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Daggerfall:No Escape

< Daggerfall: Quests: Dark Brotherhood
 
Execute a former member who tried to escape from the Brotherhood's retribution.
Location(s): Any Dark Slayer of the Dark Brotherhood
Reward: See notes
Reputation Gain: see Reputation Gain/Loss
ID: l0b00y01
Required Reputation: Any
Difficulty: Hard
 
Assassinate an assassin

Quick WalkthroughEdit

  1. Talk to a Dark Slayer in a Dark Brotherhood guildhall.
  2. Meet and talk to the snitch in a tavern.
  3. Head to the dungeon named by the snitch.
  4. Find and kill your target within.
  5. Return to the Dark Slayer within the time limit.

Detailed WalkthroughEdit

The Price of FailureEdit

Speak to a Dark Slayer, who says:

"As you know, (player's guild title), there is no room for failure in the Dark Brotherhood. Brothers who fail us are targetted [sic] for an accounting. You will find and correct one such errant former member."

or

"It is a solemn duty, and not an entirely disagreeable one, to account agents of the Brotherhood who have failed us in an assignment. You are, I trust, free to take on such an assignment?"

AcceptEdit

The Dark Slayer goes on:

"Very good, (player's guild title). (Target's name), having learned something during (his/her) tenure in the Brotherhood, has wisely hidden (him/her)-self, but we have a contact in (building), a miserable (snitch's description), a snitch named (snitch's name). Talk to (him/her) and get (target's name)'s location. I will expect the accounting to be accomplished, and you to be back here in (time limit) days.

DeclineEdit

The Dark Slayer answers:

"Did I hear you correctly? (Player's guild title), I am grieved by your lack of cooperation with your brothers."

Killing the KillerEdit

 
The snitch knows things

Head to your contact's building and enter it. Find and speak to the snitch, who will tell you:

"(Player's name)? I'm (snitch's name). The fish you're after has slipped the hook and is living a fancy life down in (dungeon). Just watch yourself, (player's race). (Target's name) knows how to fight and (he/she)'s scared."

Travel to the dungeon and find your target, an assassin, at one of the quest locations. When the assassin dies, you get a notification:

You have slain (target's name). The Brotherhood will be pleased.

Return to the Brotherhood to complete the quest.

RewardEdit

When you report back, the Dark Slayer will say:

"Well done, (player's guild title). A good lesson for all who might fail the Brotherhood."

Reputation Gain/LossEdit

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Dark Brotherhood +5
Dark Slayers +5
Associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Dark Brotherhood -2
Dark Slayers -2
Associated factions -1

(Allies/Enemies affiliations for listed factions are not considered in the tables)

EnemiesEdit

  • Random dungeon monsters
  • Quest Target: One Assassin

NotesEdit

  • Like most other quests for the Dark Brotherhood, there is no specific reward beyond the loot found during the dungeon crawl.

BugsEdit

  • The town where you accept the quest is not named in your journal. If you don't keep track of this, you may not remember where this was.
    • DFQFIX corrects this oversight by adding the town to your log entry.

Additional DialogueEdit

After you have accepted this quest, NPCs may say when asked for any news:

  • "(Target's name) is at large somewhere in (region), shaking like a willow, I wager."
  • "(Target's name) was a pretty decent assassin. Not good enough, it seems."

If you fail the quest, NPCs may say when asked for any news:

  • "Apparently you can beat the Brotherhood. Witness (target's name), for example."
  • "(Target's name) is really thumbing (his/her) nose at the Dark Brotherhood."

If you successfully complete the quest, NPCs may say when asked for any news:

  • "(Target's name), they say (he/she) failed the Brotherhood once. And that was (his/her) reward."
  • "The Dark Brotherhood tolerates no failure. Look what happened to poor (target's name)."

If you successfully complete the quest, the quest giver may later greet you with:

  • "Hello, (player's name). How may I assist you who slew our errant brother?"

If you failed the quest, the quest giver will greet you with:

  • "Let me understand this. I sent you to account a Assassin who failed the Brotherhood and ... you failed. And now, you want to chat. Unbelievable."

Quest LogEdit

No Escape (l0b00y01)
Stage/
Index
Finishes Quest Journal Entry
0 (Date): The Dark Brotherhood has sent me to slay a Brother who failed an assignment. I am to talk to a squealer named (snitch's name) in (building) of (town) who will tell me whither (target's name) has fled.
1 (Date): (Snitch's name) tells me that (target's name) is in (dungeon).