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Oblivion:Wendir

< Oblivion: Places: Ayleid Ruins
OB-mapicon-AyleidRuin.png
Ayleid Ruin:
Wendir
(view on map) (lore page)
# of Zones 2
# of Welkynd Stones 25
# of Varla Stones 0
Occupants
Undead
(1 boss-level Undead)
Important Treasure
1 Ayleid Statue
1 boss-level Ayleid Coffer
1 boss-level Ayleid Reliquary
Console Location Code(s)
WendirExterior, Wendir, Wendir02
Region
Great Forest
Location
Short way southwest of Chorrol, west of Hackdirt
Wendir

Wendir is a medium-sized Ayleid ruin between Chorrol and Skingrad containing undead (quest-related). It contains two zones: Wendir and Wendir Nagasel.

Related QuestsEdit

NotesEdit

  • This ruin can be entered, fully explored and all items retrieved without starting the related quest. Selling the Ayleid Statue found in Wendir is one way to start the quest.
  • This ruin was seen in various promotional screenshots and featured in the E3 video, but the interior is completely different. A test NPC by the name of Alban Corinis was also placed here and fought during the E3 showcase.

ExteriorEdit

 
Key to Maps
 
Map of Wendir, Exterior

Zone 1: WendirEdit

 
Wendir

You enter this zone from door Out and can access Wendir Nagasel from doors D and E. Door C is on a higher level and can only be reached from the second zone.

Upon entering, you will find yourself on a corridor overlooking a large room. From here you have two choices: you can either pick open the hard-locked gate at F or jump down into the large room. It is advisable to jump down and explore the large room now, because if you wait to explore this room until you come back from Wendir Nagasel, you will probably have to re-enter that zone to exit the dungeon.

The large room you jump down into is quite deadly: three ceiling spike traps (T) enclose the chest in the middle of the room. When you open it the secret doors at I and G will also open, revealing four enemies. Try to take them out two at a time by standing close to one of the doors. The next room, down the stairs, contains half of the Welkynd Stones in this zone and provides access to Wendir Nagasel via door D.

If you pick open the gate at F, you can proceed through a series of corridors and small side rooms. This area also contains half of this zone's Welkynd Stones, a few minor loot chests, an enemy and a boss chest (B). To access the boss chest you will have to open the hard-locked gate at H. You can proceed to Wendir Nagasel via door E, or jump down into the smaller room right before reaching that door, and access Wendir Nagasel via door D.

If you come back from Wendir Nagasel via door E, you can also access the corridors, small side rooms, minor chests, and boss chest, without having to pick open the gate at F.

If you are in the large room with the spike traps, you can see a place near the entrance from the outside where part of the floor of the corridor has crumbled away. If you have high enough skill in Acrobatics, you may be able to jump up to the corridor there. If you can't jump up, proceed to Wendir Nagasel via door D, and then come back to this zone via doors C or E.

Occupants:

Treasure:

  • 1 boss-level Ayleid Coffer (Undead variety; locked) at location B on map
  • 3 Ayleid Casks 01 (2 locked)
  • 3 Ayleid Casks 02 (1 locked)
  • 10 Welkynd Stones. 5 are found in the last room before door D to Wendir Nagasel; high up on their pedestals. The other 5 are located in the winding corridor leading to door E: 3 above the entrance to the second room and 2 above the entrance to the last room.

Traps:

Doors and Gates:

  • There are four doors in/out of this zone
  • 2 Gates at F and H (both locked)
  • 2 Hidden Doors at G and I

Zone 2: Wendir NagaselEdit

 
Wendir Nagasel

This zone is quite complex, with a good deal of winding corridors and rooms located off-course. You can enter this level from either door E or door D. Entering from door D is suggested, since you can use door E to backtrack to the entrance of the first level while also picking up some valuable loot. Door C provides a fast track back to the first zone.

If you enter from door D, the first room you enter contains a spike pit trap (I), which you can use to your advantage against the two enemies present. The next room you enter is full of gas traps (G) and is also on two levels. You are on a lower one while the boss-level undead (A) is on the higher one and, unless you are sneaking, he will therefore almost certainly spot you. To reach him, climb up the stairs to reach a corridor with a Welkynd Stone and an intersect. To the left is gate J, which is opened by the push block next to it (cyan dot on map). From the hole in the gate, you can easily dispose of the boss-level undead with ranged attacks or spells.

Once inside, you can grab the Ayleid Statue (S) needed for the related quest and loot the boss chest (B) next to it. Open gate K by using the push block next to it and go through the Falling Blade trap at H to reach a room containing two enemies, a minor loot chest and eight Welkynd Stones.

Backtrack to the corridor and go left, moving fast to dodge the Dark Welkynd Stone (F) trap firing at you. You will arrive at a corridor overlooking the whole room. From here you can jump down onto a ledge in the southwest of the room to access a chest located underneath the Dark Welkynd Stone. You can then access Wendir through door C or pick the average lock on gate L.

If you decide for the second option you will arrive in a corridor where the hidden door at M will open once you step on the pressure plate (cyan dot on map) to reveal two enemies and a minor loot chest. After having opened gate N by using the push block next to it you will enter a room containing a spike pit trap (I), two enemies and door E to Wendir.

Occupants:

Treasure:

  • 1 Ayleid Statue at location S on map
  • 1 boss-level Ayleid Reliquary (Undead variety; locked) at B
  • 7 Ayleid Casks 01 (2 locked)
  • 15 Welkynd Stones. Eight can be found in the room accessed after going through the Falling Blade trap at H, one can be found high up on its pedestal in the corridor where gate J is and six are in the room where door E is, also high up on pedestals.

Traps:

Doors and Gates:

  • There are three doors (at C, D, and E) in/out of this zone, all leading to the zone Wendir
  • 1 Gate at L (locked)
  • 1 Hidden Door at M
  • 3 Iron Gates (opened remotely) at J, K, and N