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Legends:Gates of Madness (quest)

< Legends: Story / Isle of Madness
 
Challenge the Gatekeeper.
Episode: The Shivering Isles
Opponent Name: Gatekeeper
Opponent Class: IntelligenceWillpowerEndurance Tribunal Temple
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Opponent starts with Protector of the Fringe in play; Opponent starts with one Skeleton in each lane. Draw Gateslayer Axe and Deadly Draugr on first turn if Garden of Swords is complete.
Previous Quest: The Fringe
Concurrent Quest: Garden of Swords
Next Quest: New Sheoth Palace
Reward: Playsets of: Squish the Wimpy and Icy Shambles
 
Gates of Madness
The Gatekeeper

Gates of MadnessEdit

The Gates of Madness is a location in the Shivering Isles in the eponymous episode of the Isle of Madness story. It is one of the first two locations during the episode, along with the Garden of Swords. In order to gain access to Sheogorath, Talym must defeat the Gatekeeper at the Fringe.

DialogueEdit

Pre-match
Gatekeeper: "(Challenging roar of the Gatekeeper.)"
If Garden of Swords is incomplete
Talym: "That thing looks tough. Not sure I'm prepared for this fight, but here goes nothing…"
If Garden of Swords is complete
Talym: "That thing's huge! Hope the Gardener was right about this axe."
After the match
Cyriel: "You killed it! Fantastic! I've always wanted to see the other side of the gates! Good luck, pal. See you around!"

Game SettingsEdit

If Garden of Swords Is CompletedEdit

Put a Gateslayer Axe in player hand after game start.
Put a Deadly Draugr in player deck top after mulligan.

NormalEdit

Ai starts with a Protector of the Fringe on board.
Ai starts with a Skeleton in each lane.

MasterEdit

Ai starts with a Protector of the Fringe on board.
Ai starts with a Skeleton in left lane.
Ai starts with a Skeleton, a Grim Champion in right lane.

Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
1   Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
2   Deathless Draugr Creature (Skeleton) 1 1 1 1  Common Last Gasp: Summon a 1/1 Skeleton.
1   Manic Mutation Action 1 1  Common Give a friendly creature a random Keyword.
1   Daedric Dagger Item 2 1  Common Lethal
+1/+1
2   Pointy Wall of Spikes   Creature (Defense) 2 0 3 1  Common Prophecy, Guard
When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature.
2   Skinned Hound Creature (Skeleton, Beast) 2 2 1 1  Common Summon: Give a creature +0/+2 and Guard.
2   Soul Split Action 2 1  Common Sacrifice a creature to summon a 3/2 Sundered Shade in each lane.
1   Squish the Wimpy Action 2 2  Rare A friendly creature Battles an enemy creature.
1   Wake the Dead Action 2 1  Common Draw a Spirit or Skeleton creature of your choice from your deck and give it +0/+1.
2   Ancestral Dead Creature (Skeleton) 3 2 4 1  Common Slay: Summon a Risen Dead.
1   Frostbite Spider   Creature (Spider) 3 3 2 2  Rare Prophecy, Lethal
1   Soul Tear Action 3 1  Common Shout
Level 1: Draw a creature from your discard pile.
Level 2: Draw a creature from your discard pile and give it +2/+2.
Level 3: Draw a creature from your discard pile and give it +5/+5.
1   Xavara Atronach Creature (Daedra, Atronach) 3 3 3 1  Common Summon: You may sacrifice another creature to give Xavara Atronach its power and health.
2   Bonewalker   Creature (Skeleton) 4 1 2 1  Common Prophecy, Guard
Summon:
+1/+1 for each enemy creature in this lane.
1   Fortress Guard Creature (Imperial) 4 3 4 2  Rare Guard
Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
1   Grim Champion Creature (Skeleton) 4 2 2 3  Epic When a creature in this lane dies, Grim Champion gains +1/+1.
1   Icy Shambles Creature (Skeleton) 4 2 3 1  Common Shackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
2   Restless Templar Creature (Skeleton) 4 5 2 1  Common Last Gasp: Gain 5 health.
1   Rising of Bones Action 4 1  Common Betray
Summon a 3/3 Risen Horror with Guard.
1   Skeleton Champion Creature (Skeleton) 4 4 4 3  Epic Guard
Summon:
Give other friendly Skeletons +1/+1.
1   Ash Piercer Creature (Ash Creature) 5 3 4 2  Rare Summon: Deal 3 damage to a creature if you have a creature with 5 power or more.
1   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
1   The Gatekeeper Creature (Daedra) 5 6 6 4  Legendary Guard
Only one creature in this lane can attack each turn.
1   Black Worm Necromancer Creature (Imperial) 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
1   Flesh Atronach Creature (Daedra, Atronach) 6 1 1 3  Epic Summon: +1/+1 for each creature in your discard pile.
2   Lame Corprus Creature (Ash Creature) 6 5 6 1  Common
1   Odirniran Necromancer Creature (Dark Elf) 6 3 3 4  Legendary Summon: Summon a creature from your discard pile with less power than Odirniran Necromancer.
Master
Quantity   Name Type (Subtype)         Ability
2   Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
1   Deathless Draugr Creature (Skeleton) 1 1 1 1  Common Last Gasp: Summon a 1/1 Skeleton.
1   Daedric Dagger Item 2 1  Common Lethal
+1/+1
1   Pointy Wall of Spikes   Creature (Defense) 2 0 3 1  Common Prophecy, Guard
When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature.
3   Skinned Hound Creature (Skeleton, Beast) 2 2 1 1  Common Summon: Give a creature +0/+2 and Guard.
2   Soul Split Action 2 1  Common Sacrifice a creature to summon a 3/2 Sundered Shade in each lane.
1   Squish the Wimpy Action 2 2  Rare A friendly creature Battles an enemy creature.
2   Ancestral Dead Creature (Skeleton) 3 2 4 1  Common Slay: Summon a Risen Dead.
2   Dark Guardian Creature (Skeleton) 3 2 5 1  Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
1   Frostbite Spider   Creature (Spider) 3 3 2 2  Rare Prophecy, Lethal
1   Soul Tear Action 3 1  Common Shout
Level 1: Draw a creature from your discard pile.
Level 2: Draw a creature from your discard pile and give it +2/+2.
Level 3: Draw a creature from your discard pile and give it +5/+5.
1   Xavara Atronach Creature (Daedra, Atronach) 3 3 3 1  Common Summon: You may sacrifice another creature to give Xavara Atronach its power and health.
2   Bonewalker   Creature (Skeleton) 4 1 2 1  Common Prophecy, Guard
Summon:
+1/+1 for each enemy creature in this lane.
1   Grim Champion Creature (Skeleton) 4 2 2 3  Epic When a creature in this lane dies, Grim Champion gains +1/+1.
2   Icy Shambles Creature (Skeleton) 4 2 3 1  Common Shackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
2   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
1   Rising of Bones Action 4 1  Common Betray
Summon a 3/3 Risen Horror with Guard.
2   Skeleton Champion Creature (Skeleton) 4 4 4 3  Epic Guard
Summon:
Give other friendly Skeletons +1/+1.
1   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
1   The Gatekeeper Creature (Daedra) 5 6 6 4  Legendary Guard
Only one creature in this lane can attack each turn.
2   Flesh Atronach Creature (Daedra, Atronach) 6 1 1 3  Epic Summon: +1/+1 for each creature in your discard pile.
1   Odirniran Necromancer Creature (Dark Elf) 6 3 3 4  Legendary Summon: Summon a creature from your discard pile with less power than Odirniran Necromancer.
2   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.


Prev: The Fringe Up: The Shivering Isles
Conc: Garden of Swords
Next: New Sheoth Palace