Open main menu

UESPWiki β

Legends:The Trance

< Legends: Story / Isle of Madness
This article could benefit from an image.
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
 
Face your darkest fears.
Episode: The Descent
Opponent Name: Worm Cult, Talym
Opponent Class: WillpowerAgility Monk
Starting Health: 30
Story Characters: Luzrah Gro-Shar, Talym Rend
Previous Quest: Circus of Cheerful Slaughter
Reward: Playsets of: Skinned Hound, Heretic Conjurer
   

The Descent: The TranceEdit

The Trance sees Talym Rend visit the darkest areas hidden away in his mind. His darkest fears is the Worm Cult, and himself.

DialogueEdit

Before the match:

Luzrah Gro-Shar: "This won't be pleasant. I'm going to play you an ancient song of great power. It will send you inside yourself, to face your darkest fears. If you're not strong enough, you may never come out."
Talym: "Do it. All I have to lose is my mind."

After the Match:

Luzrah Gro-Shar: "You're awake! You shook horribly there for a while. But I kept playing."
Talym: "Thank you. My mind is still... clouded. But I know what I have to do; Force Sheogorath to see me, to tell me the truth about whatever he did to my mind. There must be someone or something that can compel him."
Luzrah Gro-Shar: "I've heard a legend that Sheogorath keeps a powerful warrior trapped in a cave in Knifepoint Hollow. Maybe he's just torturing him, but some believe that he fears him."

Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
3   Drain Vitality Action 1 1  Common Shout
Level 1: Give an enemy creature -1/-1.
Level 2: Give an enemy creature -2/-2.
Level 3: Give all enemy creatures in a lane -2/-2.
3   Lute Item 1 2  Rare +1/+2
The wielder is immune to Silence.
3   Word Wall Creature (Defense) 1 0 4 1  Common Guard
Summon: Upgrade a Shout in your hand.
2   A Night to Remember Action 2 2  Rare A friendly creature disappears to who knows where, then returns in the other lane Shackled.
1   Apprentice's Potion Action 2 1  Common Gain 5 health.
1   Cleric of Kyne   Creature (Nord) 2 2 1 1  Common Prophecy
Summon: Give a creature +0/+2.
2   Healing Potion   Action 2 1  Common Prophecy
Gain 5 health.
3   Call of Valor Action 3 1  Common Shout
Level 1: Summon a 3/3 Sovngarde Hero.
Level 2: Summon two 3/3 Sovngarde Heroes.
Level 3: Fill a lane with 3/3 Sovngarde Heroes.
2   Cornerclub Gambler Creature (Wood Elf) 3 4 3 3  Epic Summon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
1   Grisly Gourmet Creature (Nord) 3 2 1 2  Rare Summon: Transform an enemy creature with 2 power or less into a Sweet Roll.
1   Thalmor Justiciar Creature (High Elf) 3 1 3 1  Common After you play an action, summon a 1/1 Thalmor Soldier.
3   Dragon Aspect Action 4 2  Rare Shout
Level 1: You gain 3 health and Battle an enemy creature as if you had 3 power.
Level 2: You gain 5 health and Battle an enemy creature as if you had 5 power.
Level 3: You gain 7 health and Battle an enemy creature as if you had 7 power.
3   Greybeard Mentor Creature (Nord) 4 2 2 1  Common Summon: Draw a random Shout from your deck.
1   Hive Defender Creature (Kwama) 4 3 6 2  Rare Guard
1   Ebonheart Oracle Creature (Imperial) 5 3 5 4  Legendary Drain
Double the amount of health you gain.
Master
Quantity   Name Type (Subtype)         Ability
3   Drain Vitality Action 1 1  Common Shout
Level 1: Give an enemy creature -1/-1.
Level 2: Give an enemy creature -2/-2.
Level 3: Give all enemy creatures in a lane -2/-2.
3   Lute Item 1 2  Rare +1/+2
The wielder is immune to Silence.
3   Word Wall Creature (Defense) 1 0 4 1  Common Guard
Summon: Upgrade a Shout in your hand.
2   A Night to Remember Action 2 2  Rare A friendly creature disappears to who knows where, then returns in the other lane Shackled.
2   Cleric of Kyne   Creature (Nord) 2 2 1 1  Common Prophecy
Summon: Give a creature +0/+2.
2   Healing Potion   Action 2 1  Common Prophecy
Gain 5 health.
3   Call of Valor Action 3 1  Common Shout
Level 1: Summon a 3/3 Sovngarde Hero.
Level 2: Summon two 3/3 Sovngarde Heroes.
Level 3: Fill a lane with 3/3 Sovngarde Heroes.
2   Cornerclub Gambler Creature (Wood Elf) 3 4 3 3  Epic Summon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
2   Grisly Gourmet Creature (Nord) 3 2 1 2  Rare Summon: Transform an enemy creature with 2 power or less into a Sweet Roll.
2   Cloudrest Illusionist   Creature (High Elf) 4 4 3 3  Epic Prophecy
Summon: Give a creature -4/-0 this turn.
3   Dragon Aspect Action 4 2  Rare Shout
Level 1: You gain 3 health and Battle an enemy creature as if you had 3 power.
Level 2: You gain 5 health and Battle an enemy creature as if you had 5 power.
Level 3: You gain 7 health and Battle an enemy creature as if you had 7 power.
3   Greybeard Mentor Creature (Nord) 4 2 2 1  Common Summon: Draw a random Shout from your deck.
2   Hive Defender Creature (Kwama) 4 3 6 2  Rare Guard
2   Ebonheart Oracle Creature (Imperial) 5 3 5 4  Legendary Drain
Double the amount of health you gain.


Prev: Darkened Grove Up: Isle of Madness Next: Knifepoint Hollow
 
Note: This article is a stub. You can help by expanding it.