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Legends:The Halls of Regulation

< Legends: Story / Return to Clockwork City
 
Defeat the Automata
Episode: The Ruined City
Opponent Name: Assembling Automata
Opponent Class: Neutral Neutral
Starting Health: Normal: 30
Master: 50
Special Conditions: Master: Opponent starts with two Spider Workers in play
Previous Quest: Legends:Return to Alfe Fyr
Unlocks Quest: Brass Fortress Market Square
Reward: Playsets of: Assembled Conduit, Assembled Sanitizer
   

The Ruined City: Halls of RegulationEdit

The Halls of Regulation are a starting location in The Ruined City. It is one of the two initially-available locations, along with The Ventral Terminus. After entering the city, you'll have to engage in battle with the automata of the city. Once you complete it for the first time, you'll receive playsets of Assembled Conduit and Assembled Sanitizer.

DialogueEdit

Pre-match:
Kellen: "Much of the once-great city lay empty and eerily silent. But within the Halls of Regulation, they heard the sinister sound of gears whirring to life."
Post-match:
Laaneth: "Remarkable! Those creatures were putting themselves together. If all the machines can do that, there's no telling what we'll find here."

Game SettingsEdit

NormalEdit

No special settings.

MasterEdit

Ai starts with a Spider Worker in each lane.


Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
1   Dwarven Spider Creature (Dwemer) 0 0 3 1  Common Guard
1   Maple Shield Item 0 1  Common +0/+3
1   Blackreach Rebuilder   Creature (Dwemer) 1 0 1 1  Common Prophecy, Guard
Summon: Gain 2 health.
3   Gearwork Spider   Creature (Dwemer) 1 1 1 1  Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
3   Assembled Sentry Creature (Factotum) 2 1 1 1  Common Assemble: +0/+2 or Guard.
3   Reflective Automaton Creature (Factotum) 2 2 3 1  Common Reflective Automaton has all creature types.
2   Assembled Sanitizer Creature (Factotum) 3 1 2 1  Common Assemble: +2/+0 or Lethal.
2   Crushing Blow Action 3 1  Common Deal 3 damage.
1   Ageless Automaton Creature (Dwemer) 4 2 5 2  Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
1   Dreugh Shell Armor Item 4 2  Rare +3/+3
1   Dwarven Dynamo Creature (Dwemer) 4 2 1 2  Rare Summon: Give another   creature +3/+3 and Guard.
2   Sparking Spider   Creature (Dwemer) 4 2 3 1  Common Prophecy, Guard
1   Abandoned Imperfect Support 5 2  Rare Ongoing
Treasure Hunt - Three   cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
3   Assembled Conduit Creature (Factotum) 5 3 3 1  Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
1   Clockwork Dragon Creature (Dragon) 5 4 4 3  Epic Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
1   Assembled Titan Creature (Factotum) 6 4 4 4  Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
1   Brass Arquebus Creature (Dwemer) 6 3 3 3  Epic Last Gasp: Draw three different random 1-cost creatures from your deck.
1   Dark Harvester   Creature (Dreugh) 7 2 4 1  Common Prophecy, Guard
Summon: Gain 4 health.
1   Dwarven Colossus Creature (Dwemer) 11 11 11 3  Epic Summon: Summon a Power Sphere in each lane.
Master
Quantity   Name Type (Subtype)         Ability
4   Gearwork Spider   Creature (Dwemer) 1 1 1 1  Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
4   Assembled Sentry Creature (Factotum) 2 1 1 1  Common Assemble: +0/+2 or Guard.
4   Reflective Automaton Creature (Factotum) 2 2 3 1  Common Reflective Automaton has all creature types.
4   Assembled Sanitizer Creature (Factotum) 3 1 2 1  Common Assemble: +2/+0 or Lethal.
3   Crushing Blow Action 3 1  Common Deal 3 damage.
3   Mechanical Ally Creature (Dwemer) 3 3 3 3  Epic Summon: Summon a Spider Worker if the top card of your deck is  .
3   Dwarven Dynamo Creature (Dwemer) 4 2 1 2  Rare Summon: Give another   creature +3/+3 and Guard.
1   Abandoned Imperfect Support 5 2  Rare Ongoing
Treasure Hunt - Three   cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
3   Assembled Conduit Creature (Factotum) 5 3 3 1  Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
1   Assembled Titan Creature (Factotum) 6 4 4 4  Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.


NotesEdit