Open main menu

UESPWiki β

Oblivion Mod:Cobl/Projects/Mortality Handling

< Mod / Oblivion: Oblivion Mod: Cobl: Mods ! Modding ! Projects
Cobl: Old Project Page: This is an old and now inactive discussion article for a Cobl project. If you have questions about this or other Cobl projects, do not edit this page, but instead discuss it at the official forums on Relz topic.

OverviewEdit

Several mods intercept the normal player death sequence and replace it with an alternative. However, there are technical difficulties with doing this, and such mods tend to interfere with each other. Scanner is working on a centralized death catching facility for COBL. Discussion on bethsoft forums about WIPZ topic. (Plus a fair amount of PM discussion between Scanner and Wrye.) --Wrye 02:38, 21 October 2007 (EDT)

Design

  • Death catching (i.e., the code to prevent the pc from actually dying) is to done entirely by Cobl. However, other mods register as mortality responders, and as such will determine what will happen to the player after the death is caught.
  • Basic approach is to SetEssential on player reference. Ordiniarly there are camera problems associated with this, but Scanner has come up with some tricks to get around it.

VotingEdit

Mortality Handling predates the Advisory Board. However, if there are pros or cons to be heard, now is a good time...

  • Support: Wrye (as proposer).

StatusEdit

Scanner is still working out technical details. --Wrye 23:10, 24 October 2007 (EDT)

Update: A version of this will be included in an upcoming version of Cobl. --Wrye 18:22, 10 January 2008 (EST)

Implemented as of version 1.17. For usage, see Modding/Death Handling. --Wrye 22:37, 18 January 2008 (EST)