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Legends:Dark Elf

< Legends: Races(Redirected from Legends:Dunmer)

Intelligent and distrustful, the Dunmer are masters of magic and stealth, making them excellent assassins. The Dark Elves of Morrowind are masters of death in The Elder Scrolls: Legends, and many of the Dark Elf creatures you will find in the Intelligence and Agility attributes possess the Last Gasp ability, which allows them to take a final action when they are destroyed.[1]

For more information, see the main lore article.

Main AttributesEdit

In-Game Description and BonusEdit

Dunmer are renowned for both their magical prowess and their stealth. As a Dark Elf, you will more quickly collect cards that harness the power of the fallen.

The race's theme is Last Gasp.

Portraits & DialogueEdit

Female Male
Portraits LG-avatar-Dark Elf Female 1.pngLG-avatar-Dark Elf Female 2.png LG-avatar-Dark Elf Male 1.pngLG-avatar-Dark Elf Male 2.png
Greetings
"Greetings."
"Luck to your house."
Good Game
"A formidable display."
"This was a worthy contest."
Implore
"Azura give me strength!"
"Azura give me strength!"
Taunt
"Meet your doom."
"Prepare to die."
Oops
"A grievous error."
"A grievous error."
Nice play
"Nicely done."
"Nicely done."
Thank you
"Thank you."
"Thank you."
Sorry
"What a pity."
"I must apologize."
Concede
"I bow to your victory."
"I bow to your victory."

CardsEdit

Obtainable CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Ald'ruhn Arms Master Creature (Dark Elf)   Strength 4 2 3 2  Rare Charge, Rally
  Almalexia's Disciple Creature (Dark Elf)   Endurance 2 2 3 2  Rare Exalt 2: Heal all friendly creatures.
  Archcanon Saryoni Creature (Dark Elf)     Tribunal Temple 4 3 3 4  Legendary Summon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
  Ashlander Punisher Creature (Dark Elf)    Archer 4 5 4 3  Epic Breakthrough
Pilfer and Slay: +1/+0
  Ashlander Zealot Creature (Dark Elf)   Strength 1 1 2 1  Common Summon: Battle an enemy creature.
  Awakened Dreamer Creature (Dark Elf)   Agility 2 2 3 2  Rare At the end of your turn, if you have a creature with 5 power or more, Awakened Dreamer gains +1/+1.
  Back-Alley Footpad Creature (Dark Elf)   Agility 0 1 1 1  Common Summon: Give a creature Cover.
  Back-Alley Rogue Creature (Dark Elf)   Agility 4 5 3 2  Rare Summon: Steal Cover from another creature.
  Balmora Captain Creature (Dark Elf)   Willpower 5 4 4 4  Legendary Rally 2
Your other Rallies give an extra +1/+1.
  Balmora Puppeteer Creature (Dark Elf)     House Hlaalu 2 2 2 2  Rare Plot: +1/+1 for each other card you've played this turn.
  Balmora Spymaster Creature (Dark Elf)   Intelligence 2 0 1 3  Epic Last Gasp: Summon a random creature with cost less than or equal to your max magicka.
  Baron of Tear Creature (Dark Elf)   Intelligence 4 3 3 2  Rare Summon: Give other friendly   creatures +1/+0 and Guard.
  Black Hand Messenger Creature (Dark Elf)    Assassin 3 0 2 3  Epic Drain
Summon: Deal 2 damage to a creature.
Last Gasp: Deal 2 damage to your opponent.
  Bolvyn Venim Creature (Dark Elf)     House Redoran 3 3 3 4  Legendary Rally
When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck.
  Brutal Ashlander Creature (Dark Elf)   Intelligence 1 1 1 1  Common Last Gasp: Deal 3 damage to a random enemy.
  Cunning Ally Creature (Dark Elf)   Intelligence 3 3 3 1  Common Summon: Put a Firebolt into your hand if the top card of your deck is  .
  Deepwood Trapper Creature (Dark Elf)   Agility 1 1 3 3  Epic Guard
Shackle creatures damaged by Deepwood Trapper.
  Deshaan Avenger Creature (Dark Elf)   Agility 4 3 3 2  Rare Last Gasp: Summon a 3/3 Deshaan Sneak.
  Divayth Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
At the start of your turn, Divayth Fyr summons a Daughter of Fyr.
  Dren Bodyguard Creature (Dark Elf)   Willpower 5 5 5 1  Common Guard
  Dres Renegade Creature (Dark Elf)   Intelligence 4 4 4 2  Rare Guard
Other friendly creatures are immune to Shackle.
  Dres Spy Creature (Dark Elf)   Agility 0 1 1 1  Common Summon: Look at the top card of your deck. You may discard it.
  Dres Tormentor Creature (Dark Elf)   Intelligence 4 3 4 2  Rare When an enemy creature becomes Shackled, deal 3 damage to it.
  Duke Vedam Dren Creature (Dark Elf)     House Hlaalu 5 4 5 4  Legendary The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.
  Dunmer Nightblade Creature (Dark Elf)   Intelligence 2 2 1 1  Common Last Gasp: Put an Iron Sword into your hand.
  Dunmer Tyro Creature (Dark Elf)   Agility 3 1 4 1  Common Charge
Veteran: +2/+0
  Eclipse Baroness Creature (Dark Elf)   Agility 8 5 5 3  Epic Summon and Last Gasp: Draw a card and reduce its cost by 2.
  Elusive Schemer Creature (Dark Elf)   Intelligence 4 3 1 2  Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
  Enamor's Keeper Creature (Dark Elf)   Intelligence 3 4 3 4  Legendary Exalt 4: Equip a +5/+0 Heirloom Greatsword to Enamor's Keeper.
  False Incarnate Creature (Dark Elf)   Strength 4 5 4 3  Epic Your opponent can't gain health.
  Forerunner of the Pact Creature (Dark Elf)     Ebonheart Pact 3 4 3 2  Rare Veteran: Draw a Forerunner of the Pact from your deck.
  Galyn the Shelterer Creature (Dark Elf)   Endurance 3 3 3 4  Legendary Summon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck.
  Ghostgate Defender Creature (Dark Elf)   Intelligence 1 1 3 2  Rare Guard
Exalt 3: Deal 2 damage to a creature.
  Grand Inquisitor Creature (Dark Elf)   Willpower 4 2 3 2  Rare Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
  Guar Stablemaster Creature (Dark Elf)   Agility 3 3 3 1  Common Summon: +1/+1 and Guard if you have an Animal.
  Hatchery Meddler Creature (Dark Elf)   Intelligence 4 5 3 2  Rare Summon: Swap a creature's power and health.
  Hlaalu Oathman Creature (Dark Elf)   Willpower 3 1 1 1  Common Summon: If you have a...
  card in play, gain 3 magicka this turn.
  card in play, draw a card.
  House Kinsman Creature (Dark Elf)   Agility 3 3 2 3  Epic Last Gasp: Deal 3 damage to your opponent and gain 3 health.
  Indomitable Ordinator Creature (Dark Elf)   Endurance 5 5 5 3  Epic Guard
Exalt 1:
Your opponent can't target Indomitable Ordinator with actions.
  Indoril Archmage Creature (Dark Elf)   Intelligence 8 6 6 4  Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
  Indoril Mastermind Creature (Dark Elf)   Endurance 3 2 1 2  Rare Summon: Draw a card.
  Inspiring Kinsman Creature (Dark Elf)     House Redoran 4 3 4 3  Epic Rally 2
Last Gasp:
Give a random creature in your hand +2/+2.
  Inspiring Soldier Creature (Dark Elf)   Agility 2 3 2 1  Common Veteran: Summon a 1/1 Recruit.
  Jiub Creature (Dark Elf)   Neutral 1 1 1 4  Legendary Slay: Change into Saint Jiub, Eradicator of the Winged Menace.
  Khuul Lawkeeper Creature (Dark Elf)   Willpower 3 1 6 2  Rare Guard, Rally
  Knight of Gnisis Creature (Dark Elf)   Endurance 3 2 3 3  Epic Rally
Summon: Put a 2/2 Colovian Trooper with Guard into your hand.
  Laaneth Creature (Dark Elf)   Intelligence 9 6 6 4  Legendary Summon: Draw a card of your choice from your deck.
  Light of the Three Creature (Dark Elf)   Willpower 5 4 4 3  Epic Exalt 2: Give other friendly creatures in this lane +2/+2.
  Lower Canton Smith Creature (Dark Elf)   Strength 3 2 2 1  Common Plot: Equip a friendly creature with a +2/+2 Steel Scimitar.
  Mecinar Creature (Dark Elf)   Neutral 8 4 4 4  Legendary Summon: Stitch together the top creature from both decks to create an Abomination and put it into your hand.
  Midnight Trespasser Creature (Dark Elf)   Intelligence 1 2 2 1  Common Summon: Consume a creature to gain +1/+1.
  Modryn Oreyn Creature (Dark Elf)   Strength 4 4 4 4  Legendary Breakthrough
Summon: Your opponent summons a Blackwood Hoodlum in each lane.
  Morag Tong Aspirant Creature (Dark Elf)   Agility 1 2 1 4  Legendary Slay: Summon a Morag Tong Aspirant.
  Morag Tong Assassin Creature (Dark Elf)   Agility 2 3 2 2  Rare Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: +1/+1
  Morag Tong Nightblade Creature (Dark Elf)   Willpower 4 3 4 3  Epic Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: Draw a card. If it's an action, reduce its cost to 0.
  Mournhold Guardian Creature (Dark Elf)   Agility 1 2 1 1  Common Guard
  Mournhold Pilgrim Creature (Dark Elf)   Endurance 4 4 4 1  Common Regenerate
Exalt 3:
+2/+2
  Mournhold Taskmaster Creature (Dark Elf)     Ebonheart Pact 4 5 4 3  Epic Friendly creatures with Veteran have Charge.
  Mournhold Traitor Creature (Dark Elf)   Agility 2 4 4 3  Epic Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard.
  Mythic Dawn Informer Creature (Dark Elf)   Intelligence 2 2 1 2  Rare Last Gasp: Put a random Daedra into your hand.
  Naryu Virian Creature (Dark Elf)   Agility 6 6 6 4  Legendary Summon: Summon a 0/1 Target with Guard for your opponent in each lane.
Friendly creatures have "Slay: +1/+1 and Lethal."
  Necrom Mastermind Creature (Dark Elf)   Agility 5 5 4 4  Legendary Summon: Trigger the Last Gasp of each friendly creature.
  Odirniran Necromancer Creature (Dark Elf)   Endurance 6 3 3 4  Legendary Summon: Summon a creature from your discard pile with less power than Odirniran Necromancer.
  Ordinator of the Almsivi Creature (Dark Elf)     Tribunal Temple 2 3 3 3  Epic Guard
Exalt 3: +2/+2
Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play.
  Palace Conspirator Creature (Dark Elf)   Intelligence 2 2 2 1  Common Summon: Draw a card, then discard a card.
  Poetic Armiger Creature (Dark Elf)   Intelligence 2 2 3 2  Rare Exalt 1: Gain a random Keyword.
  Prophet of Bones Creature (Dark Elf)   Endurance 1 2 1 3  Epic Exalt 5: Fill this lane with 1/1 Risen Dead with Guard.
  Queen Barenziah Creature (Dark Elf)    Assassin 4 6 3 4  Legendary Drain
Summon: Give all other friendly creatures in this lane Guard.
  Redoran Enforcer Creature (Dark Elf)   Intelligence 2 2 3 1  Common
  Redoran Forerunner Creature (Dark Elf)     House Redoran 2 1 1 2  Rare Charge, Drain, Ward
  Redoran Oathman Creature (Dark Elf)   Endurance 4 3 3 1  Common Summon: If you have a...
  card in play, double Redoran Oathman's health.
  card in play, double Redoran Oathman's power.
  Renegade Magister Creature (Dark Elf)   Intelligence 5 5 5 3  Epic After a friendly action damages an enemy creature, Renegade Magister deals that much damage to that creature.
  Riften Pickpocket Creature (Dark Elf)   Intelligence 4 2 2 2  Rare Summon: Reveal three random cards in your opponent's deck. Choose one and draw a copy of it.
  Rimmen Purveyor Creature (Dark Elf)   Agility 4 4 4 3  Epic Summon: Consume a creature. Reduce the cost of each creature in your deck that shares a type with that creature by 1.
  Sadras Agent Creature (Dark Elf)    Assassin 4 4 2 3  Epic Guard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.
  Sarethi Scion Creature (Dark Elf)   Strength 1 1 1 1  Common Rally
  Seyda Neen Courier Creature (Dark Elf)   Intelligence 2 0 1 1  Common Summon: Equip a +3/+0 Steel Sword to a friendly creature.
  Sharp-Eyed Ashkhan Creature (Dark Elf)   Strength 6 6 6 4  Legendary Plot: Discard your hand, then draw three cards.
  Silent Pilgrim Creature (Dark Elf)   Neutral 3 1 1 2  Rare Summon: Draw a random multi-attribute card from your deck.
  Suran Pawnbroker Creature (Dark Elf)   Agility 2 2 3 2  Rare Plot: Put a random 0-cost card into your hand.
  Tel Vos Magister Creature (Dark Elf)   Intelligence 6 5 4 3  Epic Ward
At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward.
  Telvanni Arcanist Creature (Dark Elf)   Intelligence 3 3 2 2  Rare Last Gasp: Put a random action into your hand.
  Telvanni Catspaw Creature (Dark Elf)     House Telvanni 3 2 2 2  Rare Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead.
  Telvanni Oathman Creature (Dark Elf)   Agility 5 4 4 1  Common Summon: If you have a...
  card in play, draw a random action from your deck.
  card in play, summon a Risen Dead in each lane.
  Temple Conjurer Creature (Dark Elf)   Intelligence 2 2 2 2  Rare Exalt 3: Summon a 5/3 Flame Atronach with Breakthrough.
  Temple Patriarch Creature (Dark Elf)     Tribunal Temple 6 5 5 2  Rare Summon: Trigger the Exalt of each friendly creature.
  Therana Creature (Dark Elf)   Intelligence 5 3 8 4  Legendary After you play an action, shuffle three 0-cost copies of that action into your deck.
  Tribunal Oathman Creature (Dark Elf)   Intelligence 4 3 3 1  Common Summon: If you have a...
  card in play, you gain 4 health.
  card in play, gain +1 max magicka.
  Varanis Courier Creature (Dark Elf)   Agility 3 1 3 1  Common Guard
Last Gasp: Draw a card.
  Winterhold Illusionist Creature (Dark Elf)   Willpower 5 3 3 1  Common Summon: Another creature disappears, then returns at the end of the turn.

Created CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Alfe Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
  Beyte Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
  Brotherhood Assassin Creature (Dark Elf)   Agility 1 3 3 4  Legendary Lethal
Summon: Draw a card.
  Delte Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
  Deshaan Sneak Creature (Dark Elf)   Agility 4 3 3 2  Rare
  Imposter Creature (Dark Elf)   Strength 1 varies varies 3  Epic
  Saint Jiub Creature (Dark Elf)   Neutral 5 5 5 4  Legendary Guard
Can't be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders.
  Sheepish Dunmer Creature (Dark Elf)   Neutral 0 0 1 1  Common Summon: Give Sheepish Dunmer Cover. While Sheepish Dunmer is pantsless, he does not lose Cover at the start of your turn.
  Uupse Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.

Unobtainable CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Baron Navir Creature (Dark Elf)   Neutral 4 2/4 4/8 1  Common At the end of your turn, Baron Navir battles a random enemy creature in this lane. If there are none, he moves.
  Dark Adherent Creature (Dark Elf)   Intelligence 1 2 1 1  Common
  Dres Guard Creature (Dark Elf)   Intelligence 4 3 4 2  Rare Guard

ReferencesEdit