Legends:Dark Brotherhood

Legends: Card Sets
Dark Brotherhood
LG-icon-Dark Brotherhood.png
Mechanics and Effects Change, Slay
Release Date 5 April 2017
Statistics Strength 7Intelligence 7Willpower 7Agility 7Endurance 7Neutral 5
Common 16Rare 12Epic 5Legendary 7

Dark Brotherhood is the set containing all cards from The Fall of the Dark Brotherhood story. It contains 40 cards, themed based on the Dark Brotherhood, its enemies, and various other illegal organizations and activities from The Elder Scrolls.


Cards are distributed through the Attributes.


Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Fell the Mighty Fell the Mighty Action Strength Strength 4 1Common Common Destroy a creature with 4 power or more.
Garnag, Dark Adherent Garnag, Dark Adherent Creature (Orc) Strength Strength 4 4 5 4Legendary Legendary Breakthrough
Players can't have more than 7 magicka.
Protector of the Innocent Protector of the Innocent Creature (Nord) Strength Strength 2 3 2 1Common Common Prophecy, Guard
Quicksilver Crossbow Quicksilver Crossbow Item Strength Strength 3 1Common Common +1/+1
Summon: The wielder deals 1 damage.
Skeever Infestation Skeever Infestation Action Strength Strength 3 2Rare Rare Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck.
Underworld Vigilante Underworld Vigilante Creature (Wood Elf) Strength Strength 5 4 1 2Rare Rare Charge
Summon: All enemy creatures in this lane lose Cover.
Unstoppable Rage Unstoppable Rage Action Strength Strength 8 3Epic Epic A friendly creature deals damage equal to its power to all other creatures in its lane.


Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Blood Sorceress Blood Sorceress Creature (Redguard) Intelligence Intelligence 1 2 1 3Epic Epic At the start of your turn, if you have 7 or more max magicka, deal 5 damage to your opponent.
Corsair Ship Corsair Ship Support Intelligence Intelligence 4 2Rare Rare Ongoing
Summon: Summon a 1/1 Corsair.
When you summon a creature, equip it with a Steel Dagger.
Daggers in the Dark Daggers in the Dark Action Intelligence Intelligence 0 1Common Common Equip a Steel Dagger to a random friendly creature in each lane.
Palace Conspirator Palace Conspirator Creature (Dark Elf) Intelligence Intelligence 2 2 2 1Common Common Summon: Draw a card, then discard a card.
Speaker Terenus Speaker Terenus Creature (Imperial) Intelligence Intelligence 10 6 6 4Legendary Legendary After you play an action, put a random action into your hand.
Spear of Embers Spear of Embers Item Intelligence Intelligence 5 2Rare Rare Prophecy
Instead of equipping Spear of Embers, you may throw it at an enemy creature to deal 3 damage.
Stealer of Secrets Stealer of Secrets Creature (High Elf) Intelligence Intelligence 6 1 1 1Common Common Ward
Summon: +1/+1 for each action in your discard pile.


Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Blood Pact Messenger Blood Pact Messenger Creature (Khajiit) Willpower Willpower 2 1 1 2Rare Rare Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
Chanter of Akatosh Chanter of Akatosh Creature (Imperial) Willpower Willpower 5 1 2 2Rare Rare After you play an action, summon a random creature from your deck with the same cost.
Knight of the Hour Knight of the Hour Creature (Imperial) Willpower Willpower 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
Marked Man Marked Man Creature (Imperial) Willpower Willpower 1 1 1 1Common Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
Penitus Oculatus Agent Penitus Oculatus Agent Creature (Imperial) Willpower Willpower 3 2 3 2Rare Rare Summon: Steal a creature's Keywords.
Sanctuary Raid Sanctuary Raid Action Willpower Willpower 7 1Common Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
The Black Dragon The Black Dragon Creature (Imperial) Willpower Willpower 4 5 5 4Legendary Legendary Immune to Lethal.
Slay: Discard all creatures from your opponent's deck with the same name as the slain creature.


Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Astrid Astrid Creature (Nord) Agility Agility 3 2 3 4Legendary Legendary Lethal
Friendly Lethal creatures have "Slay: Put a Completed Contract into your hand."
Brotherhood Sanctuary Brotherhood Sanctuary Support Agility Agility 1 2Rare Rare Ongoing
When a friendly creature Slays, it receives its reward an extra time.
Brotherhood Slayer Brotherhood Slayer Creature (Wood Elf) Agility Agility 3 3 3 1Common Common Prophecy
Slay: Put a Completed Contract into your hand.
Eclipse Baroness Eclipse Baroness Creature (Dark Elf) Agility Agility 8 5 5 3Epic Epic Summon and Last Gasp: Draw a card and reduce its cost by 2.
Grand Ball Grand Ball Action Agility Agility 2 2Rare Rare Move all friendly creatures
Sanctuary Pet Sanctuary Pet Creature (Spider) Agility Agility 3 2 2 1Common Common Lethal
Summon: Shackle an enemy creature in this lane.
Skooma Underboss Skooma Underboss Creature (Khajiit) Agility Agility 2 2 3 1Common Common Friendly Pilfer abilities are also Slay abilities.


Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Cicero the Betrayer Cicero the Betrayer Creature (Imperial) Endurance Endurance 6 1 6 4Legendary Legendary Lethal
Slay: Draw two cards.
Cicero can attack friendly creatures.
Dark Guardian Dark Guardian Creature (Skeleton) Endurance Endurance 3 2 5 1Common Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
Falkreath Defiler Falkreath Defiler Creature (Imperial) Endurance Endurance 4 3 3 2Rare Rare Slay: Draw a creature from your discard pile.
Gravesinger Gravesinger Creature (Imperial) Endurance Endurance 10 6 6 3Epic Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
Little Girl Little Girl Creature (Vampire) Endurance Endurance 4 0 2 2Rare Rare At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain.
Stalking Shadowscale Stalking Shadowscale Creature (Argonian) Endurance Endurance 3 3 4 1Common Common Slay: +1/+1
Wrath of Sithis Wrath of Sithis Creature (Spirit) Endurance Endurance 6 5 6 2Rare Rare Summon: Your opponent's cards cost 1 more next turn.


Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Flesh Sculpture Flesh Sculpture Support Neutral Neutral 3 3Epic Epic Uses: 2
Activate: Transform each card in your hand into a random card.
Gristlehide Dreugh Gristlehide Dreugh Creature (Dreugh) Neutral Neutral 5 3 5 1Common Common When Gristlehide Dreugh takes damage and survives, draw a card.
Knife to the Throat Knife to the Throat Action Neutral Neutral 4 1Common Common Silence a creature.
Draw a card.
Shadowmere Shadowmere Creature (Beast) Neutral Neutral 1 1 1 4Legendary Legendary Charge
Last Gasp: Shuffle Shadowmere into your deck, give it +3/+3, and increase its cost by 3.
The Night Mother The Night Mother Support Neutral Neutral 2 4Legendary Legendary Uses: Unlimited
Activate: Summon a 0/1 Target with Guard for your opponent.
When 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards.

Created CardsEdit

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ageless Vampire Ageless Vampire Creature (Vampire) Endurance Endurance 5 5 5 2Rare Rare Drain
Completed Contract Completed Contract Action Agility Agility 0 1Common Common Gain 1 magicka this turn.
Corsair Corsair Creature (Breton) Intelligence Intelligence 1 1 1 1Common Common
Makeshift Defenses Makeshift Defenses Creature (Defense) Neutral Neutral 0 0 2 1Common Common Guard
Skeever Skeever Creature (Skeever, Beast) Strength Strength 1 1 1 2Rare Rare
Target Target Creature (Khajiit) Neutral Neutral 1 0 1 1Common Common Guard