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Legends:Flooded Camp

< Legends: Story / Isle of Madness
 
Slay the Mudcrab Merchant.
Episode: The Descent
Opponent Name: Mudcrab Merchant
Opponent Class: Strength Strength
Starting Health: 20
Story Characters: Mudcrab Merchant, Talym Rend
Previous Quest: New Sheoth Palace
Next Quest: Darkened Grove
Reward: Playsets of: Tiny Dragon, Giant Chicken
 
Flooded Camp
The Mudcrab Merchant

The Descent: Flooded CampEdit

Flooded Camp sees Talym Rend encounter the Mudcrab Merchant, a Mudcrab differing from most of its species in that it is able to talk. Although it is possible that he did meet a talking mudcrab, Talym's own perception had been damaged through his interaction with Sheogorath, and only the appearance of a Mudcrab could be corroborated.

DialogueEdit

Before the match:

Talym: "When... when did I get here? Here's as good as anywhere, isn't it? This is his plane! He must be everywhere! And probably nowhere too! Let's check under this rock. SHEOGORATH! YOU IN THERE?!"
Mudcrab Merchant: "Why... why don't ya keep it down pal? Shome of ush are tryn' ta sleep."
Talym: "A ha! One of your foul creations, eh? Die, abomination!"

After the Match:

Talym: "Haha! your monsters are no match for me, Mad God! You hear me!"

Game SettingsEdit

NormalEdit

Ai starts with 3 Runes.
Player starts with a Catch of the Day on board.

MasterEdit

Ai starts with a Spawning Pool on board.
Player starts with a Catch of the Day on board.


Provided Player DeckEdit

Decklist
Quantity   Name Type (Subtype)         Ability
1   Cruel Firebloom Action 0 2  Rare Sacrifice a creature to deal 5 damage to a random enemy creature
1   Improvised Weapon Item 0 2  Rare Breakthrough
+1/+1
1   Lesser Ward Action 0 1  Common Give a creature a Ward.
1   Brutal Ashlander Creature (Dark Elf) 1 1 1 1  Common Last Gasp: Deal 3 damage to a random enemy.
1   Corprus Disease Action 1 2  Rare Silence a creature, then give it +2/+0.
1   Crown Quartermaster Creature (Redguard) 1 2 1 1  Common Summon: Put a Steel Dagger into your hand.
1   Dagoth Dagger Item 1 1  Common Breakthrough
+2/+1
1   Firebolt Action 1 1  Common Deal 2 damage to a creature.
1   Scuttler Creature (Reptile) 1 1 2 1  Common
1   Afflicted Alit Creature (Reptile) 2 3 1 2  Rare Summon: Deal 2 damage to each player.
1   Balmora Spymaster Creature (Dark Elf) 2 0 1 3  Epic Last Gasp: Summon a random creature with cost less than or equal to your max magicka.
1   Evermore Steward Creature (Breton) 2 1 1 2  Rare Guard, Ward
1   High Rock Summoner Creature (Breton) 2 1 1 2  Rare Summon: Put a random Atronach into your hand.
1   Imprison Action 2 2  Rare Shackle a creature. If you have four or more   creatures, destroy it instead.
1   Priest of the Moons   Creature (Khajiit) 2 2 2 1  Common Prophecy
Summon: You gain 2 health.
1   Shrieking Harpy   Creature (Harpy) 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
1   Stormcloak Vanguard Creature (Nord) 2 1 1 1  Common Charge
Last Gasp: Put a 5/5 Stormcloak Battalion in your hand.
1   Verminous Fabricant Creature (Fabricant) 2 2 2 1  Common Summon: If you have a   card in play, Silence another creature.
1   Warclaw Mercenary Creature (Khajiit) 2 2 2 1  Common Rally
1   Wardcrafter Creature (Breton) 2 2 1 2  Rare Summon: Give a creature a Ward.
1   Assassin's Bow Item 3 2  Rare +3/+0
Summon: Give the wielder Cover at the end of turn.
1   Camlorn Hero Creature (Breton) 3 4 2 1  Common Summon: Deal 2 damage to your opponent.
1   Daggerfall Mage Creature (Breton) 3 2 2 4  Legendary Ward
When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.
1   Dark Rebirth Action 3 1  Common Sacrifice a creature to summon a copy of it.
1   Dawnstar Healer Creature (Nord) 3 3 3 3  Epic After an enemy rune is destroyed, you gain 3 health.
1   Khuul Lawkeeper Creature (Dark Elf) 3 1 6 2  Rare Guard, Rally
1   Lower Canton Smith Creature (Dark Elf) 3 2 2 1  Common Plot: Equip a friendly creature with a +2/+2 Steel Scimitar.
1   Stone Throw Action 3 1  Common Destroy an enemy creature if you have a creature with higher power.
1   Valenwood Huntsman Creature (Wood Elf) 3 3 1 1  Common Summon: Deal 1 damage.
1   Wild Clumsiness Action 3 1  Common Betray
Shackle a random enemy creature in each lane.
1   Cloudrest Illusionist   Creature (High Elf) 4 4 3 3  Epic Prophecy
Summon: Give a creature -4/-0 this turn.
1   Dres Renegade Creature (Dark Elf) 4 4 4 2  Rare Guard
Other friendly creatures are immune to Shackle.
1   Elusive Schemer Creature (Dark Elf) 4 3 1 2  Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
1   Fire Storm   Action 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
1   Gladiator Arena Support 4 3  Epic Ongoing
At the start of each player's turn, deal 2 damage to that player.
1   Hive Defender Creature (Kwama) 4 3 6 2  Rare Guard
1   Riften Lawkeeper Creature (Nord) 4 4 4 1  Common Breakthrough
Summon: you gain 4 health.
1   Divine Fervor Support 5 3  Epic Ongoing
Friendly creatures have +1/+1.
1   Glenumbra Sorceress Creature (Breton) 5 5 1 2  Rare Ward
1   Karthspire Scourge Creature (Dragon) 5 4 4 2  Rare Summon: Give all enemy creatures in this lane -1/-0.
1   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1   Winter's Grasp Action 5 3  Epic Shackle all enemy creatures.
1   Ice Storm Action 6 3  Epic Deal 3 damage to all creatures.
1   Senche-Tiger Creature (Beast) 6 4 7 1  Common Guard
1   Arrest Action 7 2  Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.


Opponent DecklistEdit

Both Normal and Master
Quantity   Name Type (Subtype)         Ability
10   Enraged Mudcrab Creature (Mudcrab) 1 2 1 1  Common
10   Foraging Mudcrab Creature (Mudcrab) 1 1 1 1  Common
10   Mudcrab Anklesnapper Creature (Mudcrab) 2 3 2 1  Common Summon: Deal 1 damage to your opponent.

NotesEdit

Prev: New Sheoth Palace Up: Isle of Madness Next: Darkened Grove
 
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