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Mod:Save Game Offset List

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This following article contains offset lists for the character data in SAVETREE.DAT and explanations of the format of this file.

Overall File FormatEdit

It took me a while to figure out the overall format since the structure I first assumed was wrong, leading me down the wrong track. The way I currently understand it makes more sense and describes the entire file from beginning to end. The SAVETREE.DAT file is made of a number of blocks in the following format.

Begin Block
[4 bytes] = Block Type
[Integer] = Block Size from current position, in bytes
[ Block Information] = Depends on Block Type
End Block

This structure is repeated until a block of size 0 is encountered. Following this is 81 bytes at the end of the file which has not been identified yet. The total size of each block is the Block Size read + 4 (due to the block type). The following is a list of the various block types found in a number of files (bytes appear as they found in file, in hexadecimal). As it turns out the size of the block actually determines the main type, with the block type bytes specifying some other data (such as sub-type). The sizes of the blocks along with their possible types are listed below. Block size is does not include the 4 bytes of block type.

Size Possible Description
3Eh (62)  ?
ACh (172)  ?
B4h (180) Spell
330h (816) Item
354h (852) Monster/Character Data
4F2h (1266) Contains mostly a bunch of 01's, Only one/file?

The block type bytes may be different for various block sizes.

Block Type Possible Description
00 00 00 00
00 00 00 08
00 00 00 14
00 00 00 20
00 00 00 30
00 00 00 31
00 00 00 32
00 00 00 4D
00 00 00 84
00 00 00 89
00 00 00 96
00 00 00 FE
00 00 00 FF
00 01 00 00 Occurs only for first field in file
68 01 3F 96

There is currently nothing known about these bytes, save the one for character data.

Character Data OffsetsEdit

What follows is a list of offsets for the character data. It also works partially for mobs but not perfectly, indicating some difference between the two. These came from a variety of sources. Initially someone (Ken, jerry_fletcher@hotmail.com) emailed me some Battlespire modules for UGE, some sort of universal game editor. This gave me the basis for most of the attribute and skill offsets, but didn't describe the format very accurately. From hacking the game by creating classes with various attributes and looking at the savegame I was able to determine the other offsets in time.

The 'Normal' attribute and skills are the values when no spell or item modifies are in place. For example a characters natural Stealth is 45%. He/she puts on a pair of boots which modifies Stealth by +10%. Now their stealth is at 55% while their normal stealth value remains at 45%.

The 'Count' attribute is related to skill advancement. For instance, each time the character jumps this count is incremented. When it reaches a certain level the jumping skill increases and the count is reset.

The 'Offset' is the distance from the start of the character field, including the 4 bytes of block type characters.

The 'Field Size/Type' gives the size of the field. Long Integers are defined as 4 bytes while Integers are 2.

Offset Field Name Field Size/Type   Offset Field Name Field Size/Type
69 Name 32 Characters? 431 Normal Critical Strike Long Integer
101 Strength Long Integer 447 Class Name 22 Characters
105 Intelligence Long Integer 471 Resistance Character
109 Willpower Long Integer 00001=Magic
113 Agility Long Integer 00010=Frost
117 Endurance Long Integer 00100=Fire
121 Personality Long Integer 01000=Shock
125 Speed Long Integer 10000=Poison
129 Luck Long Integer 484 Immunity Character
133 Normal Strength Long Integer 00001=Magic
137 Normal Intelligence Long Integer 00010=Frost
141 Normal Willpower Long Integer 00100=Fire
145 Normal Agility Long Integer 01000=Shock
149 Normal Endurance Long Integer 10000=Poison
153 Normal Personality Long Integer 473 Acute Hearing Character
157 Normal Speed Long Integer 00=No
161 Normal Luck Long Integer 01=Yes
165 Current SP Integer 474 Spell Absorption Character
167 Max SP Integer 00=No
169 Normal Max SP Integer 01=Yes
171 Current Wounds Long Integer 475 Rapid Healing Character
175 Max Wounds Long Integer 00=No
179 Normal Max Wounds Long Integer 01=Yes
183  ???Medical Long Integer 476 Regenerate Health Character
187  ???Medical Count Long Integer 00=No
191 Normal ???Medical Long Integer 01=Yes
195 Jumping Long Integer 477 Regenerate SP Character
199 Jumping Count Long Integer 00=No
203 Normal Jumping Long Integer 01=Yes
207  ???Lockpicking Long Integer 478 Atheleticism Character
211  ???Lockpicking Count Long Integer 00=No
215 Normal ???Lockpicking Long Integer 01=Yes
219 Stealth Long Integer 480 Spell Point Mult Character
223 Stealth Count Long Integer 483 Adrenaline Rush Character
227 Normal Stealth Long Integer 00=No
231 Swimming Long Integer 01=Yes
235 Swimming Count Long Integer 484 Low Tolerance Character
239 Normal Swimming Long Integer 00001=Magic
243 Backstabbing Long Integer 00010=Frost
247 Backstabbing Count Long Integer 00100=Fire
251 Normal Backstabbing Long Integer 01000=Shock
255 Dodging Long Integer 10000=Poison
259 Dodging Count Long Integer 485 Critical Weakness Character
263 Normal Dodging Long Integer 00001=Magic
267  ???Running Long Integer 00010=Frost
271  ???Running Count Long Integer 00100=Fire
275 Normal ???Running Long Integer 01000=Shock
279 Destruction Long Integer 10000=Poison
283 Destruction Count Long Integer 486 Regenerate Spell Points Character
287 Normal Destruction Long Integer 00=Yes
291 Restoration Long Integer 01=No
295 Restoration Count Long Integer 487 Forbidden Weapon Character
299 Normal Restoration Long Integer 00001=Short
303 Illusion Long Integer 00010=Long
307 Illusion Count Long Integer 00100=Blunt
311 Normal Illusion Long Integer 01000=Axe
315 Alteration Long Integer 10000=Missile
319 Alteration Count Long Integer 488 Forbidden Armor Character
323 Normal Alteration Long Integer 03=Heavy
327 Thaumaturgy Long Integer 02=Medium
331 Thaumaturgy Count Long Integer 01=Light
335 Normal Thaumaturgy Long Integer 490 Forbidden Material Character
339 Mysticism Long Integer 09=Daedric
343 Mysticism Count Long Integer 08=Orcish
347 Normal Mysticism Long Integer etc....
351 Short Blade Long Integer 503 Class Name (again)? 22 Characters
355 Short Blade Count Long Integer 536 Spell Point Mult Character
359 Normal Short Blade Long Integer 544 Forbidden Armor Character
363 Long Blade Long Integer 546 Forbidden Material Character
367 Long Blade Count Long Integer 619 Gender Character
371 Normal Long Blade Long Integer 00=Male
375 Hand-to-Hand Long Integer 08=Female
379 Hand-to-Hand Count Long Integer 643 Hair Picture # Character
383 Normal Hand-to-Hand Long Integer 644 Mouth Picture # Character
387 Axe Long Integer 645 Eye Picture # Character
391 Axe Count Long Integer 674 Race (0-5) Character
395 Normal Axe Long Integer
399 Blunt Weapon Long Integer
403 Blunt Weapon Count Long Integer
407 Normal Blunt Weapon Long Integer
411 Missile Long Integer
415 Missile Count Long Integer
419 Normal Missile Long Integer
423 Critical Strike Long Integer
427 Critical Strike Count Long Integer

There are currently three unknown entries in the skill list. Their estimated values are given although this is not yet confirmed. They are based on the skill offset list found in Daggerfall. The skill order is the same except for the skills not found in Battlespire (like the language skills etc...). The running skill is quite certain, based on the position in the list and the fact that running potions exist in the game. The merchant skill is a best guess but other possibilities for this offset are either streetwise or etiquette. Similarly lock-picking may be replaced by pick-pocketing or mercantile. There is a possibility that a new skill exists at these locations, one not found in Daggerfall. Verification of these skills are still required (e-mail me!).

Item Data OffsetsEdit

The following is the list of known and some unknown variables found in the item block. Thanks to Cory Orndorff (orn9124@kutztown.edu) for sending me some offsets to get me started. Again, the 'Offset' is the distance from the beginning of the block, including the 4 byte block type.

Offset Description Size
69 Name 32 Characters?
103 Item ID 8
MCAPE501=cape of type 501
MSHRT214=shirt of type 214
112 Current Usage 4
116 Max Usage 4
120 Material / Damage modifier  ???
00=Iron
01=Steel
02=Silver
03=Elven
04=Dwarven
05=Mithril
06=Adamantium
07=Ebony
08=Orcish
09=Daedric
122 Weight (1 bit=0.5 lbs) 2
131 Number of Items  ???
248 Name continuation  ???