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Legends:Dark Brotherhood

< Legends: Card Sets
Dark Brotherhood
Story
LG-icon-Dark Brotherhood.png
Mechanics and Effects Change, Slay
Release Date 5 April 2017
Statistics Strength 7Intelligence 7Willpower 7Agility 7Endurance 7Neutral 5
Common 16Rare 12Epic 5Legendary 7

Dark Brotherhood is the set containing all cards from The Fall of the Dark Brotherhood story. It contains 40 cards, themed based on the Dark Brotherhood, its enemies, and various other illegal organizations and activities from The Elder Scrolls.

CardsEdit

Cards are distributed through the Attributes.

StrengthEdit

Name Type (Subtype) Attribute/Class         Text
  Fell the Mighty Action   Strength 4 1  Common Destroy a creature with 4 power or more.
  Garnag, Dark Adherent Creature (Orc)   Strength 4 4 5 4  Legendary Breakthrough
Players can't have more than 7 magicka.
  Protector of the Innocent Creature (Nord)   Strength 2 3 2 1  Common Prophecy, Guard
  Quicksilver Crossbow Item   Strength 3 1  Common +1/+1
Summon: The wielder deals 1 damage.
  Skeever Infestation Action   Strength 3 2  Rare Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck.
  Underworld Vigilante Creature (Wood Elf)   Strength 5 4 1 2  Rare Charge
Summon: All enemy creatures in this lane lose Cover.
  Unstoppable Rage Action   Strength 8 3  Epic A friendly creature deals damage equal to its power to all other creatures in its lane.

IntelligenceEdit

Name Type (Subtype) Attribute/Class         Text
  Blood Sorceress Creature (Redguard)   Intelligence 1 2 1 3  Epic At the start of your turn, if you have 7 or more max magicka, deal 5 damage to your opponent.
  Corsair Ship Support   Intelligence 4 2  Rare Ongoing
Summon: Summon a 1/1 Corsair.
When you summon a creature, equip it with a Steel Dagger.
  Daggers in the Dark Action   Intelligence 0 1  Common Equip a Steel Dagger to a random friendly creature in each lane.
  Palace Conspirator Creature (Dark Elf)   Intelligence 2 2 2 1  Common Summon: Draw a card, then discard a card.
  Speaker Terenus Creature (Imperial)   Intelligence 10 6 6 4  Legendary After you play an action, put a random action into your hand.
  Spear of Embers Item   Intelligence 5 2  Rare Prophecy
+3/+3
Instead of equipping Spear of Embers, you may throw it at an enemy creature to deal 3 damage.
  Stealer of Secrets Creature (High Elf)   Intelligence 6 1 1 1  Common Ward
Summon: +1/+1 for each action in your discard pile.

WillpowerEdit

Name Type (Subtype) Attribute/Class         Text
  Blood Pact Messenger Creature (Khajiit)   Willpower 2 1 1 2  Rare Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
  Chanter of Akatosh Creature (Imperial)   Willpower 5 1 2 2  Rare After you play an action, summon a random creature from your deck with the same cost.
  Knight of the Hour Creature (Imperial)   Willpower 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
  Marked Man Creature (Imperial)   Willpower 1 1 1 1  Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
  Penitus Oculatus Agent Creature (Imperial)   Willpower 3 2 3 2  Rare Summon: Steal a creature's Keywords.
  Sanctuary Raid Action   Willpower 7 1  Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
  The Black Dragon Creature (Imperial)   Willpower 4 5 5 4  Legendary Immune to Lethal.
Slay: Discard all creatures from your opponent's deck with the same name as the slain creature.

AgilityEdit

Name Type (Subtype) Attribute/Class         Text
  Astrid Creature (Nord)   Agility 3 2 3 4  Legendary Lethal
Friendly Lethal creatures have "Slay: Put a Completed Contract into your hand."
  Brotherhood Sanctuary Support   Agility 1 2  Rare Ongoing
When a friendly creature Slays, it receives its reward an extra time.
  Brotherhood Slayer Creature (Wood Elf)   Agility 3 3 3 1  Common Prophecy
Slay: Put a Completed Contract into your hand.
  Eclipse Baroness Creature (Dark Elf)   Agility 8 5 5 3  Epic Summon and Last Gasp: Draw a card and reduce its cost by 2.
  Grand Ball Action   Agility 2 2  Rare Move all friendly creatures
  Sanctuary Pet Creature (Spider)   Agility 3 2 2 1  Common Lethal
Summon: Shackle an enemy creature in this lane.
  Skooma Underboss Creature (Khajiit)   Agility 2 2 3 1  Common Friendly Pilfer abilities are also Slay abilities.

EnduranceEdit

Name Type (Subtype) Attribute/Class         Text
  Cicero the Betrayer Creature (Imperial)   Endurance 6 1 6 4  Legendary Lethal
Slay: Draw two cards.
Cicero can attack friendly creatures.
  Dark Guardian Creature (Skeleton)   Endurance 3 2 5 1  Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
  Falkreath Defiler Creature (Imperial)   Endurance 4 3 3 2  Rare Slay: Draw a creature from your discard pile.
  Gravesinger Creature (Imperial)   Endurance 10 6 6 3  Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
  Little Girl Creature (Vampire)   Endurance 4 0 2 2  Rare At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain.
  Stalking Shadowscale Creature (Argonian)   Endurance 3 3 4 1  Common Slay: +1/+1
  Wrath of Sithis Creature (Spirit)   Endurance 6 5 6 2  Rare Summon: Your opponent's cards cost 1 more next turn.

NeutralEdit

Name Type (Subtype) Attribute/Class         Text
  Flesh Sculpture Support   Neutral 3 3  Epic Uses: 2
Activate: Transform each card in your hand into a random card.
  Gristlehide Dreugh Creature (Dreugh)   Neutral 5 3 5 1  Common When Gristlehide Dreugh takes damage and survives, draw a card.
  Knife to the Throat Action   Neutral 4 1  Common Silence a creature.
Draw a card.
  Shadowmere Creature (Beast)   Neutral 1 1 1 4  Legendary Charge
Last Gasp: Shuffle Shadowmere into your deck, give it +3/+3, and increase its cost by 3.
  The Night Mother Support   Neutral 2 4  Legendary Uses: Unlimited
Activate: Summon a 0/1 Target with Guard for your opponent.
When 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards.

Created CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Ageless Vampire Creature (Vampire)   Endurance 5 5 5 2  Rare Drain
  Completed Contract Action   Agility 0 1  Common Gain 1 magicka this turn.
  Corsair Creature (Breton)   Intelligence 1 1 1 1  Common
  Makeshift Defenses Creature (Defense)   Neutral 0 0 2 1  Common Guard
  Skeever Creature (Skeever, Beast)   Strength 1 1 1 2  Rare
  Target Creature (Khajiit)   Neutral 1 0 1 1  Common Guard