Open main menu

UESPWiki β

Legends:Imperial

< Legends: Races

From the heart of Tamriel, Imperials are educated and wealthy. Since they can afford to build and outfit vast, powerful armies, Imperials like to strike in force. These Willpower- and Endurance-based cards are designed to fill lanes, and though some of their creatures are low-cost and weak, many Imperial cards act as buffs, which can turn a few grunt cards into something much more dangerous.[1]

For more information, see the main lore article.

Main AttributesEdit

In-Game Description and BonusEdit

The natives of Cyrodiil have proven to be shrewd tacticians and diplomats. As an Imperial, you will more quickly collect cards that build large armies.

The race's theme is "board presence".

Portraits & DialogueEdit

Female Male
Portraits LG-avatar-Imperial Female 1.pngLG-avatar-Imperial Female 2.png LG-avatar-Imperial Male 1.pngLG-avatar-Imperial Male 2.png
Greetings
"Greetings."
"Good tidings, citizen."
Good Game
"Well fought."
"A fine battle."
Implore
"Stendarr give me strength!"
"Fortune favor me!"
Taunt
"Fear my wrath!"
"Fear my wrath!"
Oops
"Mistakes were made."
"Mistakes were made."
Nice play
"You fight well."
"You fight well."
Thank you
"You have my gratitude."
"I thank you."
Sorry
"Apologies."
"I apologize."
Concede
"The victory is yours."
"The victory is yours."

CardsEdit

Obtainable CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Abnur Tharn Creature (Imperial)   Intelligence 6 5 5 4  Legendary Summon: Abnur Tharn uses the summon ability of a creature.
  Agent of Mehrunes Dagon Creature (Imperial)   Strength 2 3 2 1  Common At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1.
  Apprentice Necromancer Creature (Imperial)    Spellsword 3 3 3 3  Epic Summon: Summon a 1-cost creature from your discard pile.
  Bishop of the Hour Creature (Imperial)   Endurance 6 5 5 3  Epic Summon: If you have another creature in each lane, give the top creature of your deck +5/+5.
  Black Worm Necromancer Creature (Imperial)   Endurance 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
  Black Worm Neophyte Creature (Imperial)   Intelligence 4 4 3 3  Epic Summon: Consume a creature. Summon a 1/1 Skeleton with its Keywords.
  Blind Moth Priest Creature (Imperial)   Willpower 2 2 3 3  Epic On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck.
  Bruma Armorer Creature (Imperial)   Endurance 3 2 2 2  Rare When you summon another creature, give it +0/+2.
  Bruma Oppressor Creature (Imperial)   Willpower 4 3 3 2  Rare Summon: If you have another creature in each lane, set a creature's power to 1.
  Bruma Profiteer Creature (Imperial)   Willpower 2 3 2 2  Rare When you summon another creature, you gain 1 health.
  Cadwell the Betrayer Creature (Imperial)   Neutral 4 3 5 4  Legendary Cadwell the Betrayer can attack you.
  Cadwell the Soul Shriven Creature (Imperial)   Neutral 1 0 1 4  Legendary Immune to Shackle.
When a rune is destroyed, Cadwell the Soul Shriven gains +1/+0.
  Caius Cosades Creature (Imperial)   Endurance 4 3 4 4  Legendary Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1.
  Cauldron Keeper Creature (Imperial)   Willpower 5 3 5 3  Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
  Chanter of Akatosh Creature (Imperial)   Willpower 5 1 2 2  Rare After you play an action, summon a random creature from your deck with the same cost.
  Cheesemancer Creature (Imperial)   Neutral 5 4 4 3  Epic At the start of the game, Cheesemancer gains the ability of a random creature from Isle of Madness.
  Cheydinhal Sapper Creature (Imperial)   Willpower 1 1 3 1  Common Drain
  Cicero the Betrayer Creature (Imperial)   Endurance 6 1 6 4  Legendary Lethal
Slay: Draw two cards.
Cicero can attack friendly creatures.
  City Guard Creature (Imperial)   Endurance 2 2 3 1  Common Prophecy, Guard
  Clivia Tharn Creature (Imperial)     The Empire of Cyrodiil 6 4 4 4  Legendary Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane.
  Cygnus Standard Bearer Creature (Imperial)   Willpower 4 3 2 4  Legendary Summon: Summon a 2/2 Imperial Soldier for each friendly support.
When you summon a support, summon a 2/2 Imperial Soldier.
  Disciple of Namira Creature (Imperial)   Endurance 5 3 3 3  Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
  Doomed Adventurer Creature (Imperial)   Endurance 1 1 1 2  Rare Last Gasp: Give a random creature in your hand +2/+2.
  Dragonfire Wizard Creature (Imperial)    Mage 3 2 3 3  Epic At the end of your turn, add a flame to Dragonfire Wizard.
Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dagonfire Wizard.
  Dragonguard Outcast Creature (Imperial)   Agility 3 1 3 2  Rare Lethal
Summon: Dragonguard Outcast has Cover until she attacks.
  Eager Torturer Creature (Imperial)   Agility 3 2 2 1  Common When you sacrifice a creature, Eager Torturer gains +2/+2.
  East Empire Crafter Creature (Imperial)   Endurance 3 2 4 1  Common When you summon another creature with 5 health or more, give it +1/+1 and Guard.
  Ebonheart Oracle Creature (Imperial)   Willpower 5 3 5 4  Legendary Drain
Double the amount of health you gain.
  Emperor Titus Mede II Creature (Imperial)   Endurance 4 1 4 4  Legendary At the end of your turn, give the top creature of your deck +1/+1 and Guard.
  Emperor's Blade Creature (Imperial)    Spellsword 4 4 5 3  Epic Guard
Slay: You gain 3 health.
  Empire Dreadmage Creature (Imperial)   Agility 7 7 5 1  Common Summon: If you have another creature in each lane, give a creature -2/-2.
  Empire Oathman Creature (Imperial)   Endurance 4 4 4 1  Common Summon: If you have a...
  card in play, give other friendly creatures +1/+0.
  card in play, give other friendly creatures +0/+1.
  Empire Recruiter Creature (Imperial)     The Empire of Cyrodiil 2 2 3 2  Rare Pilfer: Summon a 1/1 Recruit in the other lane.
  Encumbered Explorer Creature (Imperial)   Endurance 1 2 3 2  Rare Shackle Encumbered Explorer after he attacks.
  Enlistment Officer Creature (Imperial)   Neutral 3 3 3 1  Common Summon: Give friendly Recruits +1/+1.
  Enraged Dragonknight Creature (Imperial)   Strength 4 5 4 2  Rare Summon: Consume a creature to deal 2 damage to each player.
  Euraxia Tharn Creature (Imperial)    Spellsword 9 6 6 4  Legendary Summon: Steal an enemy creature or support.
Last Gasp: Your opponent steals it back.
  Euraxian Berserker Creature (Imperial)   Strength 3 2 4 1  Common Summon: Consume a creature to gain +2/+0.
  Falkreath Defiler Creature (Imperial)   Endurance 4 3 3 2  Rare Slay: Draw a creature from your discard pile.
  Fifth Legion Trainer Creature (Imperial)   Willpower 2 1 3 2  Rare When you summon another creature, give it +1/+0.
  Fortress Guard Creature (Imperial)   Willpower 4 3 4 2  Rare Guard
Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
  General Tullius Creature (Imperial)    Spellsword 6 2 2 4  Legendary Summon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
  Gravesinger Creature (Imperial)   Endurance 10 6 6 3  Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
  Guildsworn Honeytongue Creature (Imperial)   Willpower 7 0 5 4  Legendary Expertise: You may trade Guildsworn Honeytongue for an enemy creature.
  Guildsworn Revitalizer Creature (Imperial)   Willpower 2 1 5 1  Common Expertise: You gain 2 health.
  Hero of Anvil Creature (Imperial)   Willpower 5 4 4 3  Epic Hero of Anvil costs 1 less for each creature summoned this turn.
  Imperial Lackey Creature (Imperial)   Endurance 2 2 2 2  Rare Last Gasp: If you have another creature on each lane, summon a 1/1 Recruit in each lane.
  Imperial Legionnaire Creature (Imperial)   Willpower 3 3 4 1  Common
  Imperial Siege Engine Creature (Imperial)   Willpower 5 3 3 2  Rare Summon: +1/+1 for each other friendly creature.
  Knight of the Hour Creature (Imperial)   Willpower 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
  Kvatch Soldier Creature (Imperial)   Willpower 2 2 3 1  Common Guard
  Legion Praefect Creature (Imperial)   Willpower 7 4 4 1  Common Summon: Give other friendly creatures +1/+1.
  Legion Zero Templar Creature (Imperial)   Willpower 4 2 5 1  Common Guard
Summon: If you have another creature in each lane, +0/+3.
  Lucien Lachance Creature (Imperial)   Endurance 4 1 5 4  Legendary Lethal
When another friendly creature Slays, give it +2/+2.
  Marked Man Creature (Imperial)   Willpower 1 1 1 1  Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
  Martin Septim Creature (Imperial)    Scout 4 3 7 4  Legendary At the start of your turn, gain all unspent magicka from your last turn.
When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh.
  Mentor of the Watch Creature (Imperial)   Endurance 3 2 2 1  Common Prophecy, Guard
Summon: Give a creature in your hand Guard.
  Mistveil Warden Creature (Imperial)   Endurance 3 2 4 1  Common Treasure HuntGuard: Give the Guard +1/+2.
  Moonmoth Castellan Creature (Imperial)   Willpower 4 4 3 1  Common Guard
Plot:
Put a random Guard into your hand.
  Nibenese Mercenary Creature (Imperial)   Endurance 3 3 3 1  Common Summon: Consume a creature to gain +0/+2.
  Outland Patrol Creature (Imperial)   Endurance 3 3 4 1  Common Last Gasp: Give a random creature in your hand +1/+1.
  Penitus Oculatus Agent Creature (Imperial)   Willpower 3 2 3 2  Rare Summon: Steal a creature's Keywords.
  Phalanx Exemplar Creature (Imperial)   Willpower 5 5 6 2  Rare Guard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
  Pillaging Tribune Creature (Imperial)   Willpower 5 5 4 3  Epic Summon: Give a friendly creature Drain this turn.
  Praetorian Commander Creature (Imperial)   Willpower 6 3 3 3  Epic Summon: Give creatures in your deck +1/+1.
  Priest of Mara Creature (Imperial)   Willpower 3 2 5 3  Epic Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard.
  Priest of the Eight Creature (Imperial)   Willpower 2 2 1 1  Common Summon: Draw a card if you have two other   creatures.
  Renowned Legate Creature (Imperial)   Willpower 7 5 5 4  Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
  Restoration Tutor Creature (Imperial)   Endurance 4 3 4 1  Common Summon: Heal a creature.
  Septim Guardsman Creature (Imperial)   Willpower 0 1 2 2  Rare Guard
  Shivering Apothecary Creature (Imperial)   Willpower 4 2 2 2  Rare Summon: Summon a random elixir.
  Shrewd Strategist Creature (Imperial)   Willpower 4 4 5 3  Epic Summon: Consume a creature. Give all creatures in your hand and deck with the same name +2/+2.
  Siege Catapult Creature (Imperial)   Endurance 2 4 4 3  Epic Siege Catapult can't attack unless your side of its lane is full.
  Skingrad Patroller Creature (Imperial)   Willpower 2 3 2 1  Common
  Snowhawk Detachment Creature (Imperial)   Willpower 5 3 5 1  Common Guard
Summon: +1/+1 if you have another creature with Guard.
  Solitude Stalwart Creature (Imperial)   Willpower 1 2 2 1  Common
  Speaker Terenus Creature (Imperial)   Intelligence 10 6 6 4  Legendary After you play an action, put a random action into your hand.
  Supply Runner Creature (Imperial)   Endurance 3 3 1 1  Common Summon: If you have another creature in each lane, gain +1 max magicka.
  The Black Dragon Creature (Imperial)   Willpower 4 5 5 4  Legendary Immune to Lethal.
Slay: Discard all creatures from your opponent's deck with the same name as the slain creature.
  Tower Alchemist Creature (Imperial)   Willpower 3 2 4 3  Epic Your Activated supports have unlimited uses.
  Varen Aquilarios Creature (Imperial)   Willpower 4 4 6 4  Legendary When one of your runes breaks, you gain 5 health instead of drawing a card.
  Watch Commander Creature (Imperial)   Endurance 5 4 4 2  Rare Summon: Give all friendly Guards +1/+2.
Name Type (Subtype) Attribute/Class         Text
  Legate Rikke Creature (Nord, Imperial)   Willpower 4 3 4 4  Legendary When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane.

Created CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Colovian Trooper Creature (Imperial)   Endurance 2 2 2 1  Common Guard
  Imperial Grunt Creature (Imperial)   Willpower 1 1 1 1  Common
  Imperial Soldier Creature (Imperial)   Willpower 2 2 2 1  Common

Unobtainable CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Cheydinhal Conscript Creature (Imperial)   Willpower 1 1 3 1  Common
  Crowd Favorite Creature (Imperial)   Willpower 2 2 1 1  Common
  Elite Treasury Guard Creature (Imperial)   Willpower 5 8 8 1  Common Guard
  Graceful Myrmidon Creature (Imperial)   Willpower 5 4 4 1  Common
  Porcia, Imprisoned Blademaster Creature (Imperial)   Willpower 5 5 5 1  Common Permanently Shackled
The first time Porcia has no other friendly creatures in its lane, she is unshackled and joins Talym.
Master:
Last Gasp: Talym Loses.
  Rising Legate Creature (Imperial)   Willpower 7 5 5 4  Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt.
  Treasury Guard Creature (Imperial)   Willpower 5 5 6 1  Common Guard
  Veteran Gladiator Creature (Imperial)   Willpower 4 3 3 1  Common

ReferencesEdit