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ON-qico-Zone Story.png Locate and defeat the creator of the Llodos Plague.
Zone: Deshaan
Zone StoryThis quest is part of the Zone Story
Faction: Ebonheart Pact
Objective: Required for Cadwell's Almanac Obsidian Gorge — Find out why Maulborn are occupying the pass.
Quest Giver: Varon Davel
Location(s): Obsidian Gorge, The Apothecarium
Prerequisite Quest: Payback
Next Quest: Message to Mournhold
Reward: Ordinator Chausses
1 Skill Point
Average Leveled Gold
XP Gain: Standard Experience
Searching for answers
The Llodos plague has been unleashed and it's spreading through the gorge. Despite this, some Hlaalu guards are searching for the Maulborn alchemist.


Quick WalkthroughEdit

  1. Find Captain Diiril.
  2. Defeat the enemies inside the alchemist's lair.
  3. Talk to Scout Mamyne.

Detailed WalkthroughEdit

Follow the CaptainEdit

Varon is worried about Captain Diiril, and asks you to find him. The captain ran across the gorge with several of his troops. Follow in his footsteps, up the stairs of the Daedric Ruin on the other side of the ridge. Diiril is amazed at how you can run past the sick and not succumb to the plague. He says the Maulborn are retreating, and asks for your help capturing Merdyndril, the alchemist who created the plague. Captain Diiril also wants you to help him find something that will allow House Hlaalu to devise a cure for the Llodos Plague.

Investigate the PlagueEdit

Enter the alchemist's lair and search for clues as to how the plague was created. On a table in the middle of the apothecarium, there's a recipe for the Llodos plague. Diiril exclaims that you've found exactly what House Hlaalu needs to produce a cure for the Llodos plague. Before you have the chance to celebrate, the two Hlaalu guards that followed you in turn into plague zombies in a puff of green smoke.

As it turns out, the alchemist that created the plague, Merdyndril, was hiding in this cave, and has released the plague into the room. Diiril helps you defeat the transformed guards, then turns into a zombie himself after Merdyndril exposes the two of you to a stronger version of the plague. Once you kill the husk of Captain Diiril, Merdyndril will enter the room from a trapdoor in the back of the cave. You will have to fight him alone now.

Merdyndril: "You didn't think it would be that easy, did you?"

Finding an OfficerEdit

With Merdyndril dead, you now need to find a Hlaalu officer to give your evidence to. Scout Mamyne, Naryu Virian, and Varon Davel are outside. Scout Mamyne says they will be able to make a cure for the plague with the alchemist's notes, and gives you a reward for your help in the gorge.

Completing this quest earns you the achievement Plague Ender.

Quest StagesEdit

Plague Bringer
Finishes Quest Journal Entry
I need to find Diiril. He was last seen leading troops toward the southern part of the Gorge. Luckily, I seem to be immune to the plague.
Objective: Find Captain Diiril
Diiril and a few of his troops are still alive. I should talk to him.
Objective: Talk to Diiril
Diiril located the alchemist who created the Llodos plague. We're going in to find out how the plague was made so House Hlaalu can produce a cure.
Objective: Enter the Alchemist's Lair
We discovered an apothecarium within the ruins. This is where the plague was created. We should search the area for any clues that will help us.
Objective: Search for Clues
We found the recipe for the Llodos plague, but we also walked into a trap. Merdyndril, the alchemist who created the plague, was waiting for us. I have to deal with the transformed guards before I can kill Merdyndril.
Objective: Kill Merdyndril
I killed Merdyndril, the creator of the Llodos plague. Unfortunately, Diiril and his soldiers are dead, too. I need to let House Hlaalu know what I found.
Objective: Find a Hlaalu Officer
Finishes quest  I killed Merdyndril, the creator of the Llodos plague. Unfortunately, Diiril and his soldiers are dead, too. I need to let House Hlaalu know what I found.
Objective: Talk to Scout Mamyne
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
 
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