Skyrim:Kill Maluril


 
0px
Kill Maluril in Mzinchaleft.
Quest Giver: Nazir
Location(s): Mzinchaleft
Prerequisite Quest: Kill Agnis
Next Quest: Kill Safia
Concurrent Quest: Kill Helvard
Reward: Leveled gold
ID: DBSideContract10
Suggested Level: 16
 
Maluril in combat

Quick WalkthroughEdit

  1. Get the contract from Nazir.
  2. Kill Maluril in Mzinchaleft.
  3. Report back to Nazir.

Detailed WalkthroughEdit

Get the ContractEdit

When Nazir hands you the quest, he will not only reveal the target’s location to be the ancient Dwarven ruin of Mzinchaleft, he will also provide a bit of fair warning of Maluril: "He's dangerous. Very dangerous. A rogue Dark Elf mage doing research into Dwarven artifacts should be both respected... and feared. Just not by you." Leave Nazir and travel to Mzinchaleft, which is located in the tundra southwest of Dawnstar.

MzinchaleftEdit

The exterior is guarded by up to six leveled bandits so dispose of them and head inside. The ruin consists of three zones, but your target is in the first zone, so there will be nothing but leveled bandit enemies to face. Make your way through the tunnels and fight the opposition. After the second chamber, you will encounter an intersection and a locked door to the north. The bandit guarding the door holds the key, so do what you have to do to claim it. Unlock the door and enter Maluril’s Room where you will encounter a surprisingly peaceful Dunmer obviously not looking for trouble.

You can now talk to him and choose between three different options, but even if his responses will be hostile, he will not attack you, nor will he summon any enemies to fight you. You will have no other option but to kill him in cold blood; he uses a Staff of Firebolts.

Topic Dialogue Response
(Remain silent) "Who are you? Why are you here? Leave this place. I have much work to conduct...." Ends conversation
"Fascinating race, the Dwemer. Powerful... and extinct." "Yes... quite. But if that power could be harnessed. Controlled. The possibilities would be... But... who exactly are you? And why are you in here? I think it best you leave Mzinchaleft. These ruins can be quite... dangerous." Ends conversation
"The only thing you will discover in Mzinchaleft is death." "Death? Oh, there's death to be found here, to be sure. But not my own!" Turns hostile

Before leaving, read through the Speech skill book A Dance in Fire, v7. Additionally, Maluril's Journal can be found on the table, providing some insight into who ordered his demise.

RewardEdit

Return to Nazir in the sanctuary and tell him the good news. He will be quite satisfied and will comment: "I hope the elf didn't give you too much trouble. I once got set on fire by a sorcerer. Nasty business, that. But I digress. Here's your payment." He then hands you the reward, a leveled amount of gold.

Levels Reward
1-9 250
10-19 400
20-29 500
30-39 600
40+ 750

Quest StagesEdit

Contract: Kill Maluril (DBSideContract10)
Stage Finishes Quest Journal Entry
10 I must kill the wizard Maluril, who can be found investigating the Dwarven ruin of Mzinchaleft. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
Objective 10: Kill Maluril
20
Objective 20: Report back to Nazir
200 Finishes quest Maluril is dead, and I have collected my reward from Nazir at the Sanctuary.
  • The following empty quest stages were omitted from the table: 0, 255.
Prev: Kill Agnis Up: Dark Brotherhood
Conc: Kill Helvard
Next: Kill Safia
Last modified on 31 December 2013, at 05:59