DWORD DFEGet3dObjectSize ( )Edit
InputsEdit
None
OutputsEdit
Returns the size in bytes needed for the memblock to store the current 3d object.
DescriptionEdit
Use this function to get the size needed for a memblock allocation in order to convert the currently loaded object into a DarkBasic object (FVF format 338 currently). Returns 0 if there is no current object loaded.
ExampleEdit
Size = DFEGet3dObjectSize() if ( Size > 0 ) make memblock 1, Size endif