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Detail
Quick Summary: written by Unk, checked by Solomon1972


Walkthrough: written by Unk, checked by Solomon1972


Quest Stages: not written
ON-qico-Zone Story.png Help Watch Captain Astanya shore up security for the Queen's visit.
Zone: Auridon
Zone StoryThis quest is part of the Zone Story
Faction: Aldmeri Dominion
Objective: Required for Cadwell's Almanac Vulkhel Guard — Support the City Watch in Vulkhel Guard.
Quest Giver: Watch Captain Astanya, Watchwoman Cirtelcare, Watchwoman Mandalime, Watchman Yannodil, Watchman Vinenoldil
Location(s): Vulkhel Guard
Previous Quest: To Auridon
Next Quest: A Hostile Situation
Reward: High Leveled Gold
XP Gain: High Experience
ID: 4255
Watch Captain Astanya needs some help
I've arrived in the city of Vulkhel Guard, gateway to Auridon. Security is tight as Queen Ayrenn, the new leader of the Aldmeri Dominion, prepares for a public appearance.


Quick WalkthroughEdit

  1. Talk to Watch Captain Astanya.
  2. Help both Advisor Norion and Steward Eminwe patch holes in Vulkhel Guard's security.
  3. Return to Astanya, then find Watchman Heldil.
  4. Enter the suspect's house and witness the confrontation.

Detailed WalkthroughEdit

 
An assassin kills the burglar

Once you arrive in Vulkhel Guard, head to Watch Captain Astanya. If you have already stopped the Maormer attack on Khenarthi's Roost, tell her about it and she will promise to inform those who need to know. Regardless, she will then ask for your name as part of security precaution. When you ask if she needs help, she tells you to assist Advisor Norion and Steward Eminwe, as the guard has its hands full right now. You can help them in any order.

Eminwe is in a warehouse, busily checking over all of the food in storage, and tells you that two of the chefs preparing food for the queen's feast fell ill after working with some of the ingredients. Check over the side warehouses for any infected food. Eventually, you will come across a container with poisoned meat in it. As you leave the warehouse, you may be attacked by a Heritance Soldier, who will command you to "Hold it right there!" After defeating the enemy, show the poisoned meat to Eminwe, who is relieved, but still believes it was simply a test. If you mention your attacker, she will simply claim it must've been a common cutpurse looking to steal cargo. She will tell you to save the meat to show to Astanya, and will direct you on to Advisor Norion at the west end of the docks.

 
The watchmen incapacitate Fasion

Upon locating Norion standing outside a large warehouse, he will tell you that a burglar sneaked into the warehouse to steal marine deployment plans for the speech that the queen is planning to make in the near future. Enter alone to witness an assassin murdering the burglar and then disappearing. Collect the plans, which are lying on the ground near the corpse, and show them to Norion, telling him about what you saw. He is unconcerned about it all and directs you towards Astanya, excusing himself to find the queen.

Once you have sufficient evidence of a violent plot, bring it to the watch captain. She will cut you short, directing you towards a new development: A wanted Altmer with valuable information has walled himself inside a house, threatening to kill himself should anyone approach. Since you're not actually part of the guard, you should attempt to negotiate with him, allowing the guard to sneak in behind you.

Convince Fasion to let you in. He is aware from the start that the guard plans to use you as a distraction, but uses the little time he has to tell you that Captain Astanya is the danger to the queen, not him. He says she's part of a group called the Veiled Heritance, and bribed guards to help with her plot to assassinate the queen. He begs you to inform Queen Ayrenn of this danger to her life.

At this point, Watchman Heldil and Watchwoman Faritaale will enter the building. Faritaale incapacitates Fasion and Heldil congratulates you for your work, assuring you that Fasion will receive a fair trial. Now, you can finally take your evidence to Astanya without distractions.

NotesEdit

  • Watchman Heldil and Watchwoman Faritaale won't exist in the city before starting the quest or reaching the related objective.
  • During the objective to speak to the suspect, instead of going straight into dialogue, your character will perform the door opening animation, leading to a short fade to black before cancelling itself out to then lead into dialogue.

Quest StagesEdit

Ensuring Security
Finishes Quest Journal Entry
I should speak to Watch Captain Astanya at the docks.
Objective: Talk to Watch Captain Astanya
I should speak to Advisor Norion in the west warehouse.
Objective: Talk to Advisor Norion
I should look for the plans inside the warehouse.
Objective: Find the Deployment Plans
I found the plans Advisor Norion spoke of. I should report back to him outside of the warehouse.
Objective: Talk to Advisor Norion
I need to seek out Steward Eminwe at a warehouse on the north end of the docks.
Objective: Talk to Steward Eminwe
I should examine the nearby storage sheds for evidence of sabotage.
Objective: Examine the Supplies for Tampering
I should search for evidence of sabotage in the nearby storage areas.
Objective: Search for Evidence of Poison
I've discovered some suspicious salted meats, possibly poisoned. I should return to Steward Eminwe back at the warehouse.
Objective: Talk to Steward Eminwe
I should now report back to Watch Captain Astanya. She asked me to report back to her at the town's upper level.
Objective: Talk to Watch Captain Astanya
Watch Captain Astanya has, somewhat rudely, directed me to speak with Watchman Heldil.
Objective: Talk to Watchman Heldil
The guardsman wants me to speak with the criminal he has cornered in the house.
Objective: Talk to the Suspect at the Door
I should head inside and speak to this criminal.
Objective: Talk to the Suspect
Watchman Heldil has moved in behind me to arrest Fasion.
Objective: Witness Confrontation
Looks like my work is done here. I should speak to the watchman one more time.
Objective: Talk to Watchman Heldil
Finishes quest  I should speak to Watchman Heldil.
Objective: Talk to Watchman Heldil
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.