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Tamriel Data:Clothing Artifacts

< Mod / Morrowind: Tamriel Data: Artifacts / Clothing

A number of clothing artifacts are introduced by Tamriel Data for use in its dependent mods.

Artifacts are specifically defined as anything with a unique appearance. This is opposed to Unique Clothing, which is defined as those which there is only one of, but which have the same appearance as other generic items. Unique clothing is typically added by the mods that rely on Tamriel Data rather than Tamriel Data itself.

Notes
  • Charge/Cost = Uses indicates how many uses on average you can get before needing to recharge the clothing (or wait for it to charge on its own). Note that the Cost depends on your Enchant skill, so your results may vary.

Amulets

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Amulet of Bats

Artifact: Amulet of Bats (T_Vam_UNI_AmuletBats)
Type Amulet
Statistics
  Weight 1   Value 10000
Enchantment
Constant Effect
  Restore Fatigue 1 pts on Self
  Shield 20 pts on Self
  Sun Damage 1 pt on Self
Charge/Cost = Uses Infinite
 
Amulet of Bats

The Amulet of Bats is a necklace associated with vampires, which inflicts a sun damage effect on the wearer in exchange for constantly restoring their fatigue. It is presumably a reference to the Elder Scrolls V: Skyrim artifact of the same name.

It cannot yet be obtained without the use of console commands.

[edit]

Dragontorc

Artifact: Dragontorc (T_Nor_UNI_Dragontorc)
Type Amulet
Statistics
  Weight 1.5   Value 5000
Enchantment
Cast When Used
  Fire Damage 1 to 50 pts for 10 secs in 20 ft on Touch
Charge/Cost = Uses 330/66 = 5
 
Dragontorc

Dragontorc is an amulet that can be used to cause fire damage on touch.

It cannot yet be obtained without console commands.

[edit]

Fetish of the Ishanuran

Artifact: Fetish of the Ishanuran (T_De_UNI_FetishIshanuran)
Type Amulet
Statistics
  Weight 5   Value 2400
Enchantment
Cast When Used
  Dispel 50 pts on Self
Charge/Cost = Uses 450/90 = 5
 
Fetish of the Ishanuran

The Fetish of the Ishanuran is a prized possession of the Ashlanders of the Ishanuran, and is granted only to the one who proves themselves to be the Nerevarine. You may offer such proof during the events of Ishanuran Nerevarine.

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Hjergelmir's Claw

Artifact: Hjergelmir's Claw (T_Nor_UNI_Hjergelmir)
Type Amulet
Statistics
  Weight 1   Value 5800
Enchantment
Cast When Used
  Fortify Strength 15 pts for 60 secs on Self
  Fortify Unarmored 15 pts for 60 secs on Self
Charge/Cost = Uses 450/90 = 5
 
Hjergelmir's Claw

Hjergelmir's Claw is the claw of a great snow bear, which haunted the Kilkreath Mountains and Falkheim in the late second era.

It will eventually be placed within the release area of Skyrim: Home of the Nords.

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Starfrost

Artifact: Starfrost (T_Nor_UNI_StarFrost)
(lore page)
Type Amulet
Statistics
  Weight 1   Value 32000
Enchantment
Cast When Used
  Sanctuary 50 pts for 30 secs on Self
  Resist Magicka 50% for 30 secs on Self
Charge/Cost = Uses 1125/225 = 5
 
Starfrost

Starfrost is a mystical necklace that provides considerable protection to the user. It is inspired by the mysterious Starfrost that appeared in the Dawnstar game.

It currently cannot be obtained without the use of console commands.

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Stone of Septimia

Artifact: Stone of Septimia (T_Imp_UNI_StoneSeptimia_01; TR_m1_FW_StoneSeptimia; TR_m1_q_TG6_Replacestone)
Type Amulet
Statistics
  Weight 10   Value 20000
Enchantment
Constant Effect
  Fortify Personality 20 pts on Self
  Fortify Luck 20 pts on Self
Charge/Cost = Uses Infinite
 
Stone of Septimia

The giant gemstone named the Stone of Septimia was looted from a Tsaesci triple-decked riverboat during Uriel Septim V's invasion of Akavir, as per the note next to the artifact in Firewatch College's museum wing. It disappeared after the disaster at Ionith, only to reappear without explanation on a Bosmer's mantelpiece in Bravil. From here it was briefly reposessed by the Septim imperial line, before being ultimately moved to Firewatch in Morrowind at the behest of Uriel VII.

The stone is the target of the Thieves Guild quest of the same name.

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Totem of the Kushimmu

Artifact: Totem of the Kushimmu (T_De_UNI_TotemKushimmu)
Type Amulet
Statistics
  Weight 1   Value 2400
Enchantment
Constant Effect
  Resist Poison 10% on Self
Charge/Cost = Uses Infinite
 
Totem of the Kushimmu

The Totem of the Kushimmu is a protective amulet that shields the wearer from poison.

It is planned for a future Tamriel Rebuilt release including the Kushimmu Ashlander tribe of the Grey Meadows, and will therefore likely be a reward for their Nerevarine quest.

Belts

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Belt of St. Olms

Artifact: Belt of St. Olms (T_De_UNI_BeltStOlms)
Type Belt
Statistics
  Weight 1   Value 500
Enchantment
Constant Effect
  Fortify Mercantile 5 pts on Self
  Fortify Hand-to-hand 5 pts on Self
Charge/Cost = Uses 75/15 = 5
 
Belt of St. Olms

The belt of St Olms, which fortifies both Mercantile and Hand-to-hand.

It cannot currently be obtained without the use of console commands, but is planned to be included in a future Tamriel Rebuilt release.

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Sash of the Obainat

Artifact: Sash of the Obainat (T_De_UNI_SashObainat)
Type Belt
Statistics
  Weight 2   Value 1400
Enchantment
Cast When Used
  Rally Creature 50 pts for 20 secs on Target
Charge/Cost = Uses 75/15 = 5
 
Sash of the Obainat

An artifact of the Obainat ashlander tribe. It is given as a reward for the quest Obainat Nerevarine, which you may undertake as part of seeking to be proclaimed the Nerevarine. It is unclear to which tribe the sash originally belonged (the Obainat having been formed out of several groupings shortly before your arrival).

Rings

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Conjurer's Ring

Artifact: Conjurer's Ring (T_Com_UNI_ConjurersRing)
Type Ring
Statistics
  Weight 0.1   Value 12000
Enchantment
Constant Effect
  Fortify Conjuration 10 pts on Self
  Resist Normal Weapons 10% on Self
Charge/Cost = Uses Infinite
 
Conjurer's Ring

The Conjurer's Ring is an artifact which boosts conjuration and confers a slight resistance to normal weapons.

It cannot be obtained without the use of console commands.

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Crusader's Ring

Artifact: Crusader's Ring (T_Imp_UNI_CrusaderRing)
Type Ring
Statistics
  Weight 0.1   Value 12000
Enchantment
Constant Effect
  Fortify Block 10 pts on Self
  Fortify Heavy Armor 10 pts on Self
  Fortify Restoration 10 pts on Self
Charge/Cost = Uses Infinite
 
Crusader's Ring

The Crusader's Ring is a ring which boosts some of the skills associated with the Crusader class when worn. It can be found within a chest belonging to Duchess Perulia Jandacia in Firewatch. The chest is present within the Ducal Chambers of Ember Keep.

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Ghost Ring

Artifact: Ghost Ring (T_Dae_UNI_OccultistRing)
Type Ring
Statistics
  Weight 0.1   Value 32000
Enchantment
Cast When Used
  Fortify Conjuration 20-30 pts for 30 secs on Self
  Chameleon 20-30 pts for 30 secs on Self
Charge/Cost = Uses 375/75 = 5
 
Ghost Ring

The Ghost Ring is a valuable artifact which confers a Chameleon effect on the user, as well as boosting their Conjuration skill.

It is unobtainable without the use of console commands.

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Greenery Ring

Artifact: Greenery Ring (T_Nor_UNI_GreeneryRing)
Type Ring
Statistics
  Weight 0.5   Value 8000
Enchantment
Constant Effect
  Detect Animal 100 ft
  Restore Fatigue 2 pts
  Resist Common Disease 50%
Charge/Cost = Uses Infinite
 
Greenery Ring

The Greenery Ring is a ring with a powerful constant effect enchantment. It lets you detect animals, constantly restores fatigue, and provides resistance to common disease.

This ring is obtained from a quest in Skyrim: Home of the Nords called Blocked from Worship, which you can acquire in Karthgad. You must side with the Spriggan to get this ring.

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Guardian Ring

Artifact: Guardian Ring (T_Imp_UNI_GuardianRing)
Type Ring
Statistics
  Weight 0.1   Value 32000
Enchantment
Cast When Used
  Bound Helm for 60 secs on Self
  Bound Cuirass for 60 secs on Self
  Bound Gloves for 60 secs on Self
  Bound Boots for 60 secs on Self
Charge/Cost = Uses 120/24 = 5
 
Guardian Ring

The Guardian Ring provides a set of bound armor on use, adding significant protection to the wearer.

It cannot be obtained without console commands.

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Malkav's Ring

Artifact: Malkav's Ring (T_Com_UNI_MalkavRing)
Type Ring
Statistics
  Weight 0.1   Value 10000
Enchantment
Constant Effect
  Fortify Magicka 25 pts on Self
  Fortify Willpower 10 pts on Self
  Fortify Intelligence 5 pts on Self
Charge/Cost = Uses Infinite
 
Malkav's Ring

Malkav's Ring is a ring that boosts the primary attributes of a mage. It is a reference to the ring of the same name which appeared in Shadowkey.

It cannot yet be obtained without the use of console commands.

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Penitent's Ring

Artifact: Penitent's Ring (T_De_UNI_PenitentRing)
Type Ring
Statistics
  Weight 0.1   Value 260
Enchantment
Cast When Used
  Calm Humanoid 3 to 12 pts for 10 secs on Touch
  Demoralize Creature 3 to 12 pts for 10 secs on Touch
  Damage Health 1 to 3 pts on Self
Charge/Cost = Uses 40/8 = 5
 
Penitent's Ring

Penitent's Ring is a ring that calms humanoids and demoralizes creatures, but damages health as a result.

The ring features in the quest Pilgrimage to the Shrine of Forgiveness, and can be found on a table in the Penitent's Cavern, in the Monastery of St. Aralor, Roth Roryn.

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Ring of Bloodlust

Artifact: Ring of Bloodlust (T_Nor_UNI_RingBloodlust)
(lore page)
Type Ring
Statistics
  Weight 0.1   Value 5500
Enchantment
Constant Effect
  Fortify Attack 30 pts on Self
  Weakness to Normal Weapons 50%
Charge/Cost = Uses Infinite
 
Ring of Bloodlust

The Ring of Bloodlust is a ring that strongly fortifies your attack at the cost of increased vulnerability to normal weaponry. A ring of the same effects and name has appeared in The Elder Scrolls V: Skyrim's Dragonborn expansion. However, as the Skyrim version reportedly was created by Hircine during the events of the Bloodmoon expansion (see Rings of the Werewolves), Tamriel Data's ring is likely to have a different origin story.

The ring cannot be obtained without the use of console commands.

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Ring of Champions

Artifact: Ring of Champions (T_De_UNI_ChampionRing)
Type Ring
Statistics
  Weight 0.1   Value 18000
Enchantment
Constant Effect
  Fortify Agility 10 pts on Self
  Fortify Endurance 10 pts on Self
  Fortify Strength 10 pts on Self
Charge/Cost = Uses Infinite
 
Ring of Champions

The Ring of Champions is an artifact that constantly strengthens your agility, endurance and strength.

It appears on the Corpse of a Champion, which lies in Necrom's catacombs. Enter the Catacombs: Depths in that city and seek out the northeastern chamber (it lies above a cavern) to find the sarcophagus on which the champion is laid.

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Ring of Eidolon's Edge

Artifact: Ring of Eidolon's Edge (T_Dae_UNI_EidolonEdge)
(lore page)
Type Ring
Statistics
  Weight 0.1   Value 24000
Enchantment
Constant Effect
  Fortify Block 20 pts on Self
  Fortify Block 20 pts on Self
Charge/Cost = Uses Infinite
 
Ring of Eidolon's Edge

The Ring of Eidolon's Edge is a powerful ring that may prove useful to a warrior. It first appeared in The Elder Scrolls IV: Oblivion.

It is not yet accessible without the use of console commands.

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Ring of Elfborn

Artifact: Ring of Elfborn (T_De_UNI_RingElfborn)
Type Ring
Statistics
  Weight 0.1   Value 12000
Enchantment
Constant Effect
  Fortify Maximum Magicka 0.5 x INT (5 pts) on Self
Charge/Cost = Uses Infinite
 
Ring of Elfborn

The Ring of Elfborn is a unique ring that strengthens your magicka pool. It is held by Hyaril, a High Elf Sorcerer found within Yashazmus's Shrine area.

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Ring of Fangs

Artifact: Ring of Fangs (T_Com_UNI_RingFangs)
Type Ring
Statistics
  Weight 0.1   Value 4000
Enchantment
Constant Effect
  Fortify Attack 10 pts on Self
  Fortify Hand-to-hand 10 pts on Self
Charge/Cost = Uses Infinite
 
Ring of Fangs

The Ring of Fangs is a unique artifact that fortifies attack. It is a reference to the ring of the same name that appeared in Shadowkey.

It cannot be obtained without the use of console commands.

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Ring of Flesh

Artifact: Ring of Flesh (T_De_UNI_RingFlesh)
Type Ring
Statistics
  Weight 0.1   Value 8000
Enchantment
Cast When Used
  Fortify Health 30-40 pts for 30 secs on Self
  Fortify Unarmed 10-20 pts for 30 secs on Self
Charge/Cost = Uses 375/75 = 5
 
Ring of Flesh

The Ring of Flesh is an artifact that fortifies your health and unarmed skill. It can be found on the Corpse of Narlos Gedran in Balititashpi in the Armun Ashlands.

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Ring of the Hunt

Artifact: Ring of the Hunt (T_Nor_UNI_RingHunt)
(lore page)
Type Ring
Statistics
  Weight 0.1   Value 8500
Enchantment
Constant Effect
  Fortify Marksman 10 pts on Self
  Fortify Speed 10 pts on Self
Charge/Cost = Uses Infinite
 
Ring of the Hunt

The Ring of the Hunt fortifies your Marskman skill and Speed. While this and three other rings are inspired by rings of the same names that appeared in The Elder Scrolls V: Skyrim, the rings cannot be one and the same - for Skyrim's versions were created during the events of Bloodmoon.

The ring itself cannot yet be obtained without console commands.

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Ring of Instinct

Artifact: Ring of Instinct (T_Nor_UNI_RingInstinct)
(lore page)
Type Ring
Statistics
  Weight 0.1   Value 8000
Enchantment
Constant Effect
  Detect Animal 150 ft on Self
Charge/Cost = Uses Infinite
 
Ring of Instinct

The Ring of Instinct is a piece of jewelery that provides a constant Detect Animal effect.

It cannot be obtained without using console commands.

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Ring of Lighting Speed

Artifact: Ring of Lighting Speed (T_Com_UNI_RingLightingSpeed)
Type Ring
Statistics
  Weight 0.1   Value 18000
Enchantment
Cast When Used
  Light 20-30 pts for 30 secs on Self
  Fortify Speed 20-30 pts for 30 secs on Self
Charge/Cost = Uses 225/45 = 5
 
Ring of Lighting Speed

The Ring of Lighting Speed is a unique trinket that fortifies your speed and provides a light effect on use. It can be found upon the corpse of a noble in Dulandos' catacombs.

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Ring of the Moon

Artifact: Ring of the Moon (T_Nor_UNI_RingMoon)
(lore page)
Type Ring
Statistics
  Weight 0.1   Value 7750
Enchantment
Cast When Used
  Summon Wolf for 60 secs on Self
  Night Eye 20 pts for 60 secs on Self
Charge/Cost = Uses 510/102 = 5
 
Ring of the Moon

The Ring of the Moon is an artifact that summons a wolf to aid you in battle, while also conferring a Night Eye effect.

It cannot be obtained without the use of console commands.

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Ring of Namira

Artifact: Ring of Namira (T_Dae_UNI_Ring_Namira_01)
(lore page)
Type Ring
Statistics
  Weight 0.1   Value 12000
Enchantment
Constant Effect
  Reflect 20% on Self
  Sanctuary 20 pts on Self
Charge/Cost = Uses Infinite
 
Ring of Namira

The Ring of Namira is a powerful protective charm and a Daedric artifact of Namira. The Tamriel Data version is a reimplementation of the ring that was cut content from the Morrowind game.

It cannot yet be obtained without the use of console commands, but is planned to be included in a future Tamriel Rebuilt release.

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Ring of Respite

Artifact: Ring of Respite (T_Imp_UNI_Ring_Respite; TR_m1_FW_IC_RingRespite)
Type Ring
Statistics
  Weight 0.1   Value 5000
Enchantment
Cast When Used
  Restore Health 10-30 pts for 3 secs on Self
  Restore Fatigue 10-30 pts for 3 secs on Self
Charge/Cost = Uses 90/18 = 5
 
Ring of Respite

The Ring of Respite is an artifact with healing powers that is of some importance to the Imperial Cult. During the quest, The Ring of Respite, you will be sent to retrieve this ring from Windbreaker Keep.

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Ring of St. Seryn

Artifact: Ring of St. Seryn (T_De_UNI_RingSeryn)
Type Ring
Statistics
  Weight 0.1   Value 500
Enchantment
Constant Effect
  Fortify Endurance 5 pts on Self
  Fortify Luck 5 pts on Self
Charge/Cost = Uses Infinite
 
Ring of St. Seryn

The Ring of St. Seryn is a piece of jewelery belonging to the eponymous saint that slightly boosts your Luck and Endurance. Its 'gem' is made of guarskin - perhaps explaining its low value.

It cannot yet be obtained without the use of console commands, but is planned for a future Tamriel Rebuilt release.

[edit]

Ring of Stars

Artifact: Ring of Stars (T_Com_UNI_RingStars)
Type Ring
Statistics
  Weight 0.1   Value 8000
Enchantment
Constant Effect
  Resist Magicka 20% on Self
Charge/Cost = Uses Infinite
 
Ring of Stars

The Ring of Stars is an artifact that confers a resist magicka effect. It is one of several Tamriel Data rings inspired by those which appeared in Shadowkey.

It cannot yet be obtained without the use of console commands.

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Ring of Sunfire

Artifact: Ring of Sunfire (T_Imp_UNI_RingOfSunfire)
Type Ring
Statistics
  Weight 0.1   Value 25700
Enchantment
Constant Effect
  Reflect 20% on Self
  Resist Common Disease 30% on Self
Charge/Cost = Uses Infinite
 
Ring of Sunfire

The Ring of Sunfire is an artifact that reflects damage and confers a Resist Common Disease effect. It is a slightly less powerful version of the Oblivion ring of the same name.

It cannot yet be obtained without the use of console commands.

[edit]

Ring of Thunderblows

Artifact: Ring of Thunderblows (T_Nor_UNI_RingThunderblows)
Type Ring
Statistics
  Weight 0.1   Value 12000
Enchantment
Constant Effect
  Fortify Attack 10 pts on Self
  Fortify Strength 10 pts on Self
Charge/Cost = Uses Infinite
 
Ring of Thunderblows

The Ring of Thunderblows strengthens the wearer, making their attacks more deadly and fierce. It is one of several rings in Tamriel Data that first appeared in Shadowkey.

It cannot yet be obtained without the use of console commands.

[edit]

Ring of Warding

Artifact: Ring of Warding (T_Com_UNI_RingOfWarding)
Type Ring
Statistics
  Weight 0.1   Value 6000
Enchantment
Constant Effect
  Resist Magicka 12% on Self
Charge/Cost = Uses Infinite
 
Ring of Warding

Providing a Resist Magicka effect to the wearer, the Ring of Warding represents a useful defense against hostile spells. It is inspired by one of the rings that appeared in Shadowkey.

It cannot yet be obtained without the use of console commands.

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Ring of the Wolf Queen

Artifact: Ring of the Wolf Queen (T_Nor_UNI_WolfRing)
Type Ring
Statistics
  Weight 0.1   Value 30000
Enchantment
Constant Effect
  Command Creature 40 levels for 60 secs on Target
  Command Humanoid 40 levels for 60 secs on Target
Charge/Cost = Uses 270/54 = 5
 
Ring of the Wolf Queen

The ring of Potema, the Wolf Queen of Solitude.

It cannot yet be obtained without the use of console commands.

[edit]

Seafarer's Ring

Artifact: Seafarer's Ring (T_De_UNI_SeafarerRing)
Type Ring
Statistics
  Weight 0.1   Value 8000
Enchantment
Constant Effect
  Water Walking on Self
Charge/Cost = Uses Infinite
 
Seafarer's Ring

The Seafarer's Ring is a unique ring that confers a constant Water Walking effect. It can be taken from the Unusual Shipwreck found high up in the Roth Roryn hills of Morrowind's mainland.

[edit]

Shaman's Ring

Artifact: Shaman's Ring (T_De_UNI_ApostateRing)
Type Ring
Statistics
  Weight 0.1   Value 22000
Enchantment
Cast When Used
  Command Humanoid 20-30 levels for 30 secs on Touch
  Blind 20-30% for 30 secs on Touch
Charge/Cost = Uses 3000/600 = 5
 
Shaman's Ring

A ring that bears a powerful Command enchantment, allowing you to control NPCs of 30 levels or less. The additional Blind effect will either help or hinder the NPC's aim in combat, depending on the version of Morrowind you are playing with.

The ring cannot currently be obtained without the use of console commands.

[edit]

Silver Picks Ring

Artifact: Silver Picks Ring (T_Com_UNI_Silver_Picks)
Type Ring
Statistics
  Weight 0.1   Value 7000
Enchantment
Cast When Used
  Fortify Acrobatics 25-50 pts for 20 secs on Self
Charge/Cost = Uses 190/38 = 5
 
Silver Picks Ring

Despite the name and appearance, the Silver Picks Ring is an enchanted piece of jewelery that will boost your acrobatics rather than your thiefcraft.

It cannot yet be obtained without the use of console commands.

[edit]

Spell Jewel

Artifact: Spell Jewel (T_Com_UNI_SpellJewel)
Type Ring
Statistics
  Weight 0.1   Value 10000
Enchantment
Cast When Used
  Restore Magicka 10-20 pts for 5 secs on Self
Charge/Cost = Uses 400/400 = 1
 
Spell Jewel

The Spell Jewel is an artifact that provides a strong, but one-off, Restore Magicka effect.

It is one of the many rings in Tamriel Data that took inspiration from rings of the same name in the game Shadowkey, and cannot yet be obtained without the use of console commands.

[edit]

Weatherward Circlet

Artifact: Weatherward Circlet (T_Imp_UNI_WeatherwardCirclet)
Type Ring
Statistics
  Weight 0.1   Value 5200
Enchantment
Constant Effect
  Resist Fire 25% on Self
  Resist Frost 25% on Self
Charge/Cost = Uses Infinite
 
Weatherward Circlet

The Weatherward Circlet is a ring that provides some protection from elemental extremes. It is a reference to the Oblivion ring of the same name.

It cannot yet be obtained without the use of console commands.

Robes

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Namira's Shroud

Artifact: Namira's Shroud (T_Dae_UNI_RobeShroud)
Type Robe
Statistics
  Weight 3   Value 40000

Namira's Shroud is an artifact of the titular Daedric Prince. It is stored in the vault of Tholer Andas in Andothren, and is the target of the Orlukh Clan quest, Namira's Shroud. In this, the vampire ancient named Varos makes use of the Shroud to travel to the region of his lost clan.

While it lacks any obvious enchantment, the Shroud does in fact have special powers added via script. When worn by a vampire it removes the Sun Damage effect that would otherwise prevent that vampire from traveling about during the day without harm. However, it also confers a 30 pt Personality draining effect and a 50% Weakness to Fire.

[edit]

Robe of Ebon Regency

Artifact: Robe of Ebon Regency (T_Com_UNI_RegentRobe)
Type Robe
Statistics
  Weight 3   Value 18000
Enchantment
Constant Effect
  Fortify Attribute Intelligence 20 pts
  Fortify Attribute Willpower 10 pts
  Resist Paralysis 20%
  Resist Poison 30%
Charge/Cost = Uses Infinite
 
Robe of Ebon Regency

The Robe of Ebon Regency is a robe once worn by the Empress Katariah. It has a well-rounded constant effect enchantment especially suited for mages.

The robe is on display in the Ebon Tower Palace Library next to a pamphlet that explains its significance:

Adorned with golden lining and fine ebony jewels, the Robe of Ebon Regency was woven in the halls of the Ebon Tower and gifted to the Raathim family of Morrowind during the early Third Era. The robe was soon acquired by Empress Regent Katariah Raathim, and became a symbol of her enduring reign until her death in 3E 200. The enchantment on the robe was said to have boosted the empress's influence around the empire, and significantly increased her popularity among the people of Tamriel. After her death, the robe was returned to the Ebon Tower and remains here to this day.

[edit]

Robe of St. Meris

Artifact: Robe of St. Meris (T_De_UNI_RobeMeris)
Type Robe
Statistics
  Weight 3   Value 500
Enchantment
Cast When Used:
  Resist Magicka 20-30 pts for 30 secs on Self
  Sanctuary 20-30 pts for 30 secs on Self
  Restore Health 20-30 pts for 5 secs in 10 ft on Touch
  Cure Common Disease in 10 ft on Touch
Charge/Cost = Uses Infinite

The Robe of St. Meris is the attire of St. Meris the Peacemaker, a famed healer. Fittingly, the robe provides potent restorative powers to the wearer on use.

The robe appears in Almas Thirr's Tribunal Temple questline, and is a reward for successful completion of the quest Warm to the Touch.