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Skyrim talk:Block

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TorchEdit

Information about, if the torch counts as weapon or shield would be good. 92.219.117.130

Strange enough, it's not really clear, a torch is technically a light form. I made a script that uses the Actor.GetEquippedShield() function, and when it runs it will return the torch01 light as a shield. The strange part is, the torch model file is located in the weapons folder. Consider this as well, a torch can only be equipped in the player's shield equip slot, and behaves just like a shield. However, it doesn't seem to use any shield specific perks. Wilbur Cobb (talk) 16:51, 23 February 2019 (UTC)

The following section looks abnormal.Edit

71,25 with a shield (Spellbreaker).

So that shield deals over 7,000 damage when power bashing ?

I suspect that its meant to be "71.25 with a shield (Spellbreaker)."

As an anon I'm not editing that in case I'm wrong but if someone else whats to double check that and fix it if required then there should be less confusion on this topic. — Unsigned comment by 120.154.95.25 (talk) at 08:19 on 14 November 2017

Most countries use a comma for decimals (and a period for thousands), but British and Americanized systems are the other way. As we are Americanized it should be and now is a period. Silence is GoldenBreak the Silence 14:55, 14 November 2017 (UTC)

Blocking Cap?Edit

How did you figure out the blocking cap? I cant seem to find the number for it in the Creation kits game settings. — Unsigned comment by 92.220.105.211 (talk) at 12:00 on 3 December 2017

I'm not entirely sure myself, but looking around the talk page, I can see a couple of potentially relevant discussions here and here. The one thing that strikes me, looking at the numbers, is that fBlockMax is set to 0.7, which would mean you take 30% damage. If there's some other factor that cuts damage in half, that would end up being 15% which, going backwards, translates to 85% damage reduction. That's just a guess though. It might be worth poking around in the console and experimenting to see if these numbers that we've had up for years are, in fact, correct! Robin Hood  (talk) 17:07, 3 December 2017 (UTC)
The number seems to be user-based, but correct. There are some testing results on forums and such, one linked from the Fortify Block talk page, as well as your own testing Robin that show a maximum reduction of around 85%. That number is a common one used by Bethesda in ES and Fallout, so it appears to be correct, even if it isn't written down anywhere. The Fortify Block page, however, lists a value of 80%, unless that's a different number. Silence is GoldenBreak the Silence 18:32, 3 December 2017 (UTC)
I missed that one somehow..I think because I found other results on the same page and just didn't keep going after that. Thanks for both finding that and fixing my link. Robin Hood  (talk) 01:54, 4 December 2017 (UTC)

Disarming Bash limit?Edit

This has been marked as a question that needs to be answered.

It looks like disarming bash also has certain level limit. I fight the Ebony Warrior when I'm at level 159, during which I see a notice at top left says my character "is too powerful for bash disarm" and I never get disarmed either. Can anyone else confirm the level cap for disarming bash? — Unsigned comment by 192.80.133.72 (talk) at 08:39 on 27 May 2018

I had a look around and the only place that mentions a cap says it is 99. I can't see where the formula applies that, and it is from a forum post (though a pretty in-depth one). Silence is GoldenBreak the Silence 12:38, 27 May 2018 (UTC)
In the creation kit the PerkBashDisarm spell, which is used by the perk, has a magnitude of 99.0 . Since the spell's magic effect is a Disarm effect archetype, the magnitude represents level. So yes, the cap is in fact at level 99. Wilbur Cobb (talk) 16:52, 23 February 2019 (UTC)

Bash treated as normal weapon hitEdit

Bashing (M2 + M1) and immediately attacking (M1 only) before the bash connects will treat the hit as coming from your right-hand weapon (poisons / enchants will apply, and no stamina is used), immediately followed by a second attack from the right-hand weapon. This is a similar bug to the bow-bash doing full damage (bashing during the small animation after firing or "sheathing" a knocked arrow) and is probably the cause of the last bug written on this page: "Bashing with your shield while equipped with a paralyze-enchanted weapon, has a chance of applying paralyze."

Works with shield / torch + one-handed weapon, one-handed weapon alone and two-handed weapon. Timing feels more lenient with a shield. Bare fist doesn't seem to trigger this glitch. (tested with an Argonian, maybe the normal punch animation could trigger the bug?)

My game is modded (without the Unofficial patch or any mods altering the attack / blocking mechanics), all DLCs and no perks in the Block tree. Could anyone confirm the glitch on an unmodified version?

62.235.69.185 03:28, 17 March 2023 (UTC)

Error in "Worked example from table below for hide shield" ?Edit

The section "Worked example from table below for hide shield" Has the following equation: "(0.45 X 1.5 + 0.0075 X 100 x 15) X (1.0) X (1.0) = 78.75%". Solving the equation as written returns 11.925, not the 78.75 given in the example. It looks like 0.45 should be changed to 45; (45*1.5+0.0075*100*15)*1*1 instead would return the expected value of 78.75.

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