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Legends:Nord

< Legends: Races

Nords are incredibly hardy warriors that prefer face-to-face combat over magic and trickery. If you are looking to craft a deck around these fierce men and women, check through the Strength and Willpower attributes. Many Nords are buffed by the loss of an enemy rune, gaining strength or even granting you health.[1]

For more information, see the main lore article.

Main AttributesEdit

In-Game Description and BonusEdit

Hailing from the inhospitable mountains of Skyrim, Nords are fearsome and hardy warriors. As a Nord, you will more quickly collect cards rewarding you for relentlessly attacking your foes.

The race's theme is "breaking runes".

Portraits & DialogueEdit

Female Male
Portraits LG-avatar-Nord Female 1.pngLG-avatar-Nord Female 2.png LG-avatar-Nord Male 1.pngLG-avatar-Nord Male 2.png
Greetings
"Welcome, friend."
"Welcome, friend."
Good Game
"It has been my honor."
"It has been my honor."
Implore
"Let Kyne guide me!"
"Fortune favor me!"
Taunt
"Prepare to die."
"Prepare to die!"
Oops
"That was a mistake."
"That was a mistake."
Nice play
"Well played."
"Nicely done!"
Thank you
"You have my thanks."
"Thank you."
Sorry
"Apologies."
"Forgive me."
Concede
"I am defeated!"
"You are the victor."

CardsEdit

Obtainable CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Aela the Huntress Creature (Nord)   Strength 7 3 3 4  Legendary Summon: Deal 1 damage.
Beast Form: +2/+2 and destroy a Wounded creature.
  Aela's Huntmate Creature (Nord)   Strength 4 3 3 2  Rare Beast Form: +1/+1 and draw a card.
  Aldora the Daring Creature (Nord)   Strength 3 3 3 4  Legendary Treasure HuntAction, Creature, Item, Support: +6/+6
When a friendly treasure hunter finds something, summon Skywag or give Skywag +1/+1.
  Astrid Creature (Nord)   Agility 3 2 3 4  Legendary Lethal
Friendly Lethal creatures have "Slay: Put a Completed Contract into your hand."
  Berserker of the Pale Creature (Nord)   Strength 3 4 2 1  Common When you summon another creature with 5 power or more, give it +1/+1 and Breakthrough.
  Blades Flanker Creature (Nord)   Agility 4 4 3 1  Common Summon: Give a creature in the other lane +2/+0.
  Blades Lookout Creature (Nord)   Strength 3 3 3 1  Common When you summon a Dragon, draw a card.
  Brynjolf Creature (Nord)   Agility 5 4 5 4  Legendary Drain
When a friendly creature Pilfers or Drains, gain 1 magicka this turn.
  Candlehearth Brawler Creature (Nord)   Strength 4 2 5 2  Rare Charge, Guard
  Circle Initiate Creature (Nord)   Strength 2 2 2 1  Common Prophecy
Beast Form: +2/+1
  Cleric of Kyne Creature (Nord)   Willpower 2 2 1 1  Common Prophecy
Summon: Give a creature +0/+2.
  Cliffside Lookout Creature (Nord)   Willpower 3 2 5 1  Common When you summon a Dragon, Cliffside Lookout gains +1/+1.
  Companion Harbinger Creature (Nord)   Endurance 3 3 3 2  Rare Beast Form: Give friendly Werewolves +1/+1.
  Dawnstar Healer Creature (Nord)   Willpower 3 3 3 3  Epic After an enemy rune is destroyed, you gain 3 health.
  Eastmarch Crusader Creature (Nord)   Willpower 3 4 2 2  Rare Summon: Draw a card if an enemy rune has been destroyed this game.
  Fearless Northlander Creature (Nord)   Strength 3 2 5 3  Epic Breakthrough
When Fearless Northlander takes damage, he gains +2/+0.
  Fighters Guild Steward Creature (Nord)   Strength 4 3 3 2  Rare Summon: A friendly creature with 5 or more power Battles an enemy creature.
  Greybeard Mentor Creature (Nord)   Neutral 4 2 2 1  Common Summon: Draw a random Shout from your deck.
  Grim Shield-Brother Creature (Nord)   Endurance 3 2 3 1  Common Beast Form: +1/+1 and Drain.
  Grisly Gourmet Creature (Nord)   Willpower 3 2 1 2  Rare Summon: Transform an enemy creature with 2 power or less into a Sweet Roll.
  Guildsworn Bloodluster Creature (Nord)   Strength 7 4 4 3  Epic Expertise: +2/+2 and Battle an enemy creature in this lane.
  Guildsworn Incendiary Creature (Nord)   Strength 4 2 6 2  Rare Expertise: Deal 1 damage to all creatures in this lane.
  Guildsworn Oathman Creature (Nord)   Willpower 5 4 6 1  Common Summon: If you have a...
  card in play, put an Improvised Weapon into your hand.
  card in play, put a Forked Bolt into your hand.
  Haafingar Marauder Creature (Nord)   Willpower 5 5 3 4  Legendary When a friendly creature destroys an enemy rune, equip it with a random item.
  Helgen Squad Leader Creature (Nord)   Willpower 2 0 3 3  Epic When another friendly creature attacks, Helgen Squad Leader gains +1/+0.
  Hlaalu Sharpshooter Creature (Nord)   Strength 3 2 3 3  Epic Plot: Silence a creature, then deal 1 damage to it.
  Inspiring Stormcloak Creature (Nord)   Strength 4 2 2 2  Rare Last Gasp: Summon a 2/2 Rallying Stormcloak in each lane.
  Jarl Balgruuf Creature (Nord)   Willpower 7 3 3 4  Legendary Summon: Summon a Stormcloak Skirmisher in the left lane and a Kvatch Soldier in the right lane.
At the start of your turn, if your lanes are full, you win the game.
  Jerall Forager Creature (Nord)   Strength 2 2 2 1  Common
  Jorunn the Skald-King Creature (Nord)     Ebonheart Pact 5 5 5 4  Legendary Immune to Silence.
Friendly creatures cost 1 less.
Enemy non-creatures cost 1 more.
  Jorunn's Vanguard Creature (Nord)   Strength 5 4 4 2  Rare Veteran: +2/+2 and give the top creature of your deck +2/+2.
  Keeper of the Gates Creature (Nord)   Strength 6 6 6 3  Epic When you Invade, Invade again.
  Legate Rikke Creature (Nord, Imperial)   Willpower 4 3 4 4  Legendary When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane.
  Loyal Housecarl Creature (Nord)   Willpower 5 2 2 3  Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
  Lydia Creature (Nord)   Willpower 5 3 8 4  Legendary Guard
Lydia guards both lanes.
  Lyris Titanborn Creature (Nord, Giant)   Strength 6 5 5 4  Legendary At the start of your turn, deal damage to your opponent destroying their front rune.
  Mage Slayer Creature (Nord)   Strength 2 3 2 3  Epic Mage Slayer can't be damaged by actions.
  Markarth Bannerman Creature (Nord)   Strength 5 4 4 3  Epic When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand.
  Mercenary Captain Creature (Nord)   Willpower 4 2 2 2  Rare Summon: Consume a creature to give other friendly creatures +1/+1.
  Midnight Snack Creature (Nord)   Neutral 2 2 2 1  Common Prophecy, Guard
Last Gasp: Reduce the cost of a random Dragon in your hand by 1.
  Mighty Ally Creature (Nord)   Strength 3 3 3 1  Common Summon: +3/+0 and Breakthrough if the top card of your deck is  .
  Miraak, Dragonborn Creature (Nord)   Willpower 11 5 5 4  Legendary Summon: Steal an enemy creature.
  Morthal Executioner Creature (Nord)   Willpower 3 2 4 2  Rare When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
  Morthal Watchman Creature (Nord)   Strength 1 2 1 1  Common
  Nord Firebrand Creature (Nord)   Strength 0 1 1 1  Common Charge
  Pact Oathman Creature (Nord)   Strength 2 1 3 1  Common Summon: If you have a...
  card in play, +2/+0.
  card in play, Battle an enemy creature.
  Pact Outcast Creature (Nord)     Ebonheart Pact 5 5 5 3  Epic Guard
Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability.
  Pact Shieldbearer Creature (Nord)   Strength 4 3 6 3  Epic Veteran: Your opponent's actions cost 4 more next turn.
  Protector of the Innocent Creature (Nord)   Strength 2 3 2 1  Common Prophecy, Guard
  Relentless Raider Creature (Nord)   Strength 1 2 1 4  Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
  Renowned Instructor Creature (Nord)   Willpower 3 3 4 1  Common Expertise: Summon a 1/1 Recruit.
  Rift Thane Creature (Nord)    Crusader 2 2 2 3  Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
  Riften Lawkeeper Creature (Nord)   Willpower 4 4 4 1  Common Breakthrough
Summon: you gain 4 health.
  Riften Pillager Creature (Nord)   Strength 3 2 3 1  Common Summon: +1/+1 for each destroyed enemy rune.
  Star-Sung Bard Creature (Nord)   Neutral 3 2 3 3  Epic Immune to Silence.
Your Unique cards cost 1 less.
  Stormcloak Avenger Creature (Nord)   Strength 4 4 4 3  Epic At the end of your turn, if three or more friendly creatures died this turn, summon a 2/2 Rallying Stormcloak.
  Stormcloak Vanguard Creature (Nord)   Strength 2 1 1 1  Common Charge
Last Gasp: Put a 5/5 Stormcloak Battalion in your hand.
  Studious Greybeard Creature (Nord)   Intelligence 1 0 4 2  Rare At the start of your turn, look at the top card of your deck. You may discard it.
  Thornwell Terror Creature (Nord)   Endurance 1 1 3 1  Common Beast Form: +1/+1
  Trebuchet Creature (Nord)   Strength 4 0 4 3  Epic At the start of your turn, deal 4 damage to a random enemy.
  Triumphant Jarl Creature (Nord)   Strength 6 4 4 2  Rare Summon: If you have more health than your opponent, draw two cards.
  Tyr Creature (Nord)    Crusader 4 5 4 4  Legendary Prophecy, Breakthrough, Guard
  Ulfric Stormcloak Creature (Nord)   Strength 5 6 5 4  Legendary Breakthrough
When you play a Shout, draw a random Nord from your deck.
  Ulfric's Housecarl Creature (Nord)    Crusader 4 3 3 3  Epic When an enemy rune is destroyed, draw a card.
  Ulfric's Zealot Creature (Nord)   Strength 4 5 2 1  Common Last Gasp: Put a Heavy Battleaxe into your hand.
  Unstable Madman Creature (Nord)   Strength 3 2 2 2  Rare At the end of your turn, Unstable Madman gains +1/+1. Then, if he has 5 or more power, change him into Unstoppable Berserker.
  Vivec City Pilgrim Creature (Nord)   Willpower 2 2 2 1  Common Drain
Exalt 3:
+2/+2
  Voice of Balance Creature (Nord)   Neutral 4 4 4 3  Epic Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play.
  Whiterun Protector Creature (Nord)   Endurance 5 4 4 2  Rare Beast Form: +2/+2, Guard, and Regenerate.
  Whiterun Trooper Creature (Nord)   Strength 4 6 2 1  Common
  Windhelm Gatekeeper Creature (Nord)   Strength 4 2 4 1  Common Guard
Veteran:
+3/+0
  Worldly Wanderer Creature (Nord)   Willpower 5 3 5 4  Legendary Summon: Summon a support of your choice from your deck with cost less then Worldly Wanderer's power.
  Young Dragonborn Creature (Nord)   Neutral 3 3 3 2  Rare When Young Dragonborn Slays a Dragon, put a random Shout into your hand.
After you play a Shout, Young Dragonborn gains +1/+1.

Created CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Angry Villager Creature (Nord)   Neutral 1 1 1 1  Common
  Confused Villager Creature (Nord)   Neutral 1 1 1 1  Common
  Rallying Stormcloak Creature (Nord)   Strength 2 2 2 1  Common
  Sovngarde Hero Creature (Nord, Spirit)   Willpower 3 3 3 1  Common
  Stormcloak Battalion Creature (Nord)   Strength 4 5 5 1  Common
  Stormcloak Skirmisher Creature (Nord)   Strength 2 3 1 1  Common Breakthrough
  Unstoppable Berserker Creature (Nord)   Strength 3 2 2 2  Rare Breakthrough
At the end of your turn, Unstoppable Berserker gains +2/+2.

Unobtainable CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Corpselight Farmer Creature (Nord)   Strength 4 1 1 1  Common At the start of your turn, if you have 7 or more max magicka, this Changes into a 5/5 Corpselight Beast.
  Defiant Prisoner Creature (Nord)   Strength 4 2 4 1  Common
  Desperate Captive Creature (Nord)   Strength 2 3 1 1  Common
  Imprisoned Crime Boss Creature (Nord)   Neutral 4 0 5 3  Epic Your opponent can't win.
Imprisoned Crime Boss can't be targeted by actions.
  Imprisoned Criminal Creature (Nord)   Neutral 4 0 3 1  Common Your opponent can't win.
Imprisoned Criminal can't be targeted by actions.
  Initiate of Hircine Creature (Nord)   Strength 6 4 5 3  Epic Slay: May attack again this turn.
  Whiterun Recruit Creature (Nord)   Strength 4 4 2 1  Common

ReferencesEdit