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ON-qico-Zone Story.png Make a cure for vampirism for a young Argonian.
Zone: Eastmarch
Zone StoryThis quest is part of the Zone Story
Faction: Ebonheart Pact
Objective: Required for Cadwell's Almanac Wittestadr — Solve the mystery of Wittestadr.
Quest Giver: Sena Aralor
Location(s): Wittestadr
Next Quest: The Better of Two Evils
Concurrent Quest: Lifeline
Reward: Average Leveled Gold
XP Gain: Standard Experience XP
ID: 4075
 
I met a frightened young woman. Her [sic] and her friend were attacked by monsters on their way back to Windhelm.


Quick WalkthroughEdit

  1. Talk to Sena Aralor.
  2. Find Imhey.
  3. Talk to Valeric.
  4. Collect five samples of Bloodfiend Dust.
  5. Talk to Valeric in Valeric's Manor.

Detailed WalkthroughEdit

When you approach Wittestadr, a woman will run up to you. It is Sena Aralor, who says she pushed "her" down to get away from the monsters. They were on their way back to Windhelm when they decided to take a shortcut. The monsters surrounded them, but suddenly more appear.

The monsters are bloodfiends. You have to kill the two of them that appear, then continue talking to Sena.

She asks you to save her friend, Imhey. She pushed her down near the hot springs in a desperate attempt to get away from the monsters.

Imhey is southeast of where you found Sena and east of the veteran area Ratmaster's Prowl. However, there is a stranger confronting her. Talk to the stranger, Valeric, first. He says Imhey has been bitten—the Bloodfiends infected her with a "curse" that eventually leads to a craving for blood. He may have a way to cure her, but first he needs to get her out of the sun. He will take her back to his manor, and he needs you to find Bloodfiend Dust to heal her.

You can find Bloodfiend Dust from the bodies of dead Bloodfiends. You need to find five samples of the dust.

A Cure for Vampirism?Edit

Once you have all five, go to Valeric's Manor and talk to Valeric upstairs. He has locked Imhey up in a cage. You can give him the dust and try to cure her, refuse because she seems fine, or if you have the Intimidation Perk, tell him you'll hunt him and his clan down if he's lying. The Intimidation Perk option forces you to choose one of the first two options, however. He promises he only wants to help her and will protect her or teach her how to control her bloodlust.

Refusing to give her the cure starts The Better of Two Evils. Valeric lets her go. If you choose to give her the cure, Valeric says you made the right choice as she would have been trying to kill everyone within a week. Either way, Valeric believes this is the work of his father and The Better of Two Evils begins.

Quest StagesEdit

A Right to Live
Finishes Quest Journal Entry
I defeated the hostile creatures. I should speak to Sena Aralor to learn more about what's going on here.
Objective: Talk to Sena Aralor
I need to find Imhey, the frightened young woman's missing friend. She should be somewhere toward the center of the hot springs.
Objective: Find Imhey
I found Imhey, and she seems to be arguing with a strange man. I should find out what's going on.
Objective: Speak to the Stranger Confronting Imhey
Valeric says he needs bloodfiend dust to save Imhey. I should kill a few of the creatures and gather their dust.
Objective: Collect Bloodfiend Dust: 0/5
I gathered the bloodfiend dust. Now I should find Valeric's manor and see if he can actually help Imhey.
Objective: Enter Valeric's Manor
I'm inside Valeric's manor. I need to find Valeric and see how Imhey is doing.
Objective: Talk to Valeric
Finishes quest  I should speak to Valeric and discuss Imhey's situation.
Objective: Talk to Valeric
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
 
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