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Assault is one of the skill lines unlocked through progress in the Alliance War.

Skill PerksEdit

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50  160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Ultimate AbilitiesEdit

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
   War Horn 4 Instant Area 20 meters 30 seconds 250 Ultimate
Duration: [27 / 28 / 29 / 30] seconds.
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for [27 / 28 / 29 / 30] seconds.
     Aggressive Horn You and your allies gain Major Force for a brief period after activation.
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds. You and your allies gain Major Force, increasing your Critical Damage by 20% for [7 / 8 / 9 / 10] seconds.
   Sturdy Horn You and your allies take less damage from critical attacks for a brief period after activation.
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds. You and your allies gain 1320 Critical Resistance for [7 / 8 / 9 / 10] seconds, reducing incoming Critical Damage by 20%.

Active AbilitiesEdit

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
   Vigor 2 Instant Area 8 meters 10 seconds 2984 Stamina
Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for [9217 / 9316 / 9417 / 9517] Health over 10 seconds.
     Echoing Vigor Increases the radius. Increases the duration as the ability ranks up.
Duration: [10 / 12 / 14 / 16] seconds, Radius: 15 meters.
Let loose a battle cry, instilling you and your allies with resolve and healing for 9531 Health over [10 / 12 / 14 / 16] seconds.
   Resolving Vigor The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself.
Duration: 5 seconds, Target: Self.
Let loose a battle cry, instilling yourself with resolve and healing for [14293 / 14453 / 14604 / 14761] Health over 5 seconds. After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds.
   Rapid Maneuver 5 Instant Area 28 meters 8 seconds 6426 Stamina
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds.
     Retreating Maneuver Attacks made against you from behind deal less damage while this effect persists.
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds. Attacks from behind deal [12 / 13 / 14 / 15]% less damage while this effect persists.
   Charging Maneuver Also grants Minor Expedition, increasing your Movement Speed further. Reduces the cost as the ability ranks up.
Cost: [6426 / 6336 / 6246 / 6156] Stamina.
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 15% respectively, for 8 seconds.
   Caltrops 6 Instant Ground 28 meters 8 meters 10 seconds 2295 Stamina
Hurl a ball of caltrops that scatter over the target area, dealing [745 / 753 / 760 / 770] Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%.
     Anti-Cavalry Caltrops Increases the duration and drains the Mount Stamina of any enemy in the area.
Duration: [12 / 13 / 14 / 15] seconds.
Hurl a ball of caltrops that scatter over the target area, dealing 769 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. The caltrops also drain the Mount Stamina of any enemy in the area.
   Razor Caltrops Applies Major Breach to damaged enemies, reducing their Resistances.
Hurl a ball of caltrops that scatter over the target area, dealing 769 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by 5948 for [1.1 / 2.1 / 3.1 / 4.1] seconds.
   Magicka Detonation 7 1 second Enemy 28 meters 8 meters 4 seconds 3510 Magicka
Curse an enemy with a magical bomb that explodes after 4 seconds, dealing [1151 / 1163 / 1176 / 1188] Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target.
     Inevitable Detonation If the bomb is dispelled or removed early, the explosion is triggered immediately.
Curse an enemy with a magical bomb that explodes after 4 seconds, dealing [1191 / 1204 / 1218 / 1230] Magic Damage to all enemies in the area. If the bomb is dispelled or removed early, the explosion is triggered immediately. Each enemy within the bomb's radius increases the damage by 100%.
   Proximity Detonation You become the center of the detonation. Removes cast time, but doubles the duration it takes to detonate.
Casting Time: Instant, Duration: 8 seconds, Target: Area.
Activate a magical bomb on yourself that explodes after 8 seconds, dealing [1191 / 1204 / 1218 / 1230] Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target.

Passive AbilitiesEdit

Name Line Rank Skill Rank Description
   Continuous Attack 3    Increases your Weapon and Spell Damage by 5% and Magicka and Stamina Recovery by 10% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep. Gain Major Gallop at all times, increasing your Mount Speed by 30%.
9    Increases your Weapon and Spell Damage by 10% and Magicka and Stamina Recovery by 20% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep. Gain Major Gallop at all times, increasing your Mount Speed by 30%.
   Reach 5    Increases the range of long-range abilities by 2 meters while near a keep or outpost. Any ability with a range greater than 28 meters is affected.
10    Increases the range of long-range abilities by 5 meters while near a keep or outpost. Any ability with a range greater than 28 meters is affected.
   Combat Frenzy 8    You generate 10 Ultimate when you kill an enemy player.
10    You generate 20 Ultimate when you kill an enemy player.