Open main menu

UESPWiki β

Oblivion:Spell Effects

< Oblivion: Magic

The Base Cost values in this table can be used to determine the base cost of spells in the game, using the equation provided on the Spell Making page. (Note, however, that a few built-in spells have arbitrary base costs that are not derived in this manner).

The Barter Factor is the increase a Constant Effect enchantment gives to an object's value per magnitude of the effect. So a Fortify Blunt 10pts enchantment will increase the cost of the item by 1000. Effects without a magnitude, such as Night Eye, Water Breathing, and Water Walking, use a fixed magnitude of 5 for the calculation.

Several other pages also provide information on the spells in Oblivion:

  • Magical Effects provides details on these spell effects.
  • Spells lists all the built-in spells, sorted by school and mastery level
  • Leveled Spells lists the leveled spells that can be received on various quests.
  • List of Spells by Effect lists all the built-in spells, similar to Spells but sorted by effect.
  • See Magic for a comprehensive list of magic-related information.

School of AlterationEdit

Effect Name Effect ID Base Cost Barter Factor Description
  Burden BRDN 0.21 0 Reduce the target's maximum encumbrance.
  Feather FTHR 0.01 25 Increase the target's maximum encumbrance.
  Fire Shield FISH 0.95 100 Creates a fire shield (armor points + fire resistance) around the target's body.
  Frost Shield FRSH 0.95 100 Creates a frost shield (armor points + frost resistance) around the target's body.
  Open OPEN 4.3 0 Opens a locked container or door.
See Open for point-to-difficulty conversion.
(Note that Open spells are always targeted, with several exceptions.)
  Shield SHLD 0.45 100 Creates a magical shield that contributes to target's armor rating.
  Shock Shield LISH 0.95 100 Creates a shock shield (armor points + shock resistance) around the target's body.
  Water Breathing WABR 14.5 400 Lets the target breathe underwater.
  Water Walking WAWA 13.0 400 Lets the target walk on water.

School of ConjurationEdit

Effect Name Effect ID Base Cost Barter Factor Description
  Bound Boots BABO 12.0 0 Conjures a pair of Daedric Boots. (Light Armor)
  Bound Cuirass BACU 12.0 0 Conjures a Daedric Cuirass. (Heavy Armor)
  Bound Gauntlets BAGA 8.0 0 Conjures a pair of Daedric Gauntlets. (Light Armor)
  Bound Greaves BAGR 12.0 0 Conjures a pair of Daedric Greaves. (Heavy Armor)
  Bound Helmet BAHE 12.0 0 Conjures a Daedric Helmet. (Light Armor)
  Bound Shield BASH 18.0 0 Conjures a Daedric Shield. (Light Armor)
  Bound Axe BWAX 39.0 0 Conjures a Daedric Axe. (Blunt One Hand, Speed: 1.1, Reach: 0.8, Damage: 18)
  Bound Bow BWBO 95.0 0 Conjures a Daedric Bow. (Marksmanship, Speed: 1.0, Damage: 15)
  Bound Dagger BWDA 14.0 0 Conjures a Daedric Dagger. (Blade One Hand, Speed: 1.4, Reach: 0.6, Damage: 13)
  Bound Mace BWMA 91.0 0 Conjures a Daedric Mace. (Blunt One Hand, Speed: 0.9, Reach: 1.0, Damage: 22)
  Bound Sword BWSW 235.0 0 Conjures a Daedric Claymore. (Blade Two Hand, Speed: 0.8, Reach: 1.3, Damage: 29)
  Summon Rufio's Ghost Z001 13.0 0 Summons Rufio's Ghost. (Used in a Dark Brotherhood quest.)
  Summon Ancestor Guardian Z002 33.3 0 Summons Ancestor Guardian. (Dunmer racial ability)
  Summon Spiderling Z003 45.0 0 Summons Spiderling. (Used by Spider Daedra)
  Summon Bear Z005 47.3 0 Summons Bear. (Used by Spriggans, available to the player with the Spell Tomes official plug-in.)
  Summon Clannfear ZCLA 75.56 0 Summons Clannfear.
  Summon Daedroth ZDAE 123.33 0 Summons Daedroth.
  Summon Dremora ZDRE 72.5 0 Summons Dremora.
  Summon Dremora Lord ZDRL 157.14 0 Summons Dremora Lord.
  Summon Flame Atronach ZFIA 45.0 0 Summons Flame Atronach.
  Summon Frost Atronach ZFRA 102.86 0 Summons Frost Atronach.
  Summon Ghost ZGHO 22.0 0 Summons Ghost.
  Summon Headless Zombie ZHDZ 56.0 0 Summons Headless Zombie.
  Summon Lich ZLIC 350.0 0 Summons Lich.
  Summon Scamp ZSCA 30.0 0 Summons Scamp.
  Summon Skeleton ZSKE 11.25 0 Summons Skeleton.
  Summon Skeleton Guardian ZSKA 32.5 0 Summons Skeleton Guardian.
  Summon Skeleton Hero ZSKH 66.0 0 Summons Skeleton Hero.
  Summon Skeleton Champion ZSKC 152.0 0 Summons Skeleton Champion.
  Summon Spider Daedra ZSPD 195.0 0 Summons Spider Daedra.
  Summon Storm Atronach ZSTA 125.0 0 Summons Storm Atronach.
  Summon Faded Wraith ZWRA 87.5 0 Summons Faded Wraith.
  Summon Gloom Wraith ZWRL 260.0 0 Summons Gloom Wraith.
  Summon Xivilai ZXIV 200.0 0 Summons Xivilai.
  Summon Zombie ZZOM 16.67 0 Summons Zombie.
  Turn Undead TURN 0.083 0 Decrease undead creature's Confidence (willingness to fight).

School of DestructionEdit

Effect Name Effect ID Base Cost Barter Factor Description
  Damage Attribute DGAT 100.0 0 Damages target's named attribute.
  Damage Fatigue DGFA 4.4 0 Damages target's Fatigue.
  Damage Health DGHE 12.0 0 Damages target's Health.
  Damage Magicka DGSP 2.45 0 Damages target's Magicka.
  Disintegrate Armor DIAR 6.2 0 Damage the Health of equipped armor.
  Disintegrate Weapon DIWE 6.2 0 Damage the Health of an equipped weapon.
  Drain Attribute DRAT 0.7 0 Temporarily lowers target's named attribute.
  Drain Fatigue DRFA 0.18 0 Temporarily lowers target's Fatigue.
  Drain Health DRHE 0.9 0 Temporarily lowers target's Health.
  Drain Magicka DRSP 0.18 0 Temporarily lowers target's Magicka.
  Drain Skill DRSK 0.65 0 Temporarily lowers target's named skill.
  Fire Damage FIDG 7.5 0 Produce a manifestation of elemental fire.
  Frost Damage FRDG 7.4 0 Produce a manifestation of elemental frost.
  Shock Damage SHDG 7.8 0 Produce a manifestation of elemental shock.
  Weakness to Disease WKDI 0.12 0 Decrease target's resistance to common disease.
  Weakness to Fire WKFI 0.1 0 Decrease target's resistance to elemental fire.
  Weakness to Frost WKFR 0.1 0 Decrease target's resistance to elemental frost.
  Weakness to Magic WKMA 0.25 0 Decrease target's resistance to magic.
  Weakness to Normal Weapons WKNW 0.25 0 Decrease target's resistance to normal weapons.
  Weakness to Poison WKPO 0.1 0 Decrease target's resistance to poison.
  Weakness to Shock WKSH 0.1 0 Decrease target's resistance to elemental shock.

School of IllusionEdit

Effect Name Effect ID Base Cost Barter Factor Description
  Calm CALM 0.47 0 Decrease target's Aggression (inclination to attack).
  Chameleon CHML 0.63 65 Blend into the surroundings. Similar to Invisibility, but not perfect, unless you use 100% Chameleon. However, the effect stays if you attack or do another action.
  Charm CHRM 0.2 0 Increase target's disposition.
  Command Creature COCR 0.6 0 Make targeted creature fight for you.
  Command Humanoid COHU 0.75 0 Make targeted humanoid fight for you.
  Demoralize DEMO 0.49 0 Decrease target's Confidence (willingness to fight).
  Frenzy FRNZ 0.04 0 Increase target's Aggression (inclination to attack).
  Invisibility INVI 40.0 0 Makes the target invisible but not inaudible. The effect dissipates if the target does anything but move e.g attack or pickpocket.
  Light LGHT 0.051 12.5 Illuminates the target.
  Night-Eye NEYE 22.0 20 Ability to see in the dark.
  Paralyze PARA 475 0 Render target unable to move.
  Rally RALY 0.03 0 Increase target's Confidence (willingness to attack).
  Silence SLNC 60.0 0 Render target incapable of casting spells.

School of MysticismEdit

Effect Name Effect ID Base Cost Barter Factor Description
  Detect Life DTCT 0.08 15 Allows to see living things through solid objects.
  Dispel DSPL 3.6 0 Remove Magicka-based spell effects from the target.
  Reflect Damage REDG 2.5 400 Reflect any weapon damage back at the attacker.
  Reflect Spell RFLC 3.5 400 Reflect any spell effect back at the caster.
  Soul Trap STRP 30 0 Traps target's soul in the smallest possible soul gem.
  Spell Absorption SABS 3.0 400 Turns incoming spell's power into equal Magicka increase.
  Telekinesis TELE 0.49 0 Allows you to pick up an item from a distance.

School of RestorationEdit

Effect Name Effect ID Base Cost Barter Factor Description
  Absorb Attribute ABAT 0.95 0 Transfer a portion of target's named attribute to you.
  Absorb Fatigue ABFA 6 0 Transfer a portion of target's Fatigue to you.
  Absorb Health ABHE 16 0 Transfer a portion of target's Health to you.
  Absorb Magicka ABSP 7.5 0 Transfer a portion of target's Magicka to you.
  Absorb Skill ABSK 2.1 0 Transfer a portion of target's named skill to you.
  Cure Disease CUDI 1400 0 Cures common disease.
  Cure Paralysis CUPA 500 0 Cures paralyzation.
  Cure Poison CUPO 600 0 Cures poisoning.
  Fortify Attribute FOAT 0.6 100 Increase the value of target's named attribute.
  Fortify Fatigue FOFA 0.04 25 Increase the value of target's Fatigue.
  Fortify Health FOHE 0.14 150 Increase the value of target's Health.
  Fortify Magicka FOSP 0.15 100 Increase the value of target's Magicka.
  Fortify Skill FOSK 0.6 100 Increase the value of target's named skill.
  Resist Disease RSDI 0.5 15 Increase target's resistance to common disease.
  Resist Fire RSFI 0.5 50 Increase target's resistance to damage from elemental fire.
  Resist Frost RSFR 0.5 50 Increase target's resistance to damage from elemental frost.
  Resist Magic RSMA 2.0 150 Increase target's resistance to magic.
  Resist Normal Weapons RSNW 1.5 300 Increase target's resistance to damage from normal weapons.
  Resist Paralysis RSPA 0.75 30 Increase target's resistance to paralysis.
  Resist Poison RSPO 0.5 15 Increase target's resistance to damage from poison.
  Resist Shock RSSH 0.5 50 Increase target's resistance to damage from elemental shock.
  Restore Attribute REAT 38.0 0 Restore target's named attribute.
  Restore Fatigue REFA 2.0 0 Restore target's Fatigue.
  Restore Health REHE 10.0 0 Restore target's Health.
  Restore Magicka RESP 2.5 0 Restore target's Magicka.

Special Spell EffectsEdit

Several of these effects are described in more detail on the individual effect pages; see links provided below.

Effect Name Effect ID Base Cost Barter Factor Description
  Lock LOCK 30 0 The opposite of Open: locks a door, container, or other lockable item. Effect was removed from the game.
  Script Effect SEFF 0 0 Used for numerous scripted spell effects
  Summon 20 Extra Z020 0 0 Unused summon effect. Might be useful info for modders.
  Summon Mythic Dawn Helmet MYHL 110 0 Used by Mythic Dawn Agents
  Summon Mythic Dawn Armor MYTH 120 0 Used by Mythic Dawn Agents
  Reanimate REAN 10 0 Brings a dead NPC back to life, and allies them with the caster. Used by Staff of Worms, and the Risen FleshSI Greater Power.
Disease Info DISE 0 1 Diseases will use data from this.
Poison Info POSN 0 0 Poisons will use data from this.
Mehrunes Dagon Custom Effect DUMY 0 1 Seems to have a Damage Health effect, but is largely untested. Has no shader
  Stunted Magicka STMA 0 0 Result of the Atronach birthsign; can be acquired several other ways, too.
  Sun Damage SUDG 9 0 Side effect of Vampirism
  Vampirism VAMP 0 0 Seems to have something to do with your appearance change when playing a vampire (can be cast as a targeted spell: "Vampire Reward Spell", but disease "Porphyric Hemiphilia" effect is cast on self)
  Darkness DARK 0 0 Not the opposite of Light; instead, shrouds the target or the player in darkness, reducing the amount of light falling upon them. Removed from the game, with several warnings not to use it.
Resist Water Damage RSWD 0 1 Increase target's resistance to damage by lava.