Beetle Walkthrough by Ranger (ranger-j@altavista.net)

This walkthrough doesn't require jumping onto any of the three chains, but you
should jump on each one and see what it does. You can do this at the start, 
before going on to assemble the "Transformer Beetle". (Or, rather, transform
it into its alternate shape.) 

The purpose of transforming the beetle is to make it into a form which will 
stand up and hold the back chain, which holds the exit door open, so you can
go on. Notice the two curved green pincers (or whatever they are) sticking 
straight up at the top of the beetle when you first encounter it. (They look
kinda like a horse shoe.) Follow their movements, because stepping on them is
what triggers the first part of the transform. (But, they've got to be in the
right position, before they will do that.) 

IMPORTANT: Keep a named save game at the point when you first see the beetle, 
so you can go back to it if necessary, to start over. (You cannot get the 
beetle back into its original position after you first start turning it.) 

---------------------------- 
FIRST "TURN" OF THE BEETLE 
Step on the pressure plate between the stakes by the entrance way. The beetle 
will turn so that those two green things are towards you. 

SECOND TURN OF THE BEETLE 
Do a jump on the pressure plate (or step off it and back onto it), and the
beetle will turn again. Go to the far-side scaffolding and get on the beam
going across. If you look straight down, you see that you can almost step off
the beam onto those pincers. Jump onto the head area of the beetle, and then
turn and face the beam you jumped from. You'll be facing north, and look down
to aim yourself to walk down the head and onto one of those pincers. Walk down
the head, step onto a pincer, and walk along it until the head assembly swings
down.  (Actually, the head assembly will probably swing down as soon as you
step onto the pincer, but if it doesn't, just keep walking along until it
does.)

----------------------- 
SUBSEQUENT STAGES 
(From now on, whenever "TURN" is mentioned, go to the pressure plate and stand
on it.) 

TURN BEETLE ONCE. 
Go back to the back beam and jump onto the "nose part" with the big green dot
that's right in front of you, and walk off it. (More unfolding occurs - this
releases the legs.) 

TURN BEETLE ONCE. 
Beetle should be standing on its feet. Go up again, and from the end of the
scaffolding on each side, jump (or step (running step) REAL carefully! - not
recommended) onto the green "plates" that are sticking out the sides of the
beetle. This releases the arms. Now, be careful when you go to the pressure
plate - those free-swinging arms can grab hold of the side chains - and you've
seen what happens to the stakes (and the guys caught in them) when those
chains are pulled! So, now, when you step onto (or, better yet, turn and
step backwards onto) the pressure plate, when it sinks down, move off of
it, and get out of the range of those stakes when they come together! 

TURN BEETLE ONCE. 
Go to the scaffolding on the far side, and jump on one of the green legs. It
should revolve down (revolving you along with it, until you're down on the
floor again). 

TURN BEETLE ONCE. 
Make sure you're out of the range of those stakes if they come together! 
Arms will swing down and lock in front. 

TURN BEETLE ONCE. 
Go to far scaffolding, and jump onto the "nose" there (with the big green dot-
notice how green keeps coming up for trigger areas?) This will make the legs
stand the beetle up again. 

TURN BEETLE ONCE. 
Beetle should stand, grabbing back chain, and keeping exit open for you. 




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This document was last modified on: Tuesday, 15 February 2011, at 20:25:32 and has been accessed 794 times ( redguard/quest/beetle.txt ).
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