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Legends:Mushroom Tower (quest)

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Use a magical amplifier to manipulate the weather.
Episode: The Baron
Opponent Name: Telvanni Mage
Opponent Class: IntelligenceEndurance Sorcerer
Starting Health: 30
Story Characters: Baron Navir, Talym Rend
Previous Quest: Baron's Palace
Next Quest: Kwama Mine, Meliel's Farm, or Return to Baron Navir
Reward: Playsets of: Xavara Atronach, Eager Torturer
   

The Baron: Mushroom Tower (quest)Edit

'Meliel's Farm shows Talym Rend drive Netches mad.

DialogueEdit

Before the match starts:

Luzrah Gro-Shar: "What are we doing at this Telvanni mushroom tower?"
Talym: "Hopefully making it snow. Word is the mages here have a magical amplifier high in this tower. With it, we should be able to cast a blizzard spell over the Baron's lands."
Cyriel: "And you think they'll just let us waltz in and use it?"
Talym: "No... that's going to be the hard part."

After the Match

Baron Navir: "By... by the g-g-gods! Snow! It's actually snow! I-i-in hottest summer! Perhaps this was not my w-w-wisest wish. But still! Snow!"

Game SettingsEdit

NormalEdit

Ai starts with a Mushroom Tower on board.
Player starts with a Mushroom Tower on board.

MasterEdit

Ai starts with a Mushroom Tower, a Mages Guild Retreat on board.
Player starts with a Mushroom Tower on board.


Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
1   Cruel Firebloom Action 0 2  Rare Sacrifice a creature to deal 5 damage to a random enemy creature
1   Healing Hands Action 0 1  Common Heal a creature, then give it +1/+1.
2   Vvardvark Experiment Action 0 2  Rare Summon a 0/1 Vvardvark in each lane.
1   Brutal Ashlander Creature (Dark Elf) 1 1 1 1  Common Last Gasp: Deal 3 damage to a random enemy.
3   Deathless Draugr Creature (Skeleton) 1 1 1 1  Common Last Gasp: Summon a 1/1 Skeleton.
1   Firebolt Action 1 1  Common Deal 2 damage to a creature.
1   Balmora Spymaster Creature (Dark Elf) 2 0 1 3  Epic Last Gasp: Summon a random creature with cost less than or equal to your max magicka.
1   Dunmer Nightblade Creature (Dark Elf) 2 2 1 1  Common Last Gasp: Put an Iron Sword into your hand.
1   Ice Spike Action 2 1  Common Deal 2 damage to your opponent.
Draw a card.
2   Mages Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Reduce the cost of an action in your hand by 2.
1    Sorcerer's Negation Action 2 2  Rare Silence a creature, then deal 2 damage to it.
1   Weakness Action 2 1  Common Set a creature's health to 1.
1   Crushing Blow Action 3 1  Common Deal 3 damage.
1   Dark Rebirth Action 3 1  Common Sacrifice a creature to summon a copy of it.
1   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
1   Indoril Mastermind Creature (Dark Elf) 3 2 1 2  Rare Summon: Draw a card.
1   Reverberating Strike Action 3 1  Common Deal 3 damage to a creature and all enemy creatures with the same name.
2   Soul Tear Action 3 1  Common Shout
Level 1: Draw a creature from your discard pile.
Level 2: Draw a creature from your discard pile and give it +2/+2.
Level 3: Draw a creature from your discard pile and give it +5/+5.
1   Ash Servant Creature (Ash Creature) 4 2 2 2  Rare Summon: Deal 2 damage to a creature.
1   Elusive Schemer Creature (Dark Elf) 4 3 1 2  Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
1   Ice Wraith Creature (Wraith) 4 2 2 3  Epic At the start of your turn, put an Ice Spike into your hand.
1   Lay Down Arms Action 4 2  Rare Set a creature's power and health to 1.
1   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
1   Midnight Sweep   Action 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1   Restless Templar Creature (Skeleton) 4 5 2 1  Common Last Gasp: Gain 5 health.
1   Slaughterfish Spawning Action 4 2  Rare Summon a Slaughterfish in each lane.
1   Lillandril Hexmage Creature (High Elf) 5 5 4 1  Common After you play an action, deal 1 damage to your opponent.
1   Ice Storm Action 6 3  Epic Deal 3 damage to all creatures.
1   Stealer of Secrets Creature (High Elf) 6 1 1 1  Common Ward
Summon: +1/+1 for each action in your discard pile.
1   Mages Guild Retreat Support 7 3  Epic Ongoing
At the end of each turn, if you played two actions, summon a random Atronach.
Master
Quantity   Name Type (Subtype)         Ability
1   Cruel Firebloom Action 0 2  Rare Sacrifice a creature to deal 5 damage to a random enemy creature
1   Healing Hands Action 0 1  Common Heal a creature, then give it +1/+1.
2   Vvardvark Experiment Action 0 2  Rare Summon a 0/1 Vvardvark in each lane.
1   Brutal Ashlander Creature (Dark Elf) 1 1 1 1  Common Last Gasp: Deal 3 damage to a random enemy.
3   Deathless Draugr Creature (Skeleton) 1 1 1 1  Common Last Gasp: Summon a 1/1 Skeleton.
1   Firebolt Action 1 1  Common Deal 2 damage to a creature.
1   Balmora Spymaster Creature (Dark Elf) 2 0 1 3  Epic Last Gasp: Summon a random creature with cost less than or equal to your max magicka.
1   Mages Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Reduce the cost of an action in your hand by 2.
1   Trespasser's Bane Action 2 1  Common Set a creature's power to 1.
1   Weakness Action 2 1  Common Set a creature's health to 1.
2   Dark Rebirth Action 3 1  Common Sacrifice a creature to summon a copy of it.
1   Desperate Conjuring Action 3 3  Epic Sacrifice a creature to summon a random creature that costs 2 more.
1   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
1   Indoril Mastermind Creature (Dark Elf) 3 2 1 2  Rare Summon: Draw a card.
1   Reverberating Strike Action 3 1  Common Deal 3 damage to a creature and all enemy creatures with the same name.
2   Soul Tear Action 3 1  Common Shout
Level 1: Draw a creature from your discard pile.
Level 2: Draw a creature from your discard pile and give it +2/+2.
Level 3: Draw a creature from your discard pile and give it +5/+5.
1   Telvanni Arcanist Creature (Dark Elf) 3 3 2 2  Rare Last Gasp: Put a random action into your hand.
1   Elusive Schemer Creature (Dark Elf) 4 3 1 2  Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
1   Fire Storm   Action 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
1   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
1   Midnight Sweep   Action 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1   Restless Templar Creature (Skeleton) 4 5 2 1  Common Last Gasp: Gain 5 health.
1   Ice Storm Action 6 3  Epic Deal 3 damage to all creatures.
2   Spirit Knife Action 7 1  Common Deal 7 damage to a creature. Draw a card.


Prev: Baron's Palace Up: Isle of Madness Next: Kwama Mine, Mushroom Tower or Return to Baron Navir
 
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