Daggerfall Mod:DFRemake/Resource - Location Types
< Mod / Daggerfall: Daggerfall Mod: DFRemake(Redirected from Daggerfall:DFRemake/Resource - Location Types)These are a list of the predefined location types. Note that the location type is a bit field with the low 4-bits being the basic location type and the high 4-bits any additional flags.
Constant | Value | Description |
---|---|---|
DF_LOCTYPE_LARGETOWN | 0x00 | Light Rose |
DF_LOCTYPE_MEDIUMTOWN | 0x01 | Medium Rose |
DF_LOCTYPE_SMALLTOWN | 0x02 | Medium Rose |
DF_LOCTYPE_FARM | 0x03 | Medium Rose |
DF_LOCTYPE_LARGEDUNGEON | 0x04 | Orange |
DF_LOCTYPE_TEMPLE | 0x05 | Light Blue |
DF_LOCTYPE_TAVERN | 0x06 | Dark Rose |
DF_LOCTYPE_MEDIUMDUNGEON | 0x07 | Dark Orange |
DF_LOCTYPE_MANOR | 0x08 | Light Pink |
DF_LOCTYPE_SHRINE | 0x09 | Dark Blue |
DF_LOCTYPE_SMALLDUNGEON | 0x0A | Medium Red |
DF_LOCTYPE_SHACK | 0x0B | Dark Pink |
DF_LOCTYPE_GRAVEYARD | 0x0C | Red |
DF_LOCTYPE_COVEN | 0x0D | Black |
DF_LOCTYPE_SHIP | 0x0E | Location of the player's ship |
Unknown | 0x0F | Never used |
DF_LOCFLAG_HIDESTART | 0x80 | It is unsure exactly what this flag means, but most of these locations will be hidden when the player starts a new game. |
DF_LOCFLAG_SHOWALWAYS | 0x20 | When this flag is set the location is always shown on the players map. This overrides the DF_LOCFLAG_SHOWSTART flag. Unconfirmed whether this flag value should be 0xA0 instead. The two flags are always combined. |
It has been confirmed that these flags and types include everything used in Maps.bsa.