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Legends:Temple of Akatosh

< Legends: Story / The Fall of the Dark Brotherhood
 
Investigate a temple for information about Markam Hawksmire.
Episode: Enter the Shadows
Opponent Name: Priests of the Hour
Opponent Title: The Resolute
Opponent Class: WillpowerEndurance Spellsword
Lanes: Temple/Shadow
Starting Health: 30
Special Conditions: You and your opponent start with Temple's Blessing in play.
Temple Lane: When a creature is summoned here, gain 1 health. The temple rewards health gain.
Previous Quest: Kastus Thorn's House
Concurrent Quest: Order of the Hour Barracks
Next Quest: Docks
Reward: 3x Chanter of Akatosh
 
The Temple of Akatosh

Enter the Shadows: Temple of AkatoshEdit

Temple of Akatosh is a location in Wayrest. It is unlocked by completing Kastus Thorn's House, along with the Order of the Hour Barracks.

The match features a Temple Lane, which has the effect, "When a creature is summoned here, gain 1 health. The temple rewards health gain.", along with a Shadow Lane. In addition, you and your opponent will start with the Temple's Blessing support in play. During the battle, you have the opportunity to earn the basic title The Temple's Chosen by reaching 40 health.

DialogueEdit

Pre-match
Grand Chanter: "Brother Markam warned us that someone might come for him. Begone!"
Game Hint
Gain health to earn the temple's blessing.
After the match, if Order of the Hour Barracks incomplete
Kellen: "There was no sign of Markam. The agent would have to look elsewhere."
After the match, if Order of the Hour Barracks complete
Grand Chanter: "Markam knew someone was coming for him... he said he was leaving town on the next ship."

Opponent's DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
2x   Septim Guardsman Creature (Imperial) 0 1 2 2  Rare Guard
2x   Suppress Action 0 2  Rare Silence a creature.
2x   Descendant of Alkosh Creature (Khajiit) 1 1 1 4  Legendary Pilfer: +1/+1 and gains a random Keyword.
3x   Scouting Patrol Action 1 1  Common Summon a 1/1 Imperial Grunt in each lane.
2x   Bruma Profiteer Creature (Imperial) 2 3 2 2  Rare When you summon another creature, you gain 1 health.
2x   Colovian Trooper Creature (Imperial) 2 2 2 1  Common Guard
2x   Healing Potion   Action 2 1  Common Prophecy
Gain 5 health.
1x   Dawnstar Healer Creature (Nord) 3 3 3 3  Epic After an enemy rune is destroyed, you gain 3 health.
2x   Plea to Kynareth Action 3 2  Rare Heal all friendly creatures in a lane, then give them all +1/+1.
2x   Resolute Ally Creature (High Elf) 3 3 3 1  Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is  .
1x   Auridon Paladin Creature (High Elf) 4 4 4 1  Common When you play an action, Auridon Paladin gains Drain this turn.
3x   Imperial Reinforcements Action 4 2  Rare Fill a lane with 1/1 Imperial Grunts.
2x   Chanter of Akatosh Creature (Imperial) 5 1 2 2  Rare After you play an action, summon a random creature from your deck with the same cost.
2x   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
2x   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
Master
Quantity   Name Type (Subtype)         Ability
2x   Septim Guardsman Creature (Imperial) 0 1 2 2  Rare Guard
2x   Suppress Action 0 2  Rare Silence a creature.
2x   Descendant of Alkosh Creature (Khajiit) 1 1 1 4  Legendary Pilfer: +1/+1 and gains a random Keyword.
3x   Scouting Patrol Action 1 1  Common Summon a 1/1 Imperial Grunt in each lane.
3x   Bruma Profiteer Creature (Imperial) 2 3 2 2  Rare When you summon another creature, you gain 1 health.
3x   Healing Potion   Action 2 1  Common Prophecy
Gain 5 health.
1x   Arrow Storm Action 3 2  Rare Destroy all enemy creatures with 2 power or less in a lane.
2x   Resolute Ally Creature (High Elf) 3 3 3 1  Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is  .
1x   Auridon Paladin Creature (High Elf) 4 4 4 1  Common When you play an action, Auridon Paladin gains Drain this turn.
3x   Imperial Reinforcements Action 4 2  Rare Fill a lane with 1/1 Imperial Grunts.
3x   Chanter of Akatosh Creature (Imperial) 5 1 2 2  Rare After you play an action, summon a random creature from your deck with the same cost.
2x   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
2x   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1x   Pillaging Tribune Creature (Imperial) 5 5 4 3  Epic Summon: Give a friendly creature Drain this turn.


Prev: Kastus Thorn's House Up: The Fall of the Dark Brotherhood Next: Docks