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Grave Lord is one of three class skill lines available to Necromancers. Abilities in this line focus on dealing damage. Known abilities in this skill are listed below.

Skill PerksEdit

The Grave Lord skill line is immediately available to all Necromancers, and is leveled up by earning experience while Grave Lord skills are slotted. Skills include:

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50  160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Ultimate AbilitiesEdit

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
   Frozen Colossus 12 Instant Ground 28 meters 8 meters 3 seconds 175 Ultimate
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing [8199 / 8288 / 8378 / 8469] Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
     Pestilent Colossus Deals Disease Damage. The Colossus deals more damage with each smash and always applies the Diseased status effect.
CRIMINAL ACT Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing [8470 / 8563 / 8656 / 8749], [8893 / 8990 / 9087 / 9186], and [9336 / 9439 / 9541 / 9645] Disease Damage with the first, second, and third smash. Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
   Glacial Colossus Increases the duration of Major Vulnerability and the final smash stuns all enemies hit.
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 8470 Frost Damage with each smash. The final smash stuns all enemies hit for [3 / 3.3 / 3.7 / 4] seconds. Dealing damage applies Major Vulnerability to any enemy hit for 17 seconds, increasing their damage taken by 10%.

Active AbilitiesEdit

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
   Flame Skull 1 Instant Enemy 28 meters 2700 Magicka
Lob an explosive skull at an enemy, dealing [5533 / 5594 / 5654 / 5715] Flame Damage. Every third cast of this ability deals 50% increased damage.
     Venom Skull Converts into a Stamina ability and deals Poison Damage. Casting any Necromancer ability counts towards the third cast.
Cost: 2295 Stamina.
Lob an explosive skull at an enemy, dealing [5716 / 5779 / 5842 / 5904] Poison Damage. Every third cast of this ability deals 50% increased damage. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
   Ricochet Skull The third cast of the skull will bounce to other nearby enemies.
Area: 8 meters.
Lob an explosive skull at an enemy, dealing [5716 / 5779 / 5842 / 5904] Flame Damage. Every third cast of this ability deals 50% increased damage and will bounce up to 2 times to other nearby enemies.
   Blastbones 4 Instant Enemy 28 meters 6 meters 8 seconds 2700 Magicka
CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing [9223 / 9324 / 9426 / 9527] Flame Damage to all enemies nearby. Creates a corpse on death.
     Blighted Blastbones Converts into a Stamina ability and deals Disease Damage. Reduces healing received on enemies hit.
Cost: 2295 Stamina.
CRIMINAL ACT Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing [9529 / 9633 / 9737 / 9842] Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16%. Creates a corpse on death.
   Stalking Blastbones The skeleton deals more damage the longer it chases the target.
CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing [9529 / 9633 / 9737 / 9842] Flame Damage to all enemies nearby. Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage. Creates a corpse on death.
   Boneyard 20 Instant Ground 28 meters 6 meters 10 seconds 2970 Magicka
Desecrate the ground at the target location, dealing [8192 / 8278 / 8358 / 8466] Frost Damage over 10 seconds. Consumes a corpse on cast to deal 30% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 6149 Frost Damage to enemies in the area and healing for the damage done.
     Unnerving Boneyard Applies Major Breach to enemies in the area, reducing their Physical and Spell Resistance.
Desecrate the ground at the target location, dealing [8459 / 8546 / 8640 / 8723] Frost Damage over 10 seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by 5948. Consumes a corpse on cast to deal 30% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 6149 Frost Damage to enemies in the area and healing for the damage done.
   Avid Boneyard You can use your own synergy.
Desecrate the ground at the target location, dealing [8459 / 8546 / 8640 / 8723] Frost Damage over 10 seconds. Consumes a corpse on cast to deal 30% more damage. You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing 6149 Frost Damage to enemies in the area and healing for the damage done.
   Skeletal Mage 30 Instant Self 20 seconds 2970 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 20 seconds. The mage attacks the closest enemy every 2 seconds, dealing [1229 / 1241 / 1254 / 1269] Shock Damage. Creates a corpse on death.
     Skeletal Archer Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.
Cost: 2525 Stamina.
CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 20 seconds. The archer attacks the closest enemy every 2 seconds, dealing 1268 Physical Damage. Each time the archer deals damage, its next attack will do [12 / 13 / 14 / 15]% more damage than the previous attack. Creates a corpse on death.
   Skeletal Arcanist The mage deals damage to all enemies around the initial target.
Area: 5 meters, Target: Area.
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 20 seconds. The mage attacks the closest enemy every 2 seconds, dealing [1268 / 1282 / 1296 / 1310] Shock Damage to them and all other enemies nearby. Creates a corpse on death.
   Shocking Siphon 42 Instant {{{target}}} 28 meters 5 meters 20 seconds Free
Violently drain the last spark of life from a corpse, dealing [12263 / 12383 / 12492 / 12658] Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse. While slotted, your damage done is increased by 3%.
     Detonating Siphon Ability now deals Disease Damage. The corpse explodes at the end of the siphon, dealing additional damage.
Violently drain the last spark of life from a corpse, dealing 12684 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. When the siphon ends it causes the corpse to explode, dealing an additional [4765 / 4816 / 4869 / 4921] Disease Damage to all enemies around the corpse. While slotted, your damage done is increased by 3%.
   Mystic Siphon Your Health, Magicka, and Stamina Recovery increases while siphoning the corpse.
Violently drain the last spark of life from a corpse, dealing 12684 Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain [120 / 130 / 140 / 150] Health, Magicka, and Stamina Recovery while siphoning the corpse. While slotted, your damage done is increased by 3%.

Passive AbilitiesEdit

Passive abilities are active all the time.

Name Line Rank Skill Rank Description
   Reusable Parts 8    When your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by 25%.
18    When your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by 50%.
   Death Knell 14    Increases your Critical Strike Chance against enemies under 25% Health by 5% for each Grave Lord ability slotted.
27    Increases your Critical Strike Chance against enemies under 25% Health by 10% for each Grave Lord ability slotted.
   Dismember 22    While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 750.
36    While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500.
   Rapid Rot 39    Increases your damage done with damage over time effects by 5%.
50    Increases your damage done with damage over time effects by 10%.