longest recorded time under these circumstances was only a few minutes, making this type of portal rather useless. The power of a Sigil Stone is similar to that of a filled soul gem, but much stronger. Many ready-made sigil stones can be found in Oblivion, and can be obtained by powerful conjurers who force an unbound Daedra into submission. Dremora are often used for this purpose, although their Lord is angered by this theft.
Although mainly used by Mehrunes Dagon, Sigil Stones are known to also be used in other realms of Oblivion such as Coldharbour.
Sinweaver is an ancient Elven claymore artifact, possibly of Ayleid origin, although it is endowed with powers often associated with Daedric weapons. Its enchantment inflicts magical fire damage and drains the stamina of those that it strikes.
In appearance, the Skeleton Key doesn't always take the form of a key, and sometimes manifests as a lockpick instead. In its key form, it can be used to unlock any lock. As a lockpick, it is nigh unbreakable and can get past even the toughest locks. The two limitations placed on the Key by wizards who sought to protect their storehouses were that the Key could only be used once a day and it would never be the property of one thief for too long, eventually disappearing.
The artifact functions as a tool for "unlocking" all things, including portals, hidden potential, and other unknown possibilities. Its ultimate function, however, is to unlock and hold open the Ebonmere, a portal to Nocturnal's realm, Evergloam, located in the Twilight Sepulcher of Skyrim. The Nightingales are tasked with guarding the Sepulcher and retrieving the Key should it be stolen. Unfortunately, the Prince is said to allow the Skeleton Key to be stolen or lost periodically, whether by purpose or apathy.
The Skull Crusher is an amazingly large and powerful warhammer created together by the wizard, Dorach Gusal and the great weaponsmith, Hilbongard Rolamus of Skyrim, in the forge of Anudnabia sometime in the early First Era, during the Skyrim Captivity. The creation of this weapon is riddled in magic, such as the fires it was forged in and the steel that was tempered for it. It is incredibly light but hard, which provides for its deadly swings and blows. It was put onto display for a local festival, but thieves had taken it first. It has since been searching Tamriel for its creators.
Skull of CorruptionEdit
The Skull of Corruption is Vaermina's signature artifact. It is an incredible staff that creates a duplicate, or "clone", of whomever it is cast upon. This clone then attacks the original at the behest of the caster. Legends say that the staff has a mind of its own, and can feed on the memories of those around it.
There is a story about a Thieves Guild Master and the Skull that is probably fiction, but highly amusing. The Master used the Skull on her enemy, creating a clone of him to fight. After defeating the original, the clever duplicate snatched the Skull from the Master and used it on her. Although the cloned enemy could not directly attack the Master, it could use the Skull to create a duplicate Master. The two clones jointly ruled the Thieves Guild for years.
The Soul Sword is a shimmering longsword imbued with the soul of Prince A'tor following his death in 2E 864. Aside from being a powerful weapon, the sword can move of its own accord and allows A'tor's spirit to communicate with the wielder.
During the Battle of Hunding Bay off the coast of Stros M'Kai, A'tor was hit with a poison arrow by the Dunmer assassin Dram, allegedly using the Bow of Shadows. Archmage Voa attempted to heal him, but instead was only able to trap his soul in a soul gem and preserve his body under a stasis field before the dragon Nafaalilargus killed everyone onboard the ship.
Spear of Bitter MercyEdit
The Spear of Bitter Mercy is an artifact that is an enigma to Tamrielians, but many believe it to be of Daedric origin despite a lacuna of recorded history. However, multiple Spears of Bitter Mercy may exist. Originally forged by Mehrunes Dagon, it has become the signature weapon of his "ally" Hircine, who has become the Daedric Prince that is most closely associated with the Spear. One of his titles given to him by the Reachfolk, the Spear with Five Points, is reflective of this. The weapon was once in Sheogorath's possession, but his association with it and how he came to obtain it is unknown. He has notably stolen artifacts from his fellow Princes in the past for his own amusement.
Mehrunes Dagon imbued the Spear with his power for use in the Ritual of the Innocent Quarry. This enchantment consists of powerful and maleficent energies capable of instantly killing all but the "High Daedra Lords". Thus it is forbidden from being removed from the site of the Great Hunt, and it cannot be wielded by any mortals or immortals, except those sanctified to the Hunt and bound to its rules. Because Dagon twisted his pact with Chimere Graegyn, an unsanctioned wearer of the Armor of the Savior's Hide can bear the Spear; the armor's enchantment offers protection from the energies of the oathbreaker.
According to a Reachman myth, Hircine wields the Spear of Bitter Mercy when he takes on the aspect of Alrabeg the Hunter. It is one of the Symbols of the Five Aspects, the other four being the Totems of Hircine (composed of three artifacts), and the Totem of Claw and Fang. The weapon grants its wielder a magical shield as well as the ability to summon storm atronachs. In appearance it is a metallic spear, usually with two or four protruding prongs surrounding the central spearhead. It is sometimes emblazoned with Daedric Hekem sigils, representing the letter H. Much like other artifacts associated with Hircine, it rejects a user who is unworthy of wielding it.
Spear of the HunterEdit
The Spear of the Hunter is an artifact associated with, and often wielded by, the Daedric Prince Hircine. It has a floral pattern adorned on its spear head, which has a crosspiece that curves downward on one end. Like another spear associated with Hircine, the Spear of Bitter Mercy, little is known about it, and the Spear is one of the more mysterious artifacts in Tamrielic lore.
The Spellbreaker (also spelled Spell Breaker) is an artifact attributed to the Daedric Prince Peryite. Superficially a Dwarven tower shield, it is one of the most ancient relics in Tamriel. The shield not only protects its wielder from physical damage, but also from magical attacks, by reflecting magicks, dispelling curses, or silencing any mage about to cast a spell. It is said that the shield still searches for its original owner, and will not remain the property of anyone else for long.
Staff of ChaosEdit
The Staff of Chaos (also called the Staff of Unity and Chaos or the Balac-thurm) is an ancient relic of untold power. This Ebony staff was created by Loreth, a pupil of the hermetic enchanter Dalak, sometime after 1E 480, based on his own findings and skills he acquired after many years of forced seclusion deep in the forests of Colovia avoiding persecution at the hands of the Alessian Order. Having been forged from the essence of the very Land itself, it is nigh-indestructible. It has the power to open gateways into other worlds and is capable of obliterating the entire corporeal form of a living creature.
The staff played a central role in the Imperial Simulacrum. In 3E 389, the Imperial Battlemage to Uriel Septim VII, Jagar Tharn, who had stolen the staff from beneath the city of Mournhold, used it to imprison the Emperor and General Warhaft in the realm of Oblivion. He then used it to destroy his apprentice, Ria Silmane in order to prevent the Elder Council from learning of his betrayal.
Staff of HasedokiEdit
The Staff of Hasedoki belonged to the wizard Hasedoki, who was, to the best of all knowledge, the greatest wizard of his time. It is said that he felt so lonely and isolated because so many feared his power, that he bonded his soul into his very own staff, where it remains. Magic users all over Tamriel have been searching for it ever since to benefit from its magical protection. In appearance, the Staff of Hasedoki is an engraved metallic staff decorated with a horned blue head at its tip. When on defense, the staff grants its wielder powerful resistance against magicka. When used offensively, the staff fires a projectile that applies an overwhelming force, knocking back the target upon impact. Lastly, the staff applies a soul trap effect on its target.
Staff of MagnusEdit
The Staff of Magnus is one of the elder artifacts of Tamriel. It was created by Arch-Mage Magnus, the God of Magic who aided Lorkhan in designing Mundus. It served Magnus as a metaphysical battery, but remained behind when the god fled Mundus in the Dawn Era. Since then, it has served mortals. Some believe it was a gift, others say it was stolen, and others believe it to be a test.
In appearance it is a metallic staff typically of Ebony, or even Daedric quality, often with a sphere at the end of it. It has the ability to suppress magic, protect its bearer from magical attacks, restore the bearer's health, or allow the bearer to absorb spells. It can also be used offensively as a blunt weapon, and to absorb an enemy's magicka, and eventually their life force. In time, the staff will abandon its owner before he becomes too powerful and upsets the mystical balance it is sworn to protect. The staff can be used to manipulate the Eye of Magnus, although their true relationship is unknown.
Staff of SheogorathEdit
The Staff of Sheogorath, a powerful Daedric artifact, is the symbol of the Daedric Prince of Madness. It contains the power of the Shivering Isles, and is needed to assume the title of Mad God and sit upon the Throne of Madness. The Staff is the namesake of Sheogorath. In its traditional appearance, the Staff is a simple walking stick, often with an eyeball attached to the top. During each Greymarch, the Staff's power waned and it became a useless twig. This marked the beginning of Sheogorath's transformation into Jyggalag.
Staff of the EverscampEdit
The Staff of the Everscamp is a Daedric staff adorned with metallic Scamps at its tip, and inscribed with Daedric lettering spelling out the word "nonsense". It a recurring artifact that is primarily associated with Sheogorath, though there is evidence to suggest that Namira has a connection to it as well. The staff was created in Darkfathom Cave's shrine, which is located in Cyrodiil's Blackwoods. Its purpose is to be a hindrance to those being unfortunate enough to wield it. It summons "Everscamps", which like the name suggests, are scamps whose presence are permanent, as they will immediately rematerialize post-mortem. Additionally, the staff will slow down the speed of a wielder. Finally, the staff will compel its user to not dispose of it, and can only be rid of by taking it back to the shrine in Darkfanthom Cave.
Staff of TowersEdit
The Staff of Towers is an artifact crafted by the Ayleid arch-mage Anumaril around the time of the Alessian Slave Rebellion. It is composed of eight segments, each corresponding to one of the metaphysical Towers that shape the fabric of Nirn. No sooner was the Staff constructed than it was separated into eight pieces, seven of which were taken to far corners of Tamriel and hidden by White-Gold Knights. The eighth, made in the image of White-Gold, Anumaril himself wore as a femur while walking with other Ayleid refugees to Valenwood and the Tower of Green-Sap. There, he located the Stone of the Tower, the Perchance Acorn, and built an orrery around it, attempting to convert Green-Sap into another White-Gold to restore the Ayleid empire. This attempt failed, due to a fundamental incompatibility between Ayleid and Bosmer magic and belief.
Centuries later, Arch-Prelate Fervidius Tharn of the Alessian Order dispatched agents to recover all eight pieces and reassemble the Staff. It was then used by the radical Marukhati Selective in an attempt to excise the Aldmeri influences from the Dragon God of Time, Akatosh. The wild ritual resulted in a massive Dragon Break, and once again disintegrated the Staff into eight pieces. The pieces slowly fell back to Tamriel as stars, and were the only means for those trapped in the Middle Dawn to chart the progress of time.
Staff of WormsEdit
The Staff of Worms is the legendary third known treasured artifact of Mannimarco. It is a powerful and dreadful staff with the capability to "reanimate" a corpse for thirty seconds. This animated corpse remains mute and shows only minimal intelligence, but it unswervingly follows and defends the caster. Mannimarco used the staff for many of his spells and rituals, notably tearing open Mundus during the Soulburst and battling Abnur Tharn.
Star Teeth is a term usually used to refer to a group of seven magical prismatic crystals taken from the skies by airships during the Merethic Era. The term is also used to refer to the material they are made from, which even in small shards is considered valuable. It has been used in things such as armor. The denizens of western Craglorn use star teeth decoratively to create extremely valuable studded clothing such as belts.
Starfrost is a magical frost that focuses the power of elemental winter and the prayers of the people of Dawnstar through its user. In the late Third Era, circa 3E 427,[UOL 1] Governor Cyril Vinticae gave it to the Hero of Dawnstar for revealing which of his banished champions was the traitor responsible for setting the Ice Tribes upon Dawnstar.
Stendarr's Hammer is a hammer rumored to have once been wielded by Stendarr, the God of Justice. One of his other titles, the God of Righteous Might, is fitting as the hammer is very heavy. It is made of ebony and sapphire. The weapon is enchanted to drain or damage the health of those it strikes, at the cost of the wielder's stamina.
Stone of St. AlessiaEdit
The Stone of St. Alessia is a relic sacred to the Church. It is a holy stone believed to have been blessed by Saint Alessia herself. The stone has been set in a pearl-encrusted golden amulet, which has historically been kept in the Great Chapel of Talos in Bruma. Adherents believe that while the stone remains in the possession of Bruma's Great Chapel, no harm may come to the church.
- See Kagrenac's Tools
Sunna'rah was a powerful staff-like device created by the clockwork god Sotha Sil. Translated as the "blessed staff", it combines clockwork technology with magicka. It was used by Sotha Sil to study his divine powers. By draining minute pieces of his own energy into a reservoir, he could study it and then return the energy back into himself.
Sword of JyggalagEdit
The Sword of Jyggalag is a Daedric artifact created by Jyggalag, the Daedric Prince of Order. It takes the form of a giant claymore of perfect symmetry, made of a silver crystalline material that is similar to the longswords wielded by the Knights of Order. It has been compared to the Staff of Sheogorath, although it is unknown if the sword holds as much symbolic power. It has a unique enchantment that allows those that gaze upon its edge to see the past, present, and future flow as one.
Sword of the Moon ReiverEdit
The Sword of the Moon Reiver (also known as the Broadsword of the Moon Reiver) is a broadsword created from Mehrunes Dagon's own substance. It is believed that no other weapon is capable of harming Mehrunes Dagon. During Dagon's invasion of the Battlespire during the Imperial Simulacrum, the sword was in the possession of his Dark Seducer bodyguard and paramour. An apprentice took the sword from her and used it to banish the Prince from his own realm, resulting in the destruction of the Battlespire.