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Daggerfall talk:Pickpocket

Probability Formula QuestionEdit

Greetings,

I'm not sure about the shoplifting probability formula:

The chance to successfully steal item(s) from the shelf is (skill + cost/32 + weight/4)%.

How should the "cost" be defined so that the formula gives a result between 0% and 100%?

And does that really imply that costlier, heavier items are easier to steal?

Regards — Unsigned comment by Franchiver (talkcontribs) at 14:23 on 4 February 2019 UTC

I can't find a source to confirm these numbers, and Daggerfall's code is notoriously unknown for the most part. The only stated formula I can find is from The Daggerfall Chronicles and is rendered as:
chance_caught = (100 - pick_pocket) + store_level + total_weight + number_items
Store level is character level when trying to actually pick a pocket. It also states that chances of success/failure will never drop below 5% or go above 95%. However, the book is notorious for being not entirely accurate about many things. In any case, the formula on the page seems a bit suspect without confirmation. Echo (talk) 04:29, 5 February 2019 (UTC)
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